Tree of Savior Forum

EDIT: Swordmen are OP?

EDIT(2): OK, I got it! XD> Swordmen are OP, but nerfing them is not the question.
How would you “OP” the other classes?

Well, I played first with a wizard together with a friend using a cleric. On some bosses (specially beginning at Miner’s Village) we spent almost 10 min fighting each one (the spectre on the mine was particularly annoying). All this because (maybe it was bugged) I just spent all my sp to take ~30% of the boss HP and later I had only to seat on a corner and wait to recover it, wich took a looong time.

After that, I made an archer. He alone managed to kill the bosses with some patience, like 5 minutes.

Then, I made a swordman and or it is too strong or the other classes are too weak. It kills almost the mob with 2 or 3 normal hits, the Highlander’s second skill is extremely strong, it can run (why only swordmen?!) and the bosses’ fights are taking 3 minutes of repeatedly pressing Z. I just need to put everything in str. By the way, he has 30 str on level 18, while my wizard (now cryomancer) has 20 in spt and 27 in the only-good-for-one-thing int. Really, this is unbalanced.

EDIT:

Ok, thank you! I will keep an eye on that DPS; still, I think all classes must have the running feature, even if on swordsmen are natural and the other it is obtained by attribute or something.

And what do you guys think about INT status? It REALLY annoys me being useful just for ONE reason (I can’t count on the healing thing), while other classes, foccusing on other attributes, have an advantage when picking str, for example, just for damage.

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I agree, Swordsman are incredibly strong but they have almost no party-centric gameplay. They are the solo class. Every other class shines extremely well in parties.

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yeah, a magic dps+a cleric tank rip through bosses in a matter of a few minutes

hey now. you’ll be thankful to Dopples/corsairs later on for their utility they bring to parties :stuck_out_tongue:

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being a swordman(not highlander/barb) is really hard to solo or even find a party tbh.

i think i am more agree if swordman shld be gifted with more party buff on early level.

I’m just gonna leave this here.

I went with a Swordy to kill a boss yesterday and he killed it before I could enjoy the battle, so it was not fun :<

Ok, after watching this video, I find more “unfunnier” to play with this Cleric :<

It’s ony overpowered on the beggining. later on all classes can do a decent DPS and way better than any swordsman

Ok, thank you! I will keep an eye on that DPS; still, I think all classes must have the running feature, even if on swordsmen are natural and the other it is obtained by attribute or something.

And what do you guys think about INT status? It REALLY annoys me being useful just for ONE reason (I can’t count on the healing thing), while other classes, foccusing on other attributes, have an advantage when picking str, for example, just for damage.

I don’t necessarily know if Swordsmen should be nerfed. They’re too strong right now, but I think I’d rather see the other three’s effort not be made a huge pain in the ass to get to where they can stand on their own legs over nerfing Swordsmen.

Basically just rebalance the other three archetypes, especially their earlygame, because there’s some real slogfests going on with the other three.

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I like that youtuber’s ToS video. she really knows how to play all the classes really well.

Her Monk class tree is different than my, but she pointed out that she would have gone the same class tree path that I was going in CBT1, except her stats build is better than my stats build (imo).

That was during CBT1, but with the new changes to the cleric’s Divine Might, I am changing my class tree path. Mass Heal will replaces Heal, Iron Skin replaces Safety Zone, and Monstrance and/or Blessing will replace Deprotected Zone for me. The old Divine Might was what made Cleric path worthwhile whereas priest has revive skills.

Uh… I personally consider INT equally useful. Sure, Str provides damage on top of damage with additional crit damage. However, thats much less reliable than Int would be since magicians get access to Magic Amplification.

I wouldn’t underestimate stable, non-missing, amplifiable damage.

The point is that swords have no weak points early on. I created one yesterday to help a friend level, and well… just sit in front of the bosses with no pots, no need to avoid anything, just keep atacking. Became even better after rank 2.

Faster atack speed, aoe basic atacks, lower sp costs, lot of AoE skills, option to choose the right weapon for each situation, better sustain and survivability, higher damage per hit, buffs that are useful since lvl 1 and can be perma’ed (and not like archers who needs two ranks to be able to pay for an attribute to finally make the “buff” a buff), running for faster questing, more useful and less bugged utility skills, can fill both tank/dps/burst roles, makes money faster… ahn, have I forgot something?

The answer is not nerfing, the answer is buffing other classes!! Swordsman got a huge nerf already

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While I believe swords is a bit too strong now, I had fun playing it, and I want to have fun playing all the classes. That’s why I support your idea.

I also would like to have clear identity on each class. Wizard is the master of AoE burst? Than they shall have this better than any other class, including swords. Archer for sustained DPS or single target burst? Give some useful buffs to his kit and some attributes like a chance to headshot or pierce through target’s body, things like that. Take off those long cast skills.

Make each class excel at something.

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Let be fair here…not all swordsmen go for 2H sword. Just same as, not all Cleric going FS, Not all wizards going Pyro and not all Archers going Power Ranger. These are the most popular PvM classes currently but doesn’t mean they are really OP in anywhere except leveling speed.

Swordman have high HP and low SP. Being melee means they seldom kill anything without taking damages.
Cleric have decent HP with long long cool down but they can heal themselves.
Wizards basically overkill everything with one AoE skill.
Archers could easily took down any bosses without taking a single scratch.

Every job have their pros and cons. Otherwise it would really be Sword Art Online…

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No, swordsman shouldn’t be nerfed. The other classes needs to be improved.

What needs to be fixed is the Skill cooldowns and SP regen speed.

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^ This

I think the best buffs would be something along the lines like this;

  • SP regen has to be buffed for all classes, or all skills need to have a 10-30% reduction on cost.

  • Archers need to be more archer like, perhaps maybe make some of the abilities passive and based on auto attacking rather then skills?

  • Wizards need better scaling

What I think is other classes should be scaled better rather than a nerf to swordsmen, specifically the 2h variant. Nerfing them is not going to fix the terrible time Archers have mobbing and the horrible SP costs that translate into horrible silver costs for both Archers and Wizards.

This is what I found out.
Played every class up to level 50.
Swordsman is the easiest solo class by far, and now my main.
Highlander is SUPER good and easy to solo with.
I’ve solod every boss no problem with that charge skill.
But my char is a glass cannon so as im getting higher level, things are starting to do some serious damage to me.
Still super powerful though…haha