That would be valid IF they wanted to force that role on the entire Swordsman tree. However, we don’t know that and I personally think that it is not the case.
The only reason why Swash Buckling is predominant right now is because past level 230+ the best way to level up is through party grinding. Once they introduce more maps, quests, dungeons, etc; there shouldn’t be as much problem on not having Swash Buckling, just the way it is before that point.
That is not a problem with the classes, but the current state of the game.
Bad ones do that. Good ones are always doing more.
But what would you suggest to add more complexity to it?
They are a bunch, so I will just put your post as a whole on the suggestions section.
The problem with many of your suggestions is that they don’t encourage investing points into the skills, because most of them get all their benefits from level 1, making them low priority or simply 1 point skills, which isn’t ideal.
But they are good utility added to the skills, so if they were to be paired with another incentive to level them up, then it would turn out pretty well.
The reason why it is limited to 1 is because it would be too broken otherwise (and it wouldn’t fit thematically).
This one is too strong for someone that already has mobility on it’s kit.
The rest I think are good, so I added them to the suggestions.
Yeah, overall they could use some more “cool” skills.
Looking at the protection skills or crowd control that are on the Wizard/Cleric tree, then comparing them with the ones on the Swordsman tree, they are just so different and on a whole new level.
But this depends mostly on the developers and whether or not they want to give this type of utility to the Peltasta/Rodelero classes in the Swordsman tree.
Or maybe one of the Rank 8 classes will be able to provide this type of utility.
We will see.
What do yo mean by “toogle”?
It currently is a channeling skill, in my opinion that is more
Yeah, these are the kind of changes I am aiming for. Quick ones that can be easily implemented without having to go through an extensive evaluation that could take months.
Your proposed changes are good, they only need tweaking to be balanced. My only problem is that it gives too much power to the Corsair class in terms of utility, so I would like to see it being balanced out on other classes as well, otherwise Corsair would be too dominant if it is the only one getting this kind of treatment.