Welp I’ll leave this post by juts saying this. I’m Lvl 61 now, The next Level area has 69-72 mobs that hurt like hell and I do next to no damage to. So I’m thinking I’ll have to grind to around 66-67 to stand a chance against them. It’s without a doubt going to take me a whole day (another 12 hours) to grind those 5-6 levels… Ugh…
If there is no enjoyment then there is no play. If there is no play then there is no play it slow. It will simply become work but you won’t get paid for it, you will even be supposed to pay for it sometime.
Many including me don’t ask to get rid of the grind or to make the total overall of in-game procession to be faster or easier, we asked for something totally different but I have had to repeat these many times, I am getting so sick that I can’t explain this any further, can’t do that once again.
Ah, you don’t need to tell me that this game isn’t for me and that I should go play another one, I will if there is no change will be made on the problem. Now I will only listen to IMC and see how they handle this.
Note that as the game will be released on Steam, when someone gives the game a thumbs down and their words on how the grind is horrible, you wouldn’t be arguing with them really, you won’t tell them that they are wrong and the game is actually fine. All that will happen is that when the game getting an amount of negative reviews, it will lose its potential paying costumers in a falling dominos style, budget for maintaining the game and further development will be lowered so the contents which will be offered to you “true-gamers” will also be reduced if there aren’t enough support from the “casual”, “mainstream” players. And if the ratio of the people who are against this grind is as high as I have seen on the community in the recent few days then well, I hope you, the other side in this “argument”, will alone be able to support the game enough to help it stay alive and healthy.
Personally I will be very angry if I have to hear some bad news about ToS in the future but I am just an insignificant person… Well I have tried my best.
I been reading this post for a while and i notice “you’re a freaking cry baby” if you hate so much the grinding why are you still doing it? Just stop playing, problem solve. Aperantly you like the grinding because you’re still doing so.
Not to mention, We’re on a Beta Testing phase. If none of the current players or “beta testers” in this game doesn’t know/understand/grasp the essence of Beta Testing, please do us a favor and leave. You’re just wasting your time and not doing your homework. smh
Pssst, providing feedback is part of beta testing. Guess what the people saying the exp rate is terrible are doing?
Providing feedback.
Who are you to describe what the entire Western Culture wants? I think this game is as exactly as it should be… Get over yourself, if you don’t like to grind - you won’t like this game. It’s a community and a culture that people who like similar (maplestory, RO, etc) games will really enjoy. It is a grind - It’s supposed to be a grind. You get better skills to grind higher level mobs more efficiently to keep getting better to grind, rinse and repeat.
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They told us to be giving feedback about game-play too.
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This early grinding issue is totally related to game-play.
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Giving feedback is pretty different from reporting bugs, that’s why there are feedback section and bug reporting section.
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Feedback includes talking about negative experience of a player about the game. They explain it to the developers how they experience the game and their ideas on the reason, in the hope they can help the developers to make the game better.
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As I read from the staffs’ respond, they are actually considering the current rate / early grinding as a potential option for the final release. If we feel this early grinding is bad then we should make it as clear as possible to the developers so they will fix this. If we don’t the developers will think everything is okay, no “complain” from players so no issues and things will be kept the same for the release.
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As much of an issue we believe this can be, as much we will be pushing it.
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The developers will make the final decision, if you don’t agree with us, go give your own feedback to the developers, not to us.
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You have no understanding what is Beta Testing whatever. I wish I am as confident as you to tell you to do me a favor and well whatever.
We all know that bugs and mistranslation will be fixed when the
developers know about them so we feel safe to just normally report these
bugs once encountered. While this problem about EXP is the developers’
intention, if there isn’t enough pressure from players, it will never be
changed. That’s why people like me are pushing it.
Now if these many bugs get carried over to the release it will be a bigger problem but I very doubt that.
Saying because it’s beta that we shouldn’t not pushing these issues
is nonsense. Rather because it is in beta that we still have a chance to
do something before it becomes a much bigger issue.
If you base your game around “people have lives, and jobs and stuff” - you end up with World of Warcraft. Perhaps they should go play that.
Who are you to describe what this entire community want or like? Why do I see so many people who are RO fans but still against this early grinding? I consider myself suited to be called an extreme fanboy of RO for lifetime yet I hate this grind. What does this mean?
