Test it yourself
20/char
Test it yourself
20/char
i think this is plausible. if you read oracle skill, which will allow you to know what a monster will drop means a monster has a preset item that it will surely drop as it spawns. with this design of spawn and drop, the system can allow āafter X kill, this next spawn will have this item as dropā.
Then we can conclude this thread is not worth the time, just your bull. Proof? youre free to gather it yourself.
Nothing to see here boys and girls. OP only spat flat out bullshits.
Heās not entirely wrong. At one point DPK tables were listed in the files. Iām a little skeptical of it being a channel wide system as it seems the DPK point value lingers on your character as you travel maps and fight a different enemy.
After 10 k kills on geppetto. I can say this is bulls. Sometimes within 15 mins i get 2 leaves some time 2 hours of nothing. Grand cross recipe from 3k pinos drop 5 in 30 mins ( just one time only). So RNG is real.
The more post this thread has, the more people comment without reading all the info they should know.
You clearly didnāt read what OP stated.
Leaf from gepetto IS NOT DPK. Same for Grand Cross recipe.
I have my doubts about if there is a DPK system at all in the game. Itās impossible to prove if it doesnāt count only for āselfā. But it can pretty easily be proved wrong by getting a rare items twice in row.
Also itās really weird to say that the system is punishing players. RNG and server-wide DPK comes down to the exactly same thing, fair chance for all per kill.
Even with RNG youāll have the āAfter 10306 calls of the rand() function, it will roll a 1 out of 10000 which makes 0.01% items dropā.
A DPK system for player-individual kills would be fair, but it also is usually not so suited in MMORPGs because it will just make everyone hunt items for himself. The good thing about RNG is that people who donāt need the item will get it and then they sell it and that creates a market.
On the other hand, Iād be happy if I had gotten 5 Arde Daggers in my 100 level 90 dungeon runs rather than none for the last 90 runsā¦
Thatās also just a rumour though. The ?% on the wiki simply means nobody active on the wiki bothered with testing the drop rate yet.
Couldnāt it be both? You get a %chance of a list of items per DPK. So kill one from popolion you would be at 50% popolion meat. Kill 20 you would be at % popolion meat, 1% wooden sheild. Kill 50 you would be at 60% popolion meat, 5% wooden sheild, 1% crude long rod and so on and so forth until some mixture of red orb, blue orb, gem drop and it resets back to kill one. This would allow for the deviances we have seen without disproving some form of DPK.
That is true. OP didnt really have any evidence to show it off. But his finding is debatable.
Only way to prove this out is if the dev actually tell us about such cruel system exist in the game.
Just a random bullshit? Look at 50,000 kills and more thread, you would see a corresponding threshold samples. NotsoAccurateNo1 is one of the players who hunted for almost 100,000 infroktors and similar trend reoccured, Ingel provided insight on how to get a %chanced based drop; 100,000 kills 10 blue and red orb, and if youāre telling me this thread isnāt worth a time then youāre badly mistaken, everyone playing Tos is concerned regarding drops, no one wants unfair drops.
Nothing against OP, but, if I were going to invest 100 hours into something, complete with having a friend hop in-channel to secure the drop, Iād have recorded at least 5-10 videos of me saying ā100th kill, come quickā and recording my friendās 2 kills to get the drop.
Additionally Iād have provided at least 1 full uninterrupted video of myself counting the kills from the last drop, up to 100, and then calling my friend in with his confirmed drop as well (to make sure people donāt think I just typed ā100 killsā and had him kill a mob, and keep cheesing and saying ā100 killsā until it magically drops and then use that video as proof).
Iām not the OP, but, again, OP should have submitted video proof before a community such as this. Especially with such claims being touted as irrefutable fact.
Like in my (old) post about hair enchantment oddsā¦ it wouldnāt have been enough if I said āHey, I did the math, trust me, these are about what your odds are.ā because people would have wanted to see the math I used to achieve those results. Same here- while we all appreciate the hard work and testingā¦ we still need a little more than someone saying āHey, I did all the work, trust me, this is how DPK worksā XD
so when i did 12000 terra imp kills over all the channels, in fact i just helped so many people farm terranium, because i did not get a single oneā¦ nor monster gemā¦
Just a question out of interest: play you killcount to 1 before drop, gather a mob and aoe them. According to your testing the dkp item drops once. But as all mobs die simultaniously - assuming its a single hit aoe - how should the server now dimstinguish which mob had which killcount?
Ofcourse this doesnt matter for the dropping in itself, but does it possibly throw of the next dpk start or are all kills just invalidated and dkp starts anew when the item has been added to your inventory.
Monsters never die simultaneously if you look at it from a coding-perspective. The āmonster deadā function will be called when a monster dies, if 10 monsters die in a single hit, it will still call the āmonster deadā function 10 times in row, not simultaneously.
So which mob is the first to die? Well I havenāt investigated this enough, but in Ragnarok Online for example the monster that was most south-west was processed first.
I donāt think the server looks at kill count, per se. Spawn count would make more sense. Because monsters have predetermined drops as they spawn.
So, the server just looks at your 20 sum mobs you just nuked and counts them all towards the next kill count (spawn count).
I donāt think he started into it thinking he was going to provide anything for the community. I think it was all out of self interest. But heās compiled his finding anyways. So whatās your guysā beef?
This is only true if Terranium falls under DPK. I havenāt investigated much else outside of infrorockters so I cannot say whether it falls to RNG or DPK. If it does fall to DPK, you absolutely helped other farmers. It would also be better to stick to one channel next time if the spawn rate is fast enough, or two/three channels if thereās gaps in spawns. If it falls to RNG, well you just have to pray to RNGesus.
Test it yourself
20/char