So lets say a wizard bracelet dropped. i have to switch channels
because it would likely drop after 1000 kills ? something like that?
From what i understood about the system so far, yes. Switch channel and claim all that effort of other people.
Plz stop with thatā¦
Usually not all people are farming DPK items. If they do, they could very well get the gem YOUāre farming (so they claimed your efforts huhuhuhu).
Stop looking at DPK from your narrow point of view and look at the global picture instead.
it very bad, iām kill some monster with 12 mob/ch .
now 22000 kill dont got GEM.
very hard to find monster gem
but every 100-115 kills i got blue gem ā¦
fix this to RNG please IMC
RNG is RNG. There is no fixing about it. You could flip a coin a trillion times and it could always land on heads. Sure the odds of it happening are extremely low, but the law of large numbers dictates that eventually the data will show the proper 50% chance of landing on heads vs tails.
DPK is real and applies to probably most cosmetic items that havenāt been found yet. Given that some mobs have such terrible mob density, unless you get a few people or dedicated a week to farming for one item that might not drop, itād be impossible to check mobs for DPK drops.
If you read this thread you would know thats the problem i have with this system.
Telling people what to do about something that can be so extense. Why dont YOU post what you think is the global picture so we can discuss it.
What I gather from all this DPK discussion and my limited observation in game:
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During/right after maintenance, DPK is reset, then an RNG roll defines which percentage of the DPK number will use for the first drop. Example: An item drops every 100 kills, during maintenance the RNG is 55% so the first of the week drops on the 55th kill.
It is possible to obtain a goodie right after maintenance, just less likely. -
After the first drop for a particular DPK-bound item, the next will drop on n + - 10%. Example: item that drops every 100 kills, will drop between kill #90 and kill #110.
Sometimes 2 DPK drops from the same mob will change the order in which theyāre dropping because RNG made their counts overlap. -
The two previous points would make sure you need to get the first, second and third DPK items dropped after maintenance before you can determine how many monsters you need to kill for a particular item.
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DPK items are not assigned at spawn, but at kill. Tests on oracle and using swell body prove this quite clearly, and the odds of it being a coincidence are ridiculously low.
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Each mob spawn in a map has its own DPK count, you can check TOSBASE for information on how many individual mobs of the same species live in a map at the same time. This means even if you see someone else (or yourself) get the item in your map and channel, there might be another one close to dropping from a different respawn in the same map and channel and probably close by. This explains the ābut I got two of these in a rowā more often than not. When not, see the last point.
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There seems to be a smaller RNG component to DPK drops, meaning that if may drop merely by RNG, but at a much lower rate. Itās either that or some people didnāt notice when they killed silver/golden monsters, which appear not to be bound by the DPK.
If you agree or not with the system isnāt quite relevant, itās hard-coded into the game now and quite unlikely to change (Iād change a thousand things before that one). It works somehow, because it makes sure the item actually drops so value stays regulated, itās not always fair as RNG isnāt, and you wonāt complain when youāre just walking by, kill an infrorocktor just for fun and it drops a white boaterā¦ soā¦ yeah.
Which mob you test?
20/char
So, since people here are so knowledgeable about DPKā¦
Whatās the rate of DPK drops ?
Something like :
- GemDPKcount/3 : Red Orb
- GemDPKcount/3*2 : Blue Orb
- GemDPKcount : Gem
Or is the distribution different ?
FYI Jolly Roger can loot items that are allegedly DPK. Iāve even gotten monster orbs from it, but never a monster gem. It doesnāt seem to reset the DPK when it happens, either, the normal kill drops continue to come at regular intervals.
When it came to grinding infrorocktors, red orbs, blue orbs, and monster gems had the same kill count requirement (10,000 kills +/- ((10,000 kills) * (5 to 10%))).
I obtained 9 red orbs, 9 blue orbs, and 8 monster gems (but I witnessed 9 gems dropāanother archer obtained my gem at around the 70,000 kill mark). Each of the red orbs, blue orbs, and gems dropped within about 500-1000 kills of each other every 10,000 kills.
Wow thatās soā¦ retarded.
Half-assed design. Now I wonder why I was expecting something else :>
They really need to make DPK counts NOT reset every maintenance/crash/whatever.
