Tree of Savior Forum

[DropPerKill] Drop rate system- DPK- Explained [Updated]2

The number of brain dead people storming into this thread and call bs is too damn high.

A theory is only ever assumed to be true until proved otherwise

This research is for the greater good, benefit for everyone. I’m not 100% sure this is true or not, but I’m pretty sure those bs call won’t get us anywhere.

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Most of these high kill counts are from people that changes channel constantly ignoring this DPK system.

Anyway, yesterday we got another Q&A and none of this “issue”, well done IMC, are you losing potential players an buyers every second. clap clap clap

rofl. really, all theories are assumed to be true? where you pick this up from?

Scientific theories are generally considered ‘true,’ yes. Because they’ve undergone years of testing and peer review. But this isn’t a theory, it’s a hypothesis. You require rigorous research for a hypothesis to ever be considered a theory. So far we’ve seen a few anecdotal accounts and no actual large scale organized testing, no control, no nothing. It’s all just speculation.

You should try to read carefully before asking for agrue.

In additional to post below I gathered more info

1. Silver mob and kill count

SS1. Kill #3287. Channel's kill count is reseted

SS2. Kill #3346. Silver mob

SS3. Kill #3393. Next Mark Tunic was dropped

So as i mentioned before the range of kills to drop Mark Tunic is {96-109}
I was on empty channel (checked with LKChannel). As you can see Mark Tunic from silver mob didn’t reset channel’s kill count. It didn’t produce sound as well.

2. Clairvoyance

Clairvoyance is oracle’s skill. I bought skill scrolls of it to test how it works with DPK items. On video below you can see same experiment #1 but instead of killing i was using Clairvoyance on mobs of DPK’s range for Mark Tunic {96-109}. Last drop of Mark Tunic was on kill #3393 so i started record video from kill #3488 (3393+95=3488. sick math skill)

Video

https://www.youtube.com/watch?v=xHMO-CTsxYQ

As you can see Clairvoyance fixed Mark Tunic on one specific mob (“kill” #3498)

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For backup to the Clairvoyance claim, here’s a picture of me getting a Battle Bracelet from a Galok. Note that before this, the mob had just spawned without the battle bracelet, but then I used “Resetting” once on this mob. I assume resetting just “respawns” the mob’s loot table with +1 dpk count.

Unfortunately, with how populated Tenet is with bots and actual players, it’s difficult to get an exact count on the dpk for Battle Bracelets.

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Best way to prove if DPK is real is testing it on Pavaisa. Only 1 Pavaisa mob per channel and it has a fixed spawn spot. So count how many Pavaisa shield recipes you get per number of kills.

Heh… I was actually thinking that the system worked like this, as I saw a pattern in how things were being dropped when farming certain things over very long periods of time.

That’s a BIG “if”. And that is the whole problem of the current system.

You basically have zero chances (actually zero) to get low rate DPK items on Tuesdays, and depending on spawn rate/rarity, on Wednesdays, Thursdays, or even at all.

The only way this will become viable is to keep the DPK counter values saved between maintenances and crashes.

And on a personal level, I dislike this system for its lack of unpredictability. Even farming 0.5-1% items is nowhere near as exciting as it would be in a pure RNG environment. While both systems ultimately offer the same mean average of kills per drop in the long run, knowing that you HAVE to kill 1000 mobs (if alone on a channel) to get your 10x 1% mats is nowhere near as exciting as not knowing whether you’ll need to kill 300 or 5000, and nowhere near as fun for the 99 kills between each drop.

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Of course, this should be fixed.

LKChannel is still working for you guys? I tend to grind when there’s no one else on the map but without it (using Add-on Manager) I have no clue how many people are there.

There is a chance you get it with this sytem on every kill, you have no clue who killed what before or if somebody else on the channel is actually farming it or has been farming it.

You do know with this system that every x amounts of kills it will drop for a 100%. 0,01% chance is a good chance it won’t ever drop on you and there is nothing that makes it force to drop after certain amounts of kills.

Its just you that doesn’t understand how this sytem functions it seems. This system is better then the other RNG system that you talk about. Because it actually has a better chance on dropping stuff with this.

switch channels then, after a drop. you atleast no know its not going to drop any time soon.

Test it yourself
20chars

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Well instead of keeping them for yourself, tell us what they are.
So far, the only one I know about is “DPK count resets when channel crash or servers restart because maintenance”. Which is a bug and should be fixed by imc.

“there are many clue’s”

Unless you discuss this and showcase us in straight facts it’s nothing more then random rambling without having any volume behind it.

Sorry mate, atm you just sound like.

“no its not because i say so”

but when i put some actualy examples forwards you can’t come up with anything to disprove it.

You getting the Mark Tunic between 96 and 109 kills only tells me that there is ~1% drop chance. Obviously if DPK were a real thing the kill count would always be the same.

How do you consider your tiny data pool to be proof of anything when you have such inconsistent results?

Test it yourself
20chars

enjoy the dpk

1 Like

So what you say is, you can track down on what current state a monster is by looking at the loot it drops at that very moment? and then decide if it’s far enough to get it or not?