Tree of Savior Forum

Druid C3: From one of the best C3s to the absolute worst

The damage increase your referring to should only be increasing Wolf forms skill multipliers. It says nothing about increasing damage of anything outside of that.
image

So where are you getting the double damage to auras/ground skills from?

It’s all for the Awoo~ :3

If we count in level 5 Fanatic Illusion which is at 748% (1196% at max attribute) against level 10’s 953% (1524% at max attribute), then they are about on par with each other when under pure/true werewolf.

Am not sure where I get the notion of the damage increase by 2x, perhaps I read wrongly due to my little to no knowledge on Korean glyphs. Last when I tested it was much more significant as compared to Awoo’s 20/30% sigh.

Pure/True Werewolf buffs all damage while transformed, including those that are cast before, this applies to all physical and magic attacks, like breaking wheel, ground damage tiles, DoTs etc.

@megamanex14 It wasn’t documented properly, just like Cannoneer’s Bazooka mode. The patch notes wrote “Wolf skill damage increased by 10% per Lycanthropy skill level” but it increases other skills’ damage along with it too.
Kind of wish that it gives a larger increment instead of 10% per level

1 Like

A good find.
/20charactersofblah

Just saw your video in my subscription feeds and knew it was because of this.

That would still mean you get less damage though since 5 more points in Blind Faith is half your your SP as extra damage on the next 40 hits. Even with no SPR investment that should beat out the boost Lycanthropy gives, and that’s not even counting the C3 Zealot skills that would come.

With the human form it would still be a huge downtime however that human form isn’t as bad in PvE, it’s just un-appealing because it’s not really what Druids are.

Yep, Zealot3 will be a better pick for damage efficiency. 5 levels more of Fanaticism yields 25% more damage too.

it really depends on what the player wants to achieve for the build. I feel that druid3 in the new cleric patch is more for those who really want the Awoo sprite and don’t mind sacrificing some damage to trade for it. For players who fall into this category, what we can do is to find builds that work with the cards (transform limitations) dealt to us.

Perhaps this is also what IMC plans too, to make players make hard decisions to spec into 3 circles of a class then add in a master class in future to reward those who make the effort to specialise into them.

I sent a feedback support ticket.

Heres what it said.

Title
FEEDBACK ABOUT RECENT CLERIC & ARCHER CHANGES (LYCANTHROPY DRUID)

Description
I don’t know how the Korean players are currently reacting to the recent changes made to cleric and archers, but I find that the current/future changes to Druids are going against the way Druids were known for. As someone who is deeply engraved into the Druid community, I know that what we loved about Druid rank was not having grass, but the ability to transform and its benefits. In my case the ability to transform with Lycanthropy was what had drawn me towards Druid 3. With the changes coming to Druid, full Lycanthropy will no longer be possible, which was the foundation of my and various other character builds.

With the newest changes you have reduced the duration of Lycanthropy from its 100% uptime(300 seconds), to a 83% uptime(100 second), and finally to a 25% uptime(30 second) skill. This is not what Druid 3 lovers wanted from your update. Just by checking the Druid class and Druid feedback forum posts (Link provided at the bottom) you can see that no one accepts the changes made that shorten the duration of Lycanthropy.

The thing about Druid 3 Lycanthropy is that it was a staple to many builds. Lycanthropy is one of those skills that defines your character with which you make an entire build around, it is simply not some filler/sub skill that supports a build. Just like how Running Shot from Quarrel Shooter 3 is a build defining skill for auto-attack archers, so is Lycanthropy.

My suggestion:
Return the duration on Lycanthropy back to either 100-300 seconds or reduce the cooldown of Lycanthropy substantially. If necessary increase the SP cost or remove some of the damage from the skill that has been added. Find some way to keep Lycanthropy and transformations being the main reason of going Druid 3.


Hopefully they reply. I’ll let you know what their reply is when they answer it.

3 Likes

Dude, the thing is: You sacrifice the first circle of a Rank 8 class for a rank 3 of a Rank 6 class. At last this rank 3 in question NEED to be worth in damage/ultility/ buff HOWEVER!!

