Tree of Savior Forum

EXP Rates are OK

So instead of splitting the player base, you’d rather half it?

Having a low and high rate server makes sense. If people don’t want to play on a low rate server, they’ll either play on a high rate one (if it exists), or just not play.

I’d rather players have a choice than simply telling them to go away and not play the game.

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Eh if you put a high rate, no one will play the low rate/you’ll make the other half of your playerbase leave. Ok I play my low rate, I’m level 100 and I know exactly where to go, what places are worth exploring because some “casual” got to level 100 in 1 day playing 2 hours and was able to make a guide of this ■■■■, or made a guide of where to get the shinobi hidden class. Ok there goes all my exploration desire, ruined the game for a bunch of players who like exploring.

It saddens me, what level do you think you should reach in 1 week, playing 3 hours a day. If its 100 or more, I’m sorry but i’ll have to end this argument since there is no point, and you guys would love to hit max level playing barely anything in 6 weeks.

I work and study, and I still have time to play 4-6 hours a day with no problem(I sleep at 2 am and wake up at 7).

If no one plays the low rate server you know what that means? No one wants to grind that much to level up.

Having a low and high rate server is the best option. Both groups get what they want and no one is left without. Only having a low rate server is going to make a lot of people quit (just look at the closed beta, most people didn’t even bother getting to rank 3, hell most quit at level 25-30).

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The grind is not ok because ithe xp wall starts way too early. Noone intends for the game to reach ‘max lvl in a week’. That’s way over exaggerated and we all know that’s no fun. I just think some small-med grind should start when players are atleast rank 3 (around level 40+) , so people actually have skills to work with.

I think the game should add more quests, repeated boss fights and such for exp. I gave a friend a key. She’s a casual gamer and she’s already wants to give up because she’s struggling with soloing early-game bosses as well as grinding. It makes me sad to hear this because i know the game has so much more to offer. What’s wrong with making the early game a little bit easier?

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Stop suggesting the low and high rate servers… It’s a dumb option for many reasons. Instead try the middle ground on exp rates or find another solution that won’t kill it for the people who enjoy grinding.

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Well, if they quit so easily its their lose. They are missing on one of the best games I’ve played in a long time.

If the majority of people quit early, this is a sign something is wrong with the game.

If you want to keep a MMO alive and running, you do not make the majority of people quit in a few days. That kills the game.

You just with your own typing, wrote why the exp rates are bad and I don’t think you even realize it.

No. I wrote how the higher server would destroy the inmersion a low server provides. Whats the point of me going out of my way to find a hidden class, when someone was able to do it in one day because he reached level 600 in 3 hours, and I can just go and look for a stupid guide?.

I see a common mistake in this sort of threads made again and again and again.
First of all, for ToS to exist and survive it needs players. From here, we should realize that the vast majority of players won’t be super hardcore people throwing 8 daily hours into the game.
Failing to see things from the point of view of the common player is what makes people so easily defend exp rates that would basically assure the ruin of ToS within months.
You can have any opinion you want about this, but I can assure you right now. If the final game has this same rates, ToS is dead.

It’s hilarious because people propose slightly better conditions so you don’t spend your life in boring grinding, in the same zones for hours and hours, and all your hear is the defenders screaming about people getting to max lvl in a couple days and this game being all about the grinding and not silly things like fun or features.

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What’s the point of releasing a game when most people wont even get to level 20? Remember, right now in the closed beta the average adventure ranking is around 1400. Which is really low (it’s level 20-25 or so). This means most people quit before they hit level 30. Which is when the grind starts to get worse.

If the game has exp rates like this beta on release, it’s going to be practically dead in a month. Within a year they’ll be shutting the servers down forever. You clearly do not love the game if this is what you want to happen.

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No not about the silly server splitting idea. The “Well, if they quit so easily its their lose. They are missing on one of the best games I’ve played in a long time.” That. Casual players quitting because they hit a massive brick wall will be the downfall of the population and ultimately the game. Keep in mind there’re more casual players than hardcore players, there always has and there always will be.

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Ugh don’t remind me… 35 to 46… The pain I went through… The pain… It still hurts :’(

No one has answered me, whats the level you think someone should reach in 1 week, playing 2 hours each day?. If you say 100 or more, Idk what you guys want to do to this game.

Edit: I’m gonna compare this to LOL ok? not even a grindy game like RO or whatever lol.

If you play 2 hours a day of Lol, thats an avg of 3 games. Playing 3 games each day, for you to get to level 30 would probably take you around 3-4 months. I expect the same with tree of savior :).

100 isn’t even a high level.

That’s like saying people in RO shouldn’t reach level 10 in a week. (You could reach level 10 in 2 hours, 25-30 in a day and 70-80 in a week)

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@sebastian_sanders199 Upping the exp rate a bit will most certainly not get people to lvl 100 playing 2h a day. That’s yet again, the silly exaggeration that seems to be one of the key arguments of defending the exp rate.

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There is a difference that you are not seeing :). RO’s exp curve was exponential, so later levels would take you A LOT of time. This ■■■■ is linear, so leveling at 500 is prolly gonna take you the same amount of time it took you at 100-200. So you’d have maxed leveled people playing 2-3h/d in 6 weeks, hardcores maxing in 1 week(should not happen)

Eh I’m all for upping the rates to 1.5x,2x of what we have now. What people are proposing here(at least someone i was arguing earlier with) was a ■■■■■■■ high rate server, which means they want that high of an exp rate.

This is the current exp curve to lvl 99. https://i.imgur.com/XkkulAw.jpg

Still think it’s linear?

Lol that’s obviously a bad idea, ofc. High rates already sounds very bad.

I don’t even think upping them too much would be good. But they would add a couple things to make it both more rewarding and less stressful. For example, map-based repeatable quests are 99% about grinding, but gives you a short-term objective that makes things a bit more bearable, and helps a bit with some extra exp. This sort of stuff, coupled with x2 o a bit more exp, and more objectives like exploring the whole map, or “treasure maps” from mobs that give exp or money or stuff, those make the endless leveling much more exciting.