So now you can tell who is belong to the community and who is not, then you process to tell the people to leave so you can have this place all for yourself to enjoy only with people like you, without any other who have different tastes or opinions? I am not even sure if you will really be enjoy this game for long as its current grindy state or you just saying so right now and will soon change your mind later when you are forced to grind very early on after an amount of time without getting to experience any of the promised contents you have been looking forward to.
You get better skills to grind higher level mobs more efficiently to keep getting better to grind, rinse and repeat.
No ■■■■. Here is a quote from another thread based on real experience and knowledge (limited but true) about the game:
Even if the game is hard, it is not rewarding. I tried to kill much
higher level mobs but there is a penalty in doing that, also the EXP
scale is horrible compared how little EXP monsters give you and how
harder they become. I don’t know about everyone but I and many find that
it is most effective to grind at lower level places where I can kill
stuffs real fast without any effort. So if anything the game is designed
to punish you for seeking challenge which I am very against.
Some people have been saying that the game isn’t supposed to do
hand-holding and spoon-feeding, it is supposed to be hard, to be
challenging and stuffs. I actually very want the game to be like that,
those are all I hope for but seriously the game feels the opposite to
me.
Very slow leveling process by mindlessly mobbing then spamming
offensive AOE attacks for hours upon hours ain’t challenging for me. If
anything I want to level fast with a condition that I have to fight
monsters which are extremely stronger than me and I have to effectively
use my skills and setting up different strategies for different kinds of
monsters, not just spamming all the offensive skills. If that is the
case then skills like Sleep and Lethargy can be useful in leveling too.
But when I suggest ■■■■ like this some people go all “so you want to hit
level cap in a week?”.
If it is only him then you can say that the game isn’t for him and he can go play something else. If many people say the same thing as him then well, you have the right to risk your product by not listening to these people.
(1) How many people will leave if they get rid of this early grinding?
(2) How many people will leave if they keep this early grinding?
You think which question will be answered with a higher number? Well of course I won’t be giving any answer here since only the future can know, but at least I can use some common senses and I guess.
RO fanboys who never played at 1x official rate?
http://m.c.lnkd.licdn.com/mpr/mpr/p/2/005/091/0fb/3e92033.jpg
I respect you so after a few of your posts, i won’t call you utterly stupid but instead I will call you brainless. You know, having no brain is still better than having one but unable to use it.
I played RO long long time ago in an official server, of course the rate was 1/1/1, like how most people started. I even played 0.75 rate on iRO some years later when I got some chars to trans by hands. Even in the recent years when I switched to private servers, I were still only play slow rate ones. There is one server which is 1/1/1 and I got one of my char to 99/6x Sniper in under one week, and I were farming zeny mostly, not even leveling.
So what? You asked and I answered. What are you going to say now? Posting another stupid meme or pulling “fact” out of your ass?
Seems to me that people only thought RO was fun because it was grindy. Grinding was just one essence of RO. RO was fun because of the community, the rewards for grinding and dedication, the pvp was excellent… I don’t get this idea that “if your an RO fan, you must love grinding”. Yeah, everything has a limit though. This game has worse grinding than RO. With that logic, those who love questing, must love to do 30 quest to level a single time. Everything needs to be in proportion.
Honestly this whole argument is either a massive example of miscommunication or completely out of context.
- We are testing the gameplay, so the exp issue is something worth discussing.
- We need to put this into context, that the maximum level of this game is 600. That would mean even at the current pace of the game, it would take much longer to reach maximum level than on RO. So enough with the 1/1/1 comparisons.
- It seems the GMs understand exp is a problem, and as many have theorised, they have just set it to unusually high exp requirements per level to see how our community would react, I suppose.
4th and finally, RO was not a hardcore only game. I’ve met so many casuals on the official 1x servers. RO would not be the success it is today without those casual players, so pay them some respect, stop acting selfishly like spending your life on this game is a reward and should be revered and allow this game to cater to both audiences. RO did it perfectly by making lower levels easy to grind, upper levels hard, and strong gear viable for the hardcore community. However with cool costumes, a great community, many towns and guilds. The game was viable for anyone. I’d prefer up to rank 4 to be doable for both casual and hardcore fans, and for rank 5 to 6 being a real challenge, and hidden classes being a hardcore facet of the game.
TL;DR: Stop blaming the failures of other games and the success of this one on the fact that it should be sadistic in its grindness, that doesn’t make sense.