This need to be good Enoght in damage for u sacrifice a rank 8 Class how have 3 TIMES MORE damage then a Rank 6 class. Why people on End Game go druid 3? for be a meme? A cute demidog?

I love this class so much like Diev 3 how go keeped on trash by changes od owe statue damage nerf.

That hurts u never even could comp with a 8 Rank cos balance on this game is a bad joke. Like INT and STR stats how worthless are .

U dont cold only look for the HIGHEST ranks. U need a reword for get ANY Circle 3 for Anny Class.

Why take Diev 3?

Why Take Druid 3?

Oracle; Archer; Sword; Barb; Psych???

nice duration, You will have, what all swordies and archers already see, in a bit worse version, fine selfbuffs with very short duration

Swordsman buff durations aren’t bad. Pain Barrier at C3 is near 100%, pretty normal for anti CC skills (Bloodletting, Prophecy, Invulnerable) but it’s super good at lvl 5 as well.

The other 2 don’t matter but not counting the hit count for concentrate both have great durations, beyond 100% uptime. Finestra lvl 5 is 100 uptime, Guardian lvl 11 is 100% uptime, High Guard is 50% uptime but it’s insane buff that puts it almost on the level of Cross Guard. Barbarians Frenzy is not 100% uptime sure but it’s over 50% and it’s an amazing skill. You critique this one by saying swordsman in general are not a great auto attacking class so making it’s uptime good is necessary to support it, but I think it’s still really strong, enough to justify downtime. Cataphracts have one of the best buffs in the game and it’s 100% uptime. DWA is 5 mins at all ranks now. DoV is worthless but still 100% uptime. Initiate basically guarantees hits which is one of the main weaknesses of physical classes, so it ofc can’t be 100% uptime, in fact it should be very low, which at lvl 1 it is.

So that leaves what, Reitari and Shinobi? Shinobi ofc the clones have a very low uptime, it would feel great to have them always but it’s far too strong for that. As for Reitari they have a block limit so the duration doesn’t matter and they have “Revive” which btw the Priests don’t get 100% uptime either, that would be ridiculous, it’d force you to kill them twice…

Archers are another story, with Overestimate, Steady Aim, Hackapelle and Grooving Muzzle sure they lack uptime, and more importantly buff durations are low so even with 100% uptime you must spam them a lot, but Steady Aim is being fixed, Overestimate is overpowered and overused, Hackapelle there is no justification for but Grooving Muzzle is more of a filler anyways.

i remember when the druid transform can’t cast skill and it was useless to. or maybe it depends on the mob that you used. but the lycan was the first true dps on the creric tree. even without skills the lycan on the first patch of R8 they can kill everything with even no buffes or other skills. but this its just stupid. after the patch that nerf the damage on the wolf. and split the druid build on 2 take-off the skills on the lycan form its just get to the start and worst

i mean, uptime is fine by %, but i wanna see skills with fine durations like Thauma 5 minutes or some, as swordman i m forced to use 5-6x se;fbuff every 30-40 seconds in order to use my build properly… thats super annoying
when as wizard i just have cat every 5 minutes and minnor summons, shield and frost shield but i dont need shields to deal fine dmg, just for defence when i m focused

Like that in saaaluses or any other content i m ending with casting my preparations in front of a boss when teammates kill him easy or just using skills without them and cannot get gloving golden 1!, or playing alone to enjoy my class without feeling sad :smiley:

Pain Barrier at C3 is near 100%, pretty normal for anti CC skills (Bloodletting, Prophecy, Invulnerable) but it’s super good at lvl 5 as well.

Sw3 isn’t a good class, most skills are garbage. Pain barrier is replicated by a card and many cleric buffs (some are for the party or personal with a better uptime for less investement…).

Finestra lvl 5 is 100 uptime, Guardian lvl 11 is 100% uptime

Finestra lvl 7 and guardian lvl 11 are theoretical 100% uptime. With server latency and the cooldown timer bug you need AT LEAST Finestra 8 and guardian 12 (it is not always guaranteed) to get it 100% uptime.

