Tree of Savior Forum

EXP Rates are OK

They should remove the exp penalty for killing mob higher than your current levels. That would actually promote people to party and challenge harder area if the reward is worth the risk.

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Thatā€™s how a lot of RO party wentā€¦ you started at a lower level of the dungeon and kept goooooing till everyone wiped. xDDD fun times.

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You think this exp rate are okay?
Well, if IMC donā€™t change this, I donā€™t think ToS popularity on western will be ā€œokayā€. You will see.

yeah, Iā€™ve seen a lot of other korean MMOā€™s get ported over with nothing but grind and cash shops, they attract a small population but not enough to survive.

Personally the rates from my view are nice. Even playing solo the grind isnā€™t too bad. Since the game itself is pleasant to look at. The bugs and a few other problems within the games mechanics should be more important than these rates. Perhaps people are unaware of where this game is from. ;3

At the very least I want to level once a day.

I leveled from 30-50+ in one day (most peopleā€™s grind wall). As a Circle 2/3 Wiz.

Telling me it comes from Korea does not support your ideas on why this should be a grindy game. Not to mention, not all games from Korea have to be grindy.

okay so your telling me you can test everything up till lv 200 and find every possible bug in korean or no data/scripts/translation (for higher maps)? not all 5k including the extra 4k can do that. think of the other players as well

EDIT: not even IMC Games have tested most of the datas in kCBT and you already want to test them in iCBT? please even after moving kCBT 2 data for iCBT, we still found quite a lot of bugs and you already wanted to test further

It is generally a good idea to cater to the vast majority of players with mechanics they find acceptable, yes.

protip: those who care about the grind in the beta have done exactly what IMC has been asking them to do, theyā€™re providing feedback. This idea that everything is gonna be alright and the developers are going to magically intuit that players are annoyed by the early grind with no feedback or complaints is insane.

I donā€™t understand why people are spending so much energy on a non-issue like exp rate, that can be fixed by a few keystrokes. You are BETA TESTERS, not players. Go feedback on something more important than worthless complaints like EXP rate that will definitely be at a reasonable rate during release.

Do you even read what you say? You tell others not to force their grinding on you. Yet the game already has this grind and youā€™re saying it should be changed -FOR YOU-.

Youā€™re the one forcing opinions onto others, I donā€™t know how you donā€™t see this. And you continue to type like a spastic while insulting others opinions.

Some people like it, others donā€™t. Both of these are fine, both have their merits. Hopefully finding a middle ground for both parties will happen, but you donā€™t want that. You want your way or no way.

You honestly just make yourself look like a spoiled brat, if you canā€™t accept that someoneā€™s opinion is just as valid as yours you should not be discussing this issue at all.

Just stay quiet.

So many people are doing this. Sigh =\

What! No! No! The exp rate is horrendous. Listen buddy, Im a lv 80 elementalist, if the level cap is indeed 500 something this truly is the slowest exp growth Iā€™ve ever experienced in a grind fest mmo. I played cbt since day 1 non-stop. My verdict: The EXP rate in this game is slow.

But i think they made it slow for a reason. They donā€™t want you to reach the max level during cbt when the game didnā€™t even officially release yet.

Personally I felt the leveling was fine but I got a beta invite later in the week and only managed 8 hours of play hitting level 31. The only issues I was running into was not being sure where to go or finding decent spots to grind out exp though it can easily be forgiven this being ICB and all.

Iā€™m done with these stupid EXP threads. Itā€™s a CBT, with content ready for no more than 100 levels, isnā€™t even the focus of the test, and people are judging exp rates like its a release version.

Giving a VERDICT in a CBT - Golden.

Devs know EXP rates need to be adjusted (and probably the easiest change to make) - now go focus on other things that are more constructive.

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Consider the fact that devs have been testing various EXP rates during the latest KBT.

Then consider the fact that eastern players have higher thresholds for grinds.

Then put 2 and 2 together: There mustā€™ve been a large dissatisfaction over too, where the current rates were much more likely to be acceptable.

