Thank you for making this thread @Cathexis
I agree with these changes especially for the Shinobi part
However, I have suggestions in mind about the changes in Shinobi Class. People might disagree with this; however, please take note that this is my personal suggestions.
This took me 2 days to complete this. I just hope the Staffs will consider this lol.
I’m doing revisions on skills of Shinobi to be more little bit realistic.
#Additional items for Shinobi:
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Shuriken: It costs 500 silver each.
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Smoke Bomb: It costs 500 silver each.
#Additional Active Skills:
I would like to replace Mijin No Jutsu with these following skills:
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Raining Shuriken (Max level 5, Pierce-Type):
You will choose a location and Locks the target within AoE Radius 3 and fires deadly Shurikens. It deals 735 damage each Shuriken. Each hit releases 2 Shurikens. Last for 3.5 seconds. (This skill can be used while moving or running). Consumes Shuriken. (Can be copied by clones)
Note: the damage scale is in Max level.
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Slash and Dash Attack! (Max level 5, Overheat 2, Slash-Type, AoE radius 4, Element: Dark):
A skill combination of dashing through the enemy/enemies while slashing the enemy by spinning below this body with a deadly attack. The Shinobi will go pass through the enemy after the animation. It deals 895 damage. (Can be copied by clones)
Note: the damage scale is in Max level.
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Dodge Rolling (Max level 1, Overheat 2):
A basic evasive maneuver that dodges all attack. Cooldown 30 seconds. Consumes 2 stamina. Cooldown 28 seconds. (Cannot be copied by clones) -
Kusari Gama No Jutsu (Max level 1, Slash-type):
A technique that uses long range chain and sickle weapon dealing fast and deadly damage to the enemies rapidly. All skills and the equipped weapons will be disabled and will be replace by a chain and sickle weapon. The damage scale depends on the skill level. Deals 835 damage + the number of DEX points per hit . This weapon cannot be compared to 1h-sword,2h-sword, dagger, pistol,1h-spear,2h-spear, and Rapier. Consumes 13 SP Point per Hit. Cannot be copied by clones. -
Change Stance (Max level 1):
This skill can swap from using Ninjutsu to Tai Jutsu and vice-versa. When in Tai Jutsu, you will be restricted in using all skills and your weapons. You will be automatically use [Fists] as your main and sub weapon (Damage scale of Fists depending on your equipped weapons damage + 10% additional Physical Damage. You will use your body as a weapon, and unique Tai Jutsu skills. Clones will disappear once you activate this skill, and cannot be copied by Clones. Cooldown 5 seconds.
TAI JUTSU SKILLS:
Ninjas/Shinobi doesn’t only use weapons, but also Unarmed Combat they call it Tai Jutsu. That’s the reason why I created the Change Stance skills. People might think this is OP but take note of the skills below, and see for yourself.
Take note that there is no need for you to spend skill points for the Tai-Jutsu skills. Once you get the Change stance, you will automatically get all skills and they’re considered as level 1, and cannot be enhanced by Divine Might.
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Chi Punch (Max level 1, Overheat 3, Strike-type):
A technique using Chi to enhance your fist and strikes the enemy uses both his Body and Spirit that deals 685 damage + 8% HP of the enemy. It consumes 1 stamina. Cooldown 21 seconds after all Overheat are consumed. -
Heaven’s Kick (Max level 1, Overheat 3, Strike-type):
A technique blessed by the heavens to deliver massive blow to the enemy. It deals 745 damage + 40% Physical damage of the Shinobi. Consumes 2 stamina. Cooldown 21 seconds after all Overheat are consumed. -
Growling Tiger’s Uppercut (Max level 1, Strike-Type):
A technique learned from the white tiger’s ferocious roar and translated into uppercut maneuver hit the target’s body. It deals 675 damage. The enemy will be vulnerable to all incoming Strike-Type Damage within 6 seconds. Cooldown 23 seconds. Consumes 3 stamina. -
Rising Dragon (Max level 1, Strike-Type)
A technique learned and blessed by the great Ryu. Uses a Highly Advanced Uppercut attack to the enemy and flies to the sky, the Shinobi will jump and captures the enemy and smash the enemy on the ground. This deals 1485 damage and knock’s down the captured enemy. Deals 975 damage to enemies within AoE radius of 8 (The captured enemy will no longer deal damage with this). Cooldown 63 seconds. Consumes 7 stamina. -
Dodge Rolling: this skill will remain in Tai Jutsu mode, and still the same.
#Additional Class attributes (Passives):
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Bunshin No Jutsu: Weapon Mastery (Max Level 1):
Clones can now use 2H-spears, 2H-swords, and a sub-weapon Dagger. -
Ninja Ken (Max Level 3):
When equipped with 1H-sword, 2H-sword, and Rapier, it provides additional physical damage of +5% per level. At maxed level, it has a chance of Bleeding (The damage of bleeding is determined by Character’s STR with a duration 2 seconds) to the enemy by 8% chance (This applies to all Slash-Type Damage dealt by the Shinobi only not even the Clones). You cannot choose Yari No Jutsu if you choose this.
