Earth Tower has long been seen as tedious by the community. The 50 minute clear time for a full Solmiki run was bogged down by 4 floors that require the party to kite mobs for 5 minutes. Even if you were prepared to slog through the tedium, there was a monetary investment to consider, and with the recently proposed changes to Earth Tower, it is time to take another look at that potential investment and how it could be made worth doing for players who can’t quite afford or complete Velcoffer yet.
The proposed changes promise a dungeon in line with previous r8 but ignore the fact that players can blaze passed r8 into Velcoffer territory and more more importantly that a Solmiki 1h weapon costs ~170M+ in re-roll costs. The Solmiki weapons also bolster fewer sockets than their Velcoffer upgrades which costs ~103M in re-rolls. For the price of a Solmiki 1h you could buy a Velcoffer 1h and reach transcendence stage 6. The changes proposed do not address the re-roll fees and therefor leave Solmiki in a bad place.
Solmiki Weapons can be divided into 4 categories. I’ve broken them down below with a brief summary of what lands them in their respective category.
God Tier items retain their contention for BIS despite being r8 gear in the r10 meta (yes I know r10 isn’t a thing in rebuild)
God Tier
Utility items are good for a swap and/or for niche use. The effect on the Two-handed Mace has a fantastic debuff for bossing albeit with a long CD and short up-time. The Shield is likewise a contender for BIS but misses the God Tier status due to the loss of 2 sockets and lower defence which hurts it when Hard Shield is the signature skill of the Peltasta.
Relics are weapons that may have seen use pre-rebuild. These weapons are now overpriced and under-powered for any number of reasons. As a general rule the lines on these weapons are stuck in pre-rebuild, not plentiful enough, or not cost-efficient when decent primus exist for the 330-360 grind. There is no reason to use these weapons at any point.
Relics
Solmiki Bow
Solmiki Crossbow
Solmiki Dagger
Solmiki Mace
Solmiki Musket
Solmiki Pike
Solmiki Rod
Solmiki Spear
Solmiki Staff
Solmiki Sword
Solmiki Two-handed Sword
Dead Content are the remains of items that were once contenders for BIS but fell victim to rebuild. The pistol and cannon were previously subweapons. In the change to rebuild they were given no love. The pistol and cannon retain a single socket. While not great for the pistol, this kills the cannon dead beyond any other weapon as cannons now have 5 sockets. Far from a saving grace, at least the cannon is still priced as a subweapon.
Dead Content
So what can we do to fix this? Adding sockets across the board seems unreasonable. The rapier would no longer be in the discussion for BIS on Fencer, it would be the clear winner. The Solmiki Shield would be a must have for any Peltasta or Rodelero, nevermind builds that take both. Solmiki Pistol and Musket could remain viable in rebuild for 390 characters. Nerfing existing weapons isn’t quite palatable either. Adjusting the number of essence required would change the numbers of weeks to obtain items without further fixes. So my proposed list of changes…
I would suggest adjusting a full 40F cube re-roll from its current 8,820,000 down to 4,900,000 (the current 20F re-roll cost. In line with this all lower cubes would need to be reduced as well). This price reduction alone is not enough to fix anything. I’d go a step further.
- adjust a full 40F cube re-roll from its current 8,820,000 down to 4,900,000
- adjust all two-handed weapons to 5 sockets (3 for weapons with +x to skill levels)
- adjust all one-handed weapons to 3 sockets (2 for weapons with +x to skill levels)
- change the number of essence required for all one-handed and subweapons to 95
- change the number of essence required for all two-handed weapons to 180
- revisit spr/dex lines on weapons, review there roll in applicable builds and adjust accordingly
Constructive feedback is appreciated.