Tree of Savior Forum

EXP Rates are OK

I’m just going to go ahead and say, yes, I want to be rewarded. Why is that a bad thing? There are 500 levels you can reward me with as opposed to the usual 100 or something. The best thing about having so many levels in a game is that you can afford to reward me so many more times than other games. AND, you can do this while keeping the amount of time it takes to max level long still! Compromises are a thing you know.

Also, to all the people saying “if you don’t like it, leave,” sorry, that’s not a logical argument. That’s you trying to force your opinion on other people without using facts to back it up. Businesses cannot just tell people “if you don’t like it, leave.”

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I don’t think that the level cap in this game is something to be striven for. 500 is kind of crazy, but you know what? 500 is for the crazy people who want to play this game day in and day out to be the best at the game that they can be. It’s not meant to be a goal for the casuals among us who just want to play the game maybe a couple hours a week, that’s pretty crazy in any MMO. I don’t see the difference between this game and other MMOs, the people who want to be the best can easily get there and leave the people who don’t try as hard behind.

Out of curiosity, why do people think it was hard to hit max level on RO?

You could get first job change in an hour or two.
Second job change in less than a week.
Level 80 or so in about a week, and this is where the grind began.
Max level would take 3-6 months depending on how much you felt like grinding. But most of that was from level 80 to 99 (hell, most of it was 97 to 99).

Watching the shout is both sad and hilarious. Some people went full blown elites and then start talking stereotypes about US / EU gamers, some not even stereotype just insulting. Things like this should be banned. Just the first beta and look how many elites were born. I believe many of these people just want to brag about their level so the longer to reach the level cap the better for them, not many thing else matter. Talking to these people is totally pointless. I really hope I will be able to meet and befriend with some “noobs” / casual players who understand that playing game is only for the fun of it or I think I will need to go back to play single player games. This is so sad for me but well not like anyone cares, just saying. :joy:

BTW, I am Asian.

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Well, I don’t think th exp rate are correct.
When I see the grinding required for lvl 50, I can only ask myself on what will be the amount required for lvl 250 :smile:

Every MMO I have ever played all boiled down to getting to max level as fast as possible because that is where 95% of game’s content is. Every MMO with the exception of Ragnarok Online. RO stands out to me because you didn’t need to be max level to play the game. Around 80-85 your character was more or less done. Sure you were stronger at 99, but not that much stronger. At 85 you usually had all of your skills and could go anywhere and do anything with a few exceptions. You could go to most dungeons and you could participate in War of Emperium. Leveling wasn’t just a roadblock to where you wanted to be, it was just something you are always passively doing. I find this far more enjoyable that the questing model that every other MMO uses that entails: go here, talk to this person, run here, kill 8 things, run back, talk to person, run over there, talk to person, etc, etc. Running around and talking to people is not fun, killing monster is fun. Now I know ToS is not RO, but it is what I want.

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That questing model is pretty much why I hate most modern MMOs. I hate being funneled down a path that everyone else is also going down. It’s super boring and was part of the reason why RO2 was so shitty. Being dropped in the world and being able to roam free, wherever you wanted is part of what made RO so great. Quests are fine and all, RO had some really cool ones like the Biolabs quest and The Sign quest, I’d just rather all quests be up to the quality that those ones set

You want the proof? here is the proof… from iRO 2003 players.

A player grows the character on combat alone it would take almost a month to reach level 50 on constant play. Basically 17 hours a day.

And…

Now lets look at the contrast in development. It would take almost 727.25 hours for a person to reach max level if max level is 99 or slightly less.

Source:

@Raine enjoy it.

This person knows whats up. This is why I said if youre complaining about exp rates right now, you’ve either lost sight of this beta’s goal or don’t understand how betas really work

When I hit the grind, i had 6 usable spells, which i didnt really use besides the buff actives. If you think this EXP rate is how its supposed to be, easy to get to 25 then GRIND 5eva, then you don’t know what this beta is about. It’s obvious the dev’s wanted to bug grind out the first 25 levels. They didn’t want your progress to completely stop at 25 so they let those who want to grind to go up by grinding, while they removed other means of leveling. There is always a grind in the game, whether its quests or mobs. You just want something YOU find acceptable as a grind.

protip: those who care about the grind in the beta have failed to grasp what they should’ve been doing from the beginning, provide actual bug reports and break the game.

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[quote=“Staryx, post:27, topic:30632, full:true”]
so your saying quest bugs and skill bugs are less important than current exp? if your able to test till rank 3 that’s good enough
[/quote]You can’t test even half of the skills and quests this Beta gave you to test, since you can’t reach their level.

It’s a contradiction to your own point of why the exp rate is fine as is/is not that important.
We have 8k players passing through early levels, that’s enough for at least one person to see a bug the others haven’t.

This post was flagged by the community and is temporarily hidden.

I noticed that but considering my forum account isnt the same as my game account it could just be a similar case.

Well, it’s not that surprising. Most peolpe defending it are only talking about their dream game, and not discussing what would ToS benefit most from.
They are people who think that elitism is the way to go, and if you can’t keep the pace, either suck it up or, like their favourite excuse, “maybe you should go play smth else”.

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Yup, my mind is blown by how many people are defending this EXP rate. I’ve played this game for the full amount of time with 2 other levelling partners, both of which are veterans in the Grindy/MMO genre (bare in mind, I didn’t even know them before the beta was announced) and we all agree the EXP is stupid. Barely anyone in this beta actually made it past 50 relative to how many have been invited. Most people defending the exp issue have probably not played the game for much longer than a single day. Their first thought might be “yay grinding”, but clearly they didn’t hit the wall yet. The “if a blue doesn’t appear soon, I’m going to be here for years” wall.

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i dont care if you hardcore farmers take me serious or not, i dont like hardcore grinding and would never come like that, if you love grinding that’s fine but do not force your perverted lameshjt fetish on people who dont like grinding like me.

calling casual players noob, BS complaining, whinning this and that, you piece of shjts are not that good yourself either.

why dont you fking read on TOSbase monster database, Lv125 monster giving 60-180 EXP per kill while next Lv EXP is 986k, ridiculous.

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game doesn’t really get that good til you get to the second town and do the Mage Tower (120) quest line IMO.

Maybe you should calm down or just take a break away from the game. You’re talking like a spoiled brat here, and sound like the one who force your opinion on others, you know?

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You guys aren’t taking into consideration that at the moment there is neither any economy nor enough experienced/knowledgeable players. Everyone’s starting from zero so of course it should be slow. Given a couple of months, a lot more and better equipment/materials would be available, optimal leveling spots/builds/gear/class combinations would have been discovered, guilds would have been established.

It’s crazy to assume that on a fresh server, with little knowledge on the game world, you should be able to breeze through the levels in a matter of days.

EXP doesn’t scale btw,… if you notice

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