Tree of Savior Forum

[DropPerKill] Drop rate system- DPK- Explained [Updated]2

Lol vubbe fighter blood is not a drop per kill item have gotten 3 of them in less than 100 kills

That is intriguing @_@. At one time, 3 of us were controlling each channel for the agvara cannon just few hrs before maintenance. 2 of us got it after 2 hrs just with a time difference between us 2 of 3 mins. Then the 3rd person of our group got his 30 mins later.

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I had 2 drop within 100 kills. 1 of them I got while farming every channel. The next day I only farmed out of 4 channels (excluding the channel I dropped it in) and it dropped within about 30 kills. DPK is still plausibleā€¦ RNG is still plausibleā€¦

I agree i could have been just lucky to be on the right channel for the right amount of kills but idk

Even if there was/is a dpk, why would that mean those items only drop via the dpk and not both their own individual drop rate + a second chance via the DPK

Where the DPK just ensures that the item is not impossible to drop given how low their drop rate is.

AAAAAaaaaaaaahhh why!

No time to spoonfed people here. They can test it themselves with 5mins of time and no money spent.

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Would love to test it myself but you edited your post meaning I donā€™t know what Iā€™m even supposed to be testing.

/Logic

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Everything was valid and testable, no sense in tearing it down now. Iā€™d rather you ignore the thread than delete everythingā€¦

Iam fine with it, no need to test it yourself.

But FlanFlan wants to test it for FlanFlan.

Gotta admit, though, the topic did provoke a pretty interesting discussion. Shame you removed the original post, disputable as it was.

Conclusion, it is still rng anyway.

Bait thread.
Nothing new.

Author deleting thread when bait not working is new, though!

I was sleeping when this topic was made and discussed, wake up and see ā€œTest it yourselfā€

Sad life for FlanFlan. Anyone at least tell me what it was? No need for details. My curiosity is piqued lol.

@FlanFlan Drops Per Kill (DPK) Testing using the gloves from Deadborn Scap Archerā€™s gloves. See the post from @StratosLash for verification. Gloves (according to the test) dropped every ~105th kill regardless of who did the killing on the same channel. Kill count was maintained by farming on an empty channel (verified empty using LKchannel). This only applies to items with the %? drop chance from the datamined iCBT info on TosBase. For a quicker test, OP suggested you can use infrorocktors.

He claimed that there are drops that drop ā€œEvery X killsā€ rather than being RNG calculated on each kill.

we can talk private and i will explain.

I am also interested (insomuch that I correctly understand the testing and verification process). See my above post to Flan.