Tree of Savior Forum

FalconerC3 thoughts

So is pretty nice for PvP but pretty bad for PvE, I won’t level it up until they add this turning on/off function then.

On the other hand, thanks for claryifing that about buff rows.

By the way, falcon damage is always the same or it escalates with str?

@myself really grateful for your answer, I guess I’ll invest everything into dex and rely on gems + headgear for damage.

For what I’ve seen hawk damage is tied to the archer’s damage and skill level.

don’t you get bug with falcon when you use preemptive and have sonic strike and aiming active when grinding? I usually only use circling and aiming on grind since its hard to keep reconnecting whenever your pet bugs out.

Oh don’t worry, what you experience, every falconer experiences. Hovering, Hanging shot break the hawk and leave it rooted until the next command, by that point it has to travel all the way from where it was to execute the command, a work around this? well, sonic strike forces it to “teleport”.

It also can break on its own from time to time even if only using circling, so. it is by this point, once the hawk is broken I use preemtive strike, it allows me to atleast not have to cast sonic strike so often.

To be honest, when I’m partying I don’t use my hawk to attack, Falconer may have a red icon but it doesn’t actually deal damage, so I stick to being support since I can be more useful by using aiming and having a 80% reliable circling.

Awesome info, i’m really excited to start this one once i’ve finished with my current project!
As a F1-A2 I use Circling Multishot all the time too, it’s my go to button combo in parties once everything is gathered. :+1:

I’m now trying to put a points build into a planner using what you’ve told me but I have a lot of unsure points here:

  • 9 in Archer (oblique shot 9?)
  • 17 in Sapper
  • 7 in Scout
  • 1 Falconer (15 are going into Hovering once we get the attribute)

https://tos.neet.tv/skill-planner#311558eee.1a314a.2131416575.11213541.11213551618ab5c5

I maxed Multishot, Broom Trap, Collar Bomb, Flare Shot, as they were mentioned but I’m not sure which abilitty does the damage in the Claymore Punji combo or if it’s both ect.

I’d figure it out on my own instead of bothering you if it didn’t take a cash shop item $$$ to fix any skill mistakes :stuck_out_tongue:

its a hidden debuff. You dont need claymore to do it you can use pheasant. The monsters have to be really close because it activates from knockdown and when they are near each other. I pull it off maybe 30percent of the time lol. So your gonna need some kinda aggro. Detonate is good against mobs to. You can do 350percent extra damage to airborne mobs per hit and you can hit a maximum of 4times. I will check your built in a bit. ;d

collar bomb is decent if u want to do mini aggro u can collar bomb someone without uncloaking until mobs come close together. You want to put 1 point in oblique and max out kneeling shot and heavy shot. Heavy shot does bonus dmg on plate type opponents. Sapper is up to you. I would max out detonate but who knows how claymore will turn out. Scout u need 5 points in cloak 5 in flare shot 1 in flu flu and the rest in side that camoflouge

https://tos.neet.tv/skill-planner#311558eee.1a25334a5161.11213141516575.14213545.113551618ab5c5

Archer 2:
kneeling shot lv 3 gives you an attribute to get +50 attack while using it
Oblique lv 1 is really nice, not only it works as a decent 0 cd filler (and trust me, you’ll need it) it also slows targets, including bosses (at the cost of a extra sp per use, of course).
Leftovers points: Optional one point wonder heavy shot to spam on plate armor, rest = fulldraw. full draw is amazing. if you don’t want the extra attack on kneelingshot or heavyshot, drop everything on fulldraw.
unfortunately I went kneeling shot 5 so my fulldraw lv 3 does not last for a decent amount of time, still enough to drop 2x multishots at least but I wish I had it lv 5

Sapper 2
which trap you’ll maximize depends on how effective that ktos claymore buff actually is. currently I have detonate traps lv 10. if claymore stays bad (and I think it will), I would keep it lv 1. stockades are really nice, they deal 3 hits each time the mobs pass thought it and you can force then to pass it multiple times, also has a overheat so in the worst case it’s a 6 hits pierce damage nuke plus material for detonate traps. being pierce damage they deal extra damage on leather armor (which resist broom trap’s strike) so is a great complement

