Tree of Savior Forum

[Feedback] Quick feedback about ToS

I had a pyro and a QS. My pyro got SPR only, and my QS got SPR and DEX.

I’ve yet to buy and use an SP potion. I almost exclusively use skills to attack. I top off with a camp fire in about 60 seconds every ten minutes or so.

This affords me better gear, with which I used to improve my weapons and armor.

I tried full dex - unless I was going to spend my time kneeling, this wasn’t worth it. Instead, I outpaced my archer brethren by about twice over as far as damage is concerned, because they primarily saved their SP for multishot, where as I was almost never not using oblique or stone shot. The exception was the occasional archer who constantly had their SP potion on cooldown.

And this was only magnified against bosses, where I was easily doing over five times as much damage due to their high defense.

So yes - I can attest to the potency of SPR. No, it might not be best as a primary stat because you just don’t typically need that much SP. Did you read that? SPR is so powerful you don’t need to main it to gain its maximum effective benefits.

Clearly you haven’t reach rank 5+, spr literally become useless for every single class from this point, no one bother to save their SP, sp pots are just too cheap.
I play one the most sp consumption class (wiz 3 - ele 3), but my pots fee only ~1/20-1/10 my average silver income per day.

Nope, only rank 4. That’s all the experience I have in the beta, unfortunately.

If things change dramatically at that point, sounds like a balance problem not directly related to SPR that needs to be addressed, such as SP costs and currency availability.

Yeah , not just the skill damage/effect scaling is a mess , the sp scaling too.
Sometimes i didn’t level up the skill because it wasn’t worth 10 more sp cost for +60 flat damage each skill level for example. (especially in classes that have have a low MaxSP , like swordsman and archer)
SPR is a kinda weird status it only have SP management function (MaxSP and SP Regen) , it’s kinda pointless.
Because of that it wasn’t worth the investment for me. and only a few classes like Priest / krivis / sorcerer and bokor for example benefit from it.
i would rather buy SP potions instead , since they are cheap. and at higher levels when my MaxSP is higher i could buy Lesses alchemist potions instead (since they are better than the NPC ones and i don’t have a High SP gauge i can buy the lvl 1~5 alchemist potions).
and rich people wil never invest in SPR because of that.

I saw some threads in the middle of the icbt2 about Oblique Shot /Skill Spamming SPR archers , and people saying that they performed better in dps , i tried to make one to see it , but it didn’t perfomed as well as people said , since with SPR only i had no flee , and monster/bosses with high DEF my skill damage did crappy damage , even with a Crafted +8 bow around my current lvl tier at the moment , and it took ages for killing those things and i couldn’t rely on my normal attacks anymore.

I think that with SPR i needed to spam skills twice to finish a monster compared to a DEX build , because of DEX crits it killed things a lot faster , and i had tons of pointless Flee while i could use my auto attack to finish things that didn’t died after i used my skill ,and because the Flee the money i spent in HP potions with a SPR buid i used in SP potions instead , i economized a lot of money because of that.

(I stopped leveling this archer around ~ lvl 115 , i didnt get so many skills because i went Archer c3 for maximum obliqueshot / multishot spamming and perfomace )

For me , DEX giving Accuracy and Flee at the same time it’s just like STR giving Attack and Defense at the same time.
it’s a status that gives some kind of ofensive parameter and at the same time gives the counter measure against it , it’s a bad design choice.
But that’s just my opinion.

Oh, I have nothing to say, because I have a CON:SPR 2:1 Wizard at 110, and I still need a lot of MP to be restless. I hope you don’t give false information to people who has not played the game.

It is powerful due to the base damage/attribute, which means it will not scale, and this is my point of the stats. Unless they truly make buff/debuff scales with SPR (currently, half of the skills are flat or %, such as Thaum), which seems to make SPR based skills rather useless at higher level (except for Stone Skin, which actually scales nice as a C3 skill). Also, Heals should base on SPR (and the existing CON) to fulfill its purpose instead of INT (not the damage part).

I just think so many goes wrong with SPR, it seems they want to balance the classes and other stats, and rather give flat increase or % without thinking through the core purpose of each.

As for CON, I hope they have limited Shield or defensive skill to scale off it, so at least it can have a minor contribution.

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Well yeah, that’s it. So under this definition, IMHO:

  1. I don’t care if there are stats that give only either (offensive or defensive) parameters or if they do grant both (offensive and defensive) parameters. That is mechanics and I can adapt eitherway.
  2. I do care about balancing though:
    2.1. All stats should grant parameters of equal impact.
    2.2. If a stat gives both (offensive and defensive) parameters, the gains should be slighty lower to encourage build diversity (mechanics again).
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Perhaps this is ideal, but the current game seems to fall off.
2.1 Limited skills scale with defensive stats, and currently it is not equally
2.2 DEX seems to have diminishing return, which requires to include STR and CON to make up the difference (95% crit would be pointless to add more DEX). Same for SPR. They should scale better with more DEX and SPR invested, and should move CRIT Attack bonus into DEX by spreading the DEX differential. Same for SPR, it should include Amplifier. This way, they can lower the Min-Max value to see CRIT often by scaling the CRIT Attack instead.