Note: this is in level 1.
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Yari No Jutsu (Max Level 3):
When equipped with 1H-spear and 2H spear, it provides additional physical damage of +5% per level. At maxed level, it has a chance of [Armor-Break] of 10% (2 seconds duration) to the enemy by 8% chance (This applies to all Pierce-Type Damage dealt by the Shinobi only not even the Clones) You cannot choose Ninja Ken if you choose this.
Note: this is in level 1.
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Shadow Weapon Assault (Max level 1):
When equipped with a Dagger, it immediately connects to the main-hand when attacking the enemy without a delay by 15% chance (It applies only in auto-attacks. This can be activated without manually clicking the Sub-Weapon Attack). This affects the Clones as well. -
Inton No Jutsu (Max level 1):
When your HP reached 20% and below, immediately you will throw a Smoke Bomb creating a [Smoke Screen] (AoE radius 6 with 2 seconds duration. Enemies within range are [Blinded] until the remainder of the effect), and be teleported randomly within 180 range. You will gain 2 seconds of stealth after that. (Can be used on both stance)
Cooldown 132 seconds, and consumes 3 Smoke Bombs. -
Enchance: Kusari Gama No Jutsu (Max level 3):
Improves critical rate by 7% per level. At level 3, inflicts [Bleeding] whenever you use Kusari Gama by a chance of 10%. Deals Splash Damage as well within AoE radius 3. At 8th attack, it captures the enemy last for 2.3 seconds and you will pull the chain in order for you to get near the enemy’s location.
Note: this is in level 1.
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Untouchable (Max level 1):
Whenever you use [Dodge Rolling], it leaves Caltrops (Last for 1.5 seconds duration) to slow down the enemy who is chasing you and gives +20% movement speed in 3 seconds after that. (Can be used on both stance) -
Sharpened Shurikens (Max level 1):
Whenever you use [Raining Shurikens], it has a chance of 7% to cause [Bleeding] whoever gets hit by the Shurikens. -
Dash in the Shadows (Max level 1):
After you used [Slash and Dash Attack!], you will be in Stealth mode for 2 seconds. -
Be one with the Shadows (Max level 1):
Whenever you are in Stealth Mode, you will gain +30% movement speed. It gives additional 1 second duration to all Stealth buffs. -
Raining Shuriken Attribute (Max level 100):
Gives additional Damage by 1% per level. -
Slash and Dash Attack Attribute (Max level 100:
Gives additional Damage by 1% per level. -
Kusari Gama No Jutsu (Max level 50)
Gives additional Damage by 1% per level. -
Tai Jutsu Mastery (Max level 5):
Whenever in Tai jutsu stance, your equipped weapons will be replaced by Fists. Fists will be considered as Blunt-Type Weapon and Strike-Type Damage. It gives +5% HP and +2% chance to resist to stuns, knock backs, and knock downs per level. In level 5, whenever in Tai Jutsu stance, when your health reaches 20% or below, it gives you +25% Physical Damage Reduction and Magical Damage Reduction and improves your attack speed +25% for 7 seconds.
Note: this is in level 1.
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Rising Dragon’s Fury (Max level 1):
Decreases Cooldown by 15 seconds. Enemies within the AoE raidus will be knocked down when you hit the ground. -
Deadly Combo (Max level 1):
This utilizes the use Chi Punch and Heaven’s Kick. In every combo, it deals additional damage to the enemy. These are the following Combos:
2 Chi Punch + 1 Heaven’s Kick = deals additional damage to the enemy of 200…
2 Heaven’s Kick + 1 Chi Punch = deals additional damage to the enemy 235
3 Chi Punch + 1 Heaven’s Kick = deals additional damage to the enemy 285
3 Heaven’s Kick + 2 Chi Punch = deals additional damage to the enemy 315 -
Growling Tiger’s Might (Max level 1):
Whenever the enemy is hit by [Growling Tiger’s Uppercut], it slows the enemy for 1.3 seconds. -
Fist of Fate (Max level 1):
Whenever you use [Chi Punch], it has a chance to [Armor-Break(reduces the enemy’s physical armor by 15%)] by 6%. Last for 2 seconds. -
Swift Kick (Max level 1):
Whenever you use [Heaven’s Kick], it has a chance to [Slow} the enemy by 5%. Last for 2 seconds. -
Chi Punch Attribute (Max level 50):
Gives additional Damage by 1% per level. -
Heaven’s Kick Attribute (Max level 50):
Gives additional Damage by 1% per level. -
Growling Tiger’s Uppercut Attribute (Max level 50):
Gives additional Damage by 1% per level. -
Rising Dragon Attribute (Max level 50):
Gives additional Damage by 1% per level.