I never said or implied that the grinding gets worse. What I did say was that grinding shouldn’t be a factor so early in the game, when you’re fresh off of your job advancement and only have two spells on massive cooldowns to use on a single map for a significant amount of levels.
I got the second wave of keys and played roughly 12 hours and got to level 32, which seems to be pretty decent IMO. I don’t about you guys, but I played Maplestory in the olden days: It took almost a week (3-4 hours a day) to get to level 30 (2nd job advancement) and then another 2-3 weeks to get to level 45 (next set of equipement), keep in mind the max level was 99 at the time. Same thing with RO, I remember it use to take roughly 3-4 days of CASUAL playing to get to level 60 (2nd job).
The only flaw I see is like been mentioned, people go to mobs they can kill in 2-3 hits and stay there for a while. Even if I see it as a slight flaw, I like it because it adds variety for farming when some maps get overcrowded. However , I wasnt getting much in terms of loot and money (Geles Plateau vs. when I went to the chapel, I would make roughly 10k more per hour then I did on the lower mobs and in consequence was able to upgrade my spells slowly by increasing their damage 1% which accelerated my character developpement). Overall it seems fair and when you take into consideration blue mobs, you can gain a level in 10 minutes, like it could take you 1 hour, but higher level blue mobs are more profitable which pushes you into harder dungeons and into parties.
All in all, a game that has up to 500 levels shouldn’t be easy to get to the those type of levels, it should take a lot of time and effort. Games where I join in and see a map full of maxed out people really turns me off, and knowing that the only way to get ahead is by getting new and super rare equipment after that restricts the game in terms of challenge or variety. It’s not because a game has up to 500 levels that it should be easy or even achievable, it only means there is always potential for improvement, even if it take 1 week on grinding for 1 level and if there are people that are willing to do that instead of spending 10 hours looking for a item that has a 0,001% drop rate, let them be ! I personally spent up to 15+ hours max level looking for a card in RO pyramids with no end result, but if I had the chance to increase even by 1 level during those 20 hours, I would have taken it.
You wouldn’t believe it because you are a noob. I have never think this day will come when I can use the word “noob” to call someone. I have been playing RO since 13, now I am 22, that was 9 years I think. In recent years, I have got to play the game all day and night sometime. Ask anyone with a 5+ years experience with the game and listen to them how fast they can level, especially with Hunter / Sniper, they will tell you that my leveling was nowhere as close as people can push it. And I am talking about pre-renewal.
Again, you asked me so I only gave you the answer. How can I prove it to you? Or do I need to do that? Well you know the answers. Whatever you will have to say, you are in my ignored list now and will stay there for as long as the forum exists. You can continue to say anything you like.
I don’t get paid to deal with this much idiocy. Sorry.
Having played all the way to Lvl 52, I was tempted to start a thread that XP scaling was actually decent. Grind wasn’t as bad as it sounded (it was bad relative to the first 28 levels where you were baby sat with XP cards). The scaling actually makes a lot of sense and definitely encourages party play and dungeon parties.
The real problem is that everyone is fixed on the same areas to grind (Hello Panto Archers). This is the problem with linear games with no alternative maps for the same level range. I do not know if this same problem persists at much higher levels or it will open up to various leveling spots (with pro and cons to each spot). I hope it is the latter, although at Lvl 52 it still seems pretty linear to me.
The XP rate could be tweaked a bit but I hope it doesn’t go crazy multiple times that make you out scale faster than map progression, at which point it just becomes a “grind the main quest” game.
Learning mechanics, resource management, silver management are all part of the game that the current XP rate encourages you to explore. Scaling too fast into high areas just makes the game too easy with little challenge in managing limited resources and doesn’t even require you to explore other game mechanics like attributes, upgrading equips, and working on companions (since you can just exp card your way to Lvl 500.
Welp, this is modern gaming I guess. People need constant rewards to make them feel good about themselves, like killing someone in CoD and getting like 4 reward thingies. Wasn’t the point of this game to make friends and go out and take on tough challenges together? Leveling definitely feels more rewarding the way it is, I don’t want this to be like modern RO where you can reach level 99 in about 4 hours or so. Although when we get to 100+ levels they should really increase the amount of EXP you get from mobs, in RO it was annoying as hell because they never made proper monster scaling in renewal.
Literally no one has said they wanted this in any topic regarding the EXP.