EDIT(2): OK, I got it! XD> Swordmen are OP, but nerfing them is not the question.
How would you “OP” the other classes?
Well, I played first with a wizard together with a friend using a cleric. On some bosses (specially beginning at Miner’s Village) we spent almost 10 min fighting each one (the spectre on the mine was particularly annoying). All this because (maybe it was bugged) I just spent all my sp to take ~30% of the boss HP and later I had only to seat on a corner and wait to recover it, wich took a looong time.
After that, I made an archer. He alone managed to kill the bosses with some patience, like 5 minutes.
Then, I made a swordman and or it is too strong or the other classes are too weak. It kills almost the mob with 2 or 3 normal hits, the Highlander’s second skill is extremely strong, it can run (why only swordmen?!) and the bosses’ fights are taking 3 minutes of repeatedly pressing Z. I just need to put everything in str. By the way, he has 30 str on level 18, while my wizard (now cryomancer) has 20 in spt and 27 in the only-good-for-one-thing int. Really, this is unbalanced.
EDIT:
Ok, thank you! I will keep an eye on that DPS; still, I think all classes must have the running feature, even if on swordsmen are natural and the other it is obtained by attribute or something.
And what do you guys think about INT status? It REALLY annoys me being useful just for ONE reason (I can’t count on the healing thing), while other classes, foccusing on other attributes, have an advantage when picking str, for example, just for damage.