Cataphracts have one of the best buffs in the game and it’s 100% uptime

Trot is the only relevant skill of Cataphract. The rest is just garbage with long animation time and poor damages. Their damage fix isn’t 100% uptime (Acrobatic mount) and have a huge drawback (Insane sp cost)

You critique this one by saying swordsman in general are not a great auto attacking class so making it’s uptime good is necessary to support it, but I think it’s still really strong, enough to justify downtime

It is still the worst class for AA build because you lack bonus additional lines and 0 elemental damage. It is where concentrate could shine but it is garbage: added 1 time only for a fixed number of time.
The only SW mechanics for AA aren’t stacking together (Nuak muai stance and DWA).

As for Reitari they have a block limit so the duration doesn’t matter and they have “Revive” which btw the Priests don’t get 100% uptime either, that would be ridiculous, it’d force you to kill them twice…

Revive is a party buff with 100% uptime and present in game since the beginning and it is not shocking anyone (i still think it shouldn’t work in PVP but it wont change for sure).
Seems giving Pain barrier is normal but sharing a way worse version of revive isn’t ok?

DoV is worthless but still 100% uptime

Please… it is one of the best buff in the whole game. The problem of Doppel is that you have a lot of amazing skills and only 45 points.

Archers are another story, with Overestimate, Steady Aim, Hackapelle and Grooving Muzzle sure they lack uptime, and more importantly buff durations are low so even with 100% uptime you must spam them a lot, but Steady Aim is being fixed, Overestimate is overpowered and overused, Hackapelle there is no justification for but Grooving Muzzle is more of a filler anyways.

Hakkapelle buff should be longer. I can at least agree on that
Grooving muzzle is an attempt to force an archetype on a class that it isn’t made for it. Musketeer is a blaster not an AA chassis or at least outperformed by other (QS, BM and in the future wugushi).

With the incoming changes, archer tree will be more decent with more viable choices.
We still miss scout/hunter/ canonneer rework. All three have different issues but need more love.

Swordman tree still need a lot of effort:

Highlander: too long cd for most skills.
Not enough bleeding in the swordman tree to take advantage of short cd of skyliner.
Most of the combos can’t be used mounted, the enabler or the finisher is either not usable mounted (crosscut or vertical slash)
Crossguard locked for 2hand sword only but could be used mounted with no actual class that could use the weapon mounted. Should include two handed spear for more flexibiliy.
The best armor break is on the defensive class (same rank, pelstasta with a better uptime and cd).

Barbarian: Removing the buffs, most of the skills are garbage (no utility, no cc, no damage). Warcry is also not insane when highly geared.

we could also add more with Cataphract, Squire and templar class.

On the topic:

It is a pity for the werewolf form. The form wasn’t gamebreaking in any way and need some specific niche items (dual attack hair accessories, sp recovery needed) to boot up. It is really hard to justify druid 3 when you have to sacrifice Exorcist 2. At least they could let the 100% uptime with melstis or Diev statue to force synergies.

1 Like

Yea, that is my problem.

Any RANK 6 Class be good enough for u sacrifice Rank 8 C2

Like Falk C3 for Archers. Druid dont Have Nothing on C3 what are worth for sacrifice Rank 8 C2. Only for Sup U could Give ST lbl 15

for time up,

Then change que druid color for Green, no Red. Druid is a DPS CLass, no? THEN Give him a insane Damage!! Simple.

Druid C3 need be good enought in damage for u sacrifice Exorc C2

“Clerics dont need have damage, hey need Healing”- Then give they a Green Class,

Just Wizards could do damage in this dawn game!?

1 Like

So, was Lycanthropy duration reworked or still same same 30s and no melstis? Looking to reset my Cleric into a PD2 Druid3.

Full Wolf: 30s + No Melstis
Half Wolf: 60 + No Meltsis

1 Like

I see. Thank you. How long is the CD now?

2 minutes. :whitepopo:

Oh :sob: /20sobssssssss

It’s by no means weak. It is a strong skill… But I feel the pain. :tired:

btw ppl said melstsis is not wortking