I have some general thoughts on the current rate of EXP gain in the beta and Boss Encounters after about 10 hours of play. I don’t profess to be an expert on the game at all, but according to the game’s own ranking system I’ve seen enough to put me in the top 10% currently.
I have a level 30 Highlander, for reference.
I found the first 3 or so hours of gameplay to be truly sublime. Combat feels great immediately, excellent production quality on animation, VFX, sound design-- everything sings together, and the pacing is perfect. You level up at a good clip, get new abilities, and before you know it you’re ready to pick your second class advancement, it all feels really great right up until the high teens or so.
The first speed bump the game threw up for me was the Quest bosses in the Crystal Mines. Both the Specter boss and the other big guy whose name I don’t remember are very abrupt spikes in game difficulty. Difficulty isn’t even the right word, the bosses simply start having ten times as much HP as any you faced prior. From this point on fighting these bosses became an absolute chore. Didn’t matter if I was solo or grouped, the boss seemed to scale (or maybe I just played with bad players).
The bosses getting a sudden spike in difficulty is probably related to this area being the starting point when Quest EXP begins to fall behind the level of the zones you’re playing in. I was still a few levels beneath the Specter when I beat it, and from this point on the game and my own progression felt out of sync. I started filling in the gaps by making sure to kill extra monsters encountered while traveling through the map, especially any big packs, and this was enough extra effort to keep things glued together until the late 20’s.
Around level 27 or so I had completed every quest outside of Tenet Gardens, a zone recommended for levels 35+. The bosses and monsters in Tenet Gardens hit too hard to bother trying to complete quests in that zone, so there is truly nothing else to do but start grinding. It’s pretty much sucked out any enthusiasm I have for continuing to play that character.
I saw many people in the global shout channel also hitting a similar wall and asking what they were supposed to do or where they were supposed to play in this specific level range.
People should not have to be straight up grinding in their first evening of play. The game currently has a level progression into the hundreds, there is no cogent argument to introduce hardcore grinding at such a low level. I’m not opposed to grinding on principle, and it should be a reasonable leveling strategy for people who love to grind, but the needs of players who dislike grinding need to be met too. The quest system is obviously designed for that purpose, but its tuning during this test is leading players into the weeds.
I very much hope this is a part of the game that continues to see more iteration.
To pre-rebut the inevitable apologists: All my gear is enhanced to the safety level. I explored every map over 95% and talked/interacted with every NPC and object I saw, the only way I’m missing quests is if they are exceptionally well hidden.