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Version 2
Klapedia the starter city will turn into an Instanced Event tentatively called City Defense, unless you guys have more creative naming ideas. High level mobs will spawn at the lower base of the city and will attempt to reach the centre of the city where a goddess statue sits. Everytime a monster manages to reach the goddess statue the goddess statue will lose HP. If the goddess statue HP goes zero its game over and the participants are defeated.
The event will last for 60 minutes, 10 minutes is allotted to the player to prepare their defenses and buff up. The remaining 50 minutes will the actual defense as monster will spawn. There are 5 waves of monsters for every 10 minutes each wave has increasing difficulty. The 5th and final wave should be very difficult and almost impossible to complete.
There are 3 types of monsters.
runners - are monsters that simply ignore the players and run strait to the goddess
combatants - are monster that combat the players
support - are monster that support other monsters
Each channel will have the event to prevent too much clutter. Hence the maximum number of participants is a certain quota of the maximum number of players in a channel. Anyone can join at any level. There is advance 15 minutes to sign up for the event for each channel to fill in the participant qouta.
Completing each wave grants a medalion to the participants. These medalion can be traded for items in a shop related to the City Defense.
1st wave - Plain medalion
2nd wave - Bronze medalion
3rd wave - Silver medalion
4th wave - Gold medalion
5th wave - Platinum medalion
The medallions cannot be traded to other players.
Completing the 5th wave could also be a possible quest requirement for a hidden class.
version1
What if there would be a weekly End Game PvE event where massive amount of players defend the city from invading high level mobs and bosses. The players must hold out the city for 60 minutes against unlimited spawn rate of these mobs that it requires a massive amount of players to defend the city.
By lore these invading mobs will be plant types. They will spawn at the lower gates of the city and will try to climb up to the center where a goddess statue would sit.
The goddess statue will have certain number of HP and when the mobs touch it will decrease. If it reaches zero then the city is lost and the players fail the event.
Of course if the city is successfully defended there would be a reward a server wide buff and NPC market discounts in item they sell. Like wise if the city is lost there would be a server wide debuff and NPC market overcharge in the items they sell. This buff/debuff last for 24 hours? after the event. This only applies for the participants of the event.
An option to make it more difficult since its an end game; revives/ressurection spells are disabled for the event thus players only get to have 1 life.
Players are given 15 minutes lead time to prepare the city’s defenses.
Since its a End Game it may or may not require high level requirement (but not max level) for players to participate.