Finally, consider the level cap will be over 300 (rank 5 unlocks around level 135 and thereā€™s 3 more past that).

These rates will not stay. Itā€™s just a fact.

Yes ! I donā€™t get why people comparing the game with RO saying ā€œRO is considered grindy but it took me 2 weeks to go max levels when according to my calculations, it will take me 50 years to get max level on ToSā€. I mean, nobody in their right mind would say that for their first play and without knowledge of the game, they could get max level in 2 weeks in RO.

You shouldnā€™t donā€™t underestimate the power of knowledge, even more so when there is so many classes.

ToS is a freaking baby and Iā€™m pretty sure that people will find ways around and get ways to level up faster. For example, Iā€™m pretty sure an organized party with the right synergies could grind in level areas 40 levels higher than their own, we just donā€™t know how to do it yet.

And maybe it is one of the direction of the high level areas, you can imagine that people are being capped at level 300 and the amount of XP they have to get is surreal, so those player will have to find a way to kill 400 level monsters efficiently. Maybe thatā€™s how the game is meant to be played. But we donā€™t actually know what the end game is. If you consider that the end game content is at level 500, then heck yeah the EXP rates are too low. If there isnā€™t much to do at level 500 then you donā€™t know EXP rates to be too high But you donā€™t know that, most of us have 5 days beta knowledge (some more with korean beta and compile knowledge from those betas) and donā€™t see the full scope of the game direction.

Oh and it is still a beta, other XP rates will certainly be tested.

Sry everyone, next time I will pm him instead of hijacking the forum to talk about another game. But right now I want to show how stupid he is. (He isnā€™t stupid for not knowing something, he is stupid to keep saying something is wrong while his knowledge on the subject is all flawed. And the tone of his talk is all cocky to boost.)


I am deeply impressed by you. Congratz on successfully making me reply.

Started by Izzy, Dec 19 2003 08:00 PM

You call this proof? At the time, these people didnā€™t even have Louyang (it was only implemented in 2004).

  • 2004: Louyang (fight Migao at early middle to middle base level), Ayothaya (fight Leaf Cat for some quick middle 1st job level).

  • 2005: Einbroch (Metalling and Geographer for early middle to middle base level).

  • 2006: Lighthalzen (Bio Lab floor 1 for mid and mid late level, floor 2 for late level Sniper, floor 3 for party late level Sniper).

  • 2007: Nameless Island (mid late party or late solo), Mercenary System (buy mercenary scroll before rebirth then go to ayo_dun to quickly get to Sniper, can also go to other places for base level), Moscovia (farm money at late Hunter to have gears and stuffs for effectively leveling after rebirth).

Those are just some examples. There are a lot more to talk about but I am not going to make this post a long leveling guide of RO for you. Also donā€™t forget about support from friends and guild mates. That I still consider myself having a limited knowledge about leveling in RO.

You go all the way to 2003, where many people didnā€™t even know Stingers exist to prove what? Can you use your brain and stop humiliating yourself???

Iā€™m pretty sure an organized party with the right synergies could grind in level areas 40 levels higher than their own

Truth is:

(1) We get a penalty in EXP for fighting monsters much level higher than us.

(2) EXP scaling is prettyā€¦ well not good + the said penalty => You get less EXP per higher level monster you kill than lower level ones, while they will be much much harder to kill.

(3) You can mob and easily kill many lower monsters pretty fast.

(4) You will do overkill on lower level monsters. Overkill will give you x2 the EXP.

(1)(2)(3)(4) => You donā€™t get to level faster when you know more about the game and fight monsters much higher level than you. Rather you will get punished by doing that.

Also another important thing, I donā€™t know if you can deal more than 1 DMG to monsters at 40+ level higher than you, if you can then I guess you encountered a bug. And you tell me people will fight monster 100+ level higher than them? As I said many time, this isnā€™t RO pre-renewal, the gameplay design works totally different.

So that sums it up.