Detonate traps + multishot with a bow is your best tool to burst flying mobs, lv 1 is enough because what really shines are the special anti-air attributes but even so, I prefer more damage here than on stockades or claymore. You can activate it on 4 magic fields, so 4x 350% damage on flying mobs is huge + bow mastery, if you link then with fulldraw, you can hit damage cap easily

Scout:
lv 5 cloaking for that almost 100% uptime, you’ll really appreciate it in the long run. Flu is a one point wonder. flare shot / barrel 4/5 depending if you want extra blocks from barrel or not, I went flare 5 barrel 4.

Falconer 3 is simple, 0 hovering till we get the new attribute. some people say that circling 4 is enough but I went 5 just in case something bigger appears. Since I made this character even before r8 was announced, I took hovering 3 + atk speed buff (really made life a little bit easier at rank 6/7) but not worth the dps loss and the trouble when you get to r8.

killing some lv 300k hp mobs with modest gear, circling expand attribute lv 5 only (25%) :cry:

Looking to see more Falconer Sappers, specially with the new class reset thing. Rip Quarrel Shooters.

time to dig into new builds again.

with the upcoming rank reset i’m thinking about retiring my a2/hunter3/falc3 mostly because of hunter which is sadly just too limited for the things i do most which is normal PVE.

since i already have a QS3/canoneer2(leaving this char alone since cannoneer is getting buffs and we haven’t seen circle 3 yet so it might end up even better just like falc did compared to falc2), i’m positive that i want a strictly bow class this time around(no xbow/offhand) while also keeping falc3 for rank 8.

the question then becomes which bow class do you think can best take advantage of falc3 skills for general purpose pve and bossing?

i’ve seen some amazing skill usage with sapper/falc3 like in the video posted above but again, you were using xbow/offhand and i’m getting a bit tired of them since both my main archers haven’t used bows yet unless dealing strictly with airborne bosses >_>.

suggestions anyone? fletcher/ranger maybe that would get some great synergy with circling attribute?

You can use a bow. 315 bow is actually stronger than a combination of 315 crossbow + manamana. Higher atk = better for transcendence bonus. Personally I’ll make a 315 xbow, because I want to use shield when needed. My build requires a lot of tanking from time to time and a didel tower shield saves lifes.

Thank you very much, I’m starting to think this will be my favorite archer overtaking my main. Lots of tips and tricks here.

I just wanted to do one character i made without looking online for builds and it was a bit of a wash, A2>Hunter3>Fal1>Can2 just seems to be a case of waiting for Rank 9 to hope Cannoneer 3 saves it. :-1:

Thank you for saying about full draw, I never heard about it from anyone and forgot to test it (like a lot of things) in beta.

I still feel so unsure what to do with my last 6 points in sapper https://tos.neet.tv/skill-planner#311558eee.1a25334a5161.1121314a516575.14213545.1121354f51618ab5c5

The video you posted which looked like you just cast aiming, circling then Punji Stake and everything exploded, is it worth making that Punji higher level? I didn’t even look like you used a knockdown or anything.

And then there is stake stockades which you made sound appealing and a upcoming buff to claymore that could also take those 6 points, hmm.

seems like you aren’t using Pre emptive strike in the videos, are you just waiting to reset or the attribute reset or isn’t it helping you much?

I think i’ll Watch the Punji Stake video one more time in super slow motion and see if i can see how and why they explode up the screen like that XD

EDIT: Yeah you just do Aiming (before video) Kite them Down, Circling, Cloaking, Punji then they just vaporize. :+1:

they usually die without circling. Aiming is enough and aim for a wall. You can use claymore while cloaked to aggro mobs, dont trigger claymore. Mobs will run to attack it. You can also fluflu then cloak, mobs will attack a single monster and u can punji them. Punji only needs to be level 1 since the attribute is coming from your physical attack. Also the built is good in et I just tried it on a horde of mobs. Broomtrap + circling I have it maxed out. Cleared mobs like nothing. Only problem is the downtime between cooldown. Cant wait for rank 9 to come out, thats when falconer 3 will shine the most. Right now were locked in with little options because falconer being rank 6-8.

