You seem to be forgetting the scale again. This game has 500 levels. The beginning levels are much easier to level due to lower exp requirements. I’ve been playing the game for 11 hours a day (That’s not typically what mist people do). Also it wouldn’t be so bad if it weren’t just non stop grinding, i’m not exaggerating when I say that 75% of those 44 hours was spent just grinding, cause that’s literally all i’ve been doing.
What sort of deranged average are you doing? We are not only in summer, but in a beta with almost no content. So from the time we spent inside the game, 90% of it we are mindlessly grinding, which is super efficient to lvl (duh). But now consider it in the context of a normal, “finished” game. It would be even more slow. And people wouldn’t be playing 10 hours a day.
Making averages when people have all the time in the day to play doesn’t show any realistic results.
PD: The rates being fine for you doesn’t mean anything to hundreds or thousands of people, sebastian. This is a problem of the whole playerbase and the ToS game, not about how 1 or 2 peolpe personally feel. If IMC doesn’t manage to make a game that appeals to most people, then the whole project has failed. And no, I’m not talking about dropping everything and making a themepark MMORPG or any crap, don’t use the exaggeration excuse.
I don’t get it. This sounds entirely fine. What is acceptable to you? 20 levels a day? 30 levels a day? 40 levels a day? You people don’t seem to realize how short the game will be if you pump the exp rates up. Yes, the game has 500 levels. Nice realization. You don’t consider that monster exp also increases with the exp requirements. All people keep looking at is the exp requirement without looking at the monster exp increase which is very shortsighted and we don’t have any reasonable data on.
Tell me, what kind of progression would be adequate for you? Give me examples, in how much time do you think a player that only plays 2-3 hours a day should reach max level? If you say 1 month then I’ll disagree with everything you’ve to say and Its better to leave the argument as it is. A person playing 2-3 hours per day should need 3-4 months to get to max level.
There should come a point in every stubborn persons life when they should stop and think for a minute. Why are there so many more people opposed to my opinions? It’s not necessarily because you are wrong, it’s not necessarily because you are right. But when the majority of people are opposed to you, you should start thinking about why they are, and not just about why they are wrong. It’s the majority vote that generally always wins, as it should, as companies want to cater to the most people to benefit themselves. That’s really all this is about.
And yes you are exactly right!! Playing 2-3 hours a day probably should get you 2 max level in 3-4 months. I couldn’t agree more and that’s the description of a casual player!! But we’re not talking about casual players atm, we’re talking about the people who are spending ~12 hours a day in the game and still taking them 3-4 months to reach max level.
One that involves dividing the number of levels by the number of days. It’s rough because we can’t get anyones actual levels they got each individual day. It’s not 1 or 2 of us. It’s like half of us.
What does summer have to do with it anyways? People still work during the summer. Can’t think of many jobs that give summer break. So clearly they’re progressing nicely even with work. Most of these players are likely to be working class people(average gamer is 35~). So your example is really suited to special cases like students.
Really? How do you know it will take 3-4 months to reach max level playing 12 hours a day? Do you have some magic insight into the future of the game? Do you know how the monsters scale all the way up to max level? What’s the end game like? Please, tell me.
How to view hours played in steam?
Level 20 requires 60709 exp.
Level 100 requires 13,595,581 exp.
That’s 223x more exp.
Half way to level 100 is about level 70.
At my current rate of playing ~12 hours day It would take me 33 days WITHOUT taking into exp scaling and mob exp from higher levels. It’s pretty safe to say that it will take you drastically more time lvl from 400-500 than it takes me to level from 0-61. So it’s a pretty safe bet that 3-4 months is a good as estimate as any.
According to the graph it requires somewhere around 350-360k for level 100. Your numbers sound wild. Are you sure you don’t mean total exp gotten up to that point?
It’s accumulative… You don’t just go straight to level 100 with 350k you go through the levels before hand. Adding up to 13.6M
33 days until what? Based on what? I at the very least told you where I was getting it.
Consider the following.
If it took the fastest player 3-4 days to hit level 84, that means a day he is getting about 2.5 million experience.
It will take him 5-6 days to get to level 100.
Level 150 will require 22-23 days.
Level 200 will require 83 days.
At around level 195, it’ll take him about 1 day to level up once. Buy level 207 it’ll take him 1 day to get 2 levels. Level 235 (just before exp needed drops again), will take him about 4 days for a level.
And this is the fastest player currently in the game. The average player is not even half this speed, intact the average player is closer to a quarter of this speed apparently. (Most of you claim to be around level 50-60, which is quarter of the way to level 84)
Anyone who thinks this is fast, is clearly insane. You could quadruple the amount of exp earned and it’s still going to take people years to reach maximum level.
With it’s current exp rates, TOS is the most grindy game ever. It’s not even possible to get to maximum level.
Guys, guys, guys.
Levels are just numbers.
Since I’m not in the beta I can’t really vouch for whether or not the exp rate is good or not. But it seems many people are looking at the exp rate to how long would it be to reach level 500/600 or what ever the cap is. Rather than aiming towards the cap, since I it’s gonna take a couple of years for some one to reach it, I’d rather have them focus on more content at lower levels than the end game.
Such as more enjoyable and unique quests, not the ones where you just have to kill X amount of monsters or collect X amount of stuff. Truthfully I would rather like to see some quests which would take more than a couple of minutes to complete.
I would also like more content which would allow other players to interact with each other more. Such as party quests and bosses, as well as raids which would take 20+ amount of players.
Personally as long as I find the game enjoyable I would really care less if I was low level. Rather than improve exp rate, I feel there should be improvement/more content to do in lower levels, rather than just grinding.
I’m talking exp per level. Using total exp doesn’t make any sense at all. How much exp it took for me to level up at level 1->2 has nothing to do with how much exp it takes for level 99->100.
Current level 61, cbt days 4, max level 500. 61/4 = 15.25 (levels per day). 500/15.25 = 32.7 (Days per 15.25 levels).
This is inherently flawed. The amount of exp he gets per day will also increase with his level as the exp given with monsters will also go up. Can you account for that accurately? No. This is why I use average levels per day. It makes far more sense.
Solo XP is utter trash. I’ve been soloing all of today and got less than one level of XP. Group XP is generally bearable though. Shame I can’t get in one. Very few people seem to let hunters join parties. I guess a metagame is already forming.
I died from the grind. RIP Skendya 2015-2015