Edit: To avoid possible misinformation, I would like to advise that it was not 100% to the dot 250 kills. In a sample of 750 Deadborn Scap Magicians (in 1 channel), I secured 3 pieces of Melinas Staff. The 1st drop was a baseline, XXX number of kills later the 2nd dropped, which had a 250 difference which I used to infer when the 3rd would drop and IT DID drop after another 250+/- more were killed. I was too excited when I made this post but I would not edit out my original statement below:
Just chiming this one in: I farmed for Melinas Staff and got a staff at exactly every 250 kills without a hitch. I secured a total of 3 pieces which I now have up for trade here (Varena).
i have a question , so does that means that every item relies on DPK? or maybe thereās a slight chance that it will drop (ignoring the DPK)?
Letās just say , i am looking for agvara cannon recipe , it has roughly 4k+ DPK (most people say it drops around 4k kills) , is there a chance that it will drop at 1k? and also if iām an archer , will the DPK be halved? (since itās not a cannon , but a recipe for a cannon)
Not all items are on DPK (this is why some stuff drop right after each other on occasion).
If a 4K DPK item were to drop on your 1000th kill, that would mean that in that channel specifically, the previous 3000 kills were done by someone else (questers/passersby/etc). This DOES NOT MEAN only one (1) person did all of the prior needed kills as it is cumulative and channel based.
Edit (added image): Hereās me getting the Thornball Gem in 2 kills. I entered the map (CH1), killed the first two Thornballs I saw and it dropped. I can only assume that since I entered the most passed by channel, a lot of these have been killed already OR worse, I may have rained on someone elseās parade.
This is also why someone along the line suggested that you can basically reap another personās work if they were farming specifically for a DPK item (which sucks).
I still prefer pure RNG (as I stated in one of my earlier post) because the feeling of āluckā is much for satisfying than counting numbers.
The values (amount of kills) that most contributors provided were on a SOLO channel attempt for X item. You can check if the channel is empty (except for you) via an add-on.
What class are you? wizard, archer, swordman or cleric?
Has anyone tested the approximate droprate for Venier? Iāve never farmed it before but I did so today on my Corsair and holy ā ā ā ā Jolly Roger is OP, I feel like Jolly Roger just rolls a loot drop every time it procs (and drops silver if it doesnāt roll an item drop) while ignoring the DPK calculation.
What this implies to me that it isnāt actually DPK at all, but rather PRD - so it starts out possible, but extremely improbable, to drop an item on the first kill, and ramps up exponentially until it hits the count where it becomes increasingly improbable that it wonāt drop.
I donāt have experience with Jolly Roger, however, I can say that DPK items are at least 90% DPK based (with about a +/- 10% max variance from the base value, and this value could even be as small as 5%āI need to do more testing), but I could see Jolly Roger potentially being something else entirely, and I may create a Corsair just to play around with it.
As for the variance part that occurs on DPK items, that value could likely have PRD elements to it, or it could just be an added/subtracted RNG value picked from -10% to +10% of the base). It is pretty much what @kyokahn said:
Although, I believe this value may be more likely closer to +/- 5% (5% below to 5% above the base). However, the exact percentage can easily be calculated through farming.
If I would have been more thorough when keeping track of kill values when farming for the white boater, I would have a very large sample to work with (570 rod and 571 club drops), but I was more preoccupied with attempting to verify the boaterās existence and the 100,000 kill claim.
Regarding the rod and club drops, I should mention that their drop pattern tells me that the drop conventions are primarily DPK based (for DPK items), and this is because I never obtained two rods or two clubs back-to-back. However, I believe that it could have happened if the drop cycles crossed over each other due to the variance portion of the system, but it never occurred once. Now, a rod and a club did drop at exactly the same time when the cycles were extremely close to one another, and this is something that only happened once (excluding shiny mobs, of course).
Anyway, an easy way to get a very close approximation to the exact percent range for the variance portion would be to farm simple equipment items, and preferably on a map where nobody is around, while also making sure to take note of what class you are due to #6 at the top of the thread. Finally, all that is left is keeping count of the kill count between your targeted item(s).
After obtaining a large sample of kill count data:
- Calculate the average value (the DPK base value).
- Pick the maximum value or the minimum value.
- Subtract either the average from the maximum or the minimum from the average.
- Finally, divide that value by the average, and youāll know the +