I use Pre emptive strike most of the time, but sometimes I want to do a proper setup so I don’t turn it on because there’s a chance that the falcon will attack when you don’t want and that will break your cloaking and there’s also the attribute thing (my hovering disrupt the mobs formation sometimes…). everything will be fixed when we get the cd/duration rework + new attribute for hovering/ss.

regarding sapper points, I recommend you using detonate traps lv 1 + claymore 1 + stockades 1 until we get definite information about the last sapper changes. but yeah, I would drop those last points into stockades if things stays as it is today.

the aoe combo is aiming first of all things for a better hitbox, pull the mobs (flu helps) -> flare shot -> broom trap -> circling -> optional sonic strike (you cancel circling into sonic strike so the falcon starts to dive bomb with pre-strike. Circling is actually a magic field so the effect stays there even if the falcon is now busy doing something else). -> multishot 2x -> stockades 2x, collar bomb if you still can then spam oblique.
Edit: if favorable, you can just acvate Kneeling Shot after the 2x multishot so you can enjoy the huge damage bonus from dex while both broom and flareshot hits the mobs

that’s the big multi-hit aoe combo. punji is just pull the mobs, cast cloaking, circling (this is also important to keep the falcon busy doing the circling animation so he does not accidentally attack and break your invisibility) then punji trap, it activates and badaboom

You can also use cloaking and aiming before -> sneak your way thought the mobs -> cast a claymore on the floor. when you use that claymore, if the mobs are the aggressive type they will all rush to attack the trap so you can take advantage of this to do a better punji setup. another interesting skill to help you setup punji is QS’s deploy pavise. Regarding the extra knock thing to prolong punji’s effect… this is really new tom e so I don’t know how to reproduce it properly and since I can’t really explain how it works I’ll left this for someone more experience with this ‘new’ thing

I think that I’ll make more detailed videos later and maybe a new thread for this specific sapper falconer subject. As the other guy said, this build has so many fun mechanics that it deserves more detailed explanation

Thanks guys,I can’t believe i’m so pumped to start another Archer after i finish slogging through my main Archer, Hunter is such a single target yawn and Cannoneer wasn’t as fun as i thought it might be.

seems to me sapper2>scout is more fun than going sapper3, I have a hard time setting up punji and flu flu helps a lot in setting traps, spike shooter is a weak skill with a long cooldown

I actually feel the same way, I took sapper 3 and I feel like I am Missing out big time by not taking scout 1, should I reset my toon or hope to god that the broom trap attribute is worth a damn when it gets here in god knows when? ( I really feel u sure about this esp when I could have also taken rogue as well to capture the circleing)

Especially in the utility of setting up traps as I’m playing solo intending it increasingly hard to set up much of anything with aggro.

Also on falconer I didn’t know preemptive strike was a first level buff, that is a terrible shame . I feel like we need to send in support tickets now before it even gets here lol.

Also what are the best ways to unbug/keep the falcon from bugging out? My sapper3 is close to falconer and I’d like to know how to handle my beast.

[pre-emptive strike] keeps the falcon from leaving. I haven’t tried [circling] with it though.

Unless they reduce capture cooldown, its not worth taking a class just to have double broom every 3minz… You can just do scout and have flare shot with capture and hit box being boosted by aiming while doing a large amount of damage with circling. Archer 2 Sapper 2 scout 1 falc 3 is the way to go. If not then go archer 1 qs 1 sapper 2 scout 1. Pavise shield can block missile attacks and if ur invisible u can aggro enemies with pavise shield and then just use punji on them.

Well that’s my problem is that I’m archer2-sapper3 already, the rogue is for capture circling not nessisary broom trap. In any case I can’t reset because I’ll fall behind my friends so I’m stuck with it. Too bad I didn’t see anyone mention scout in the build sooner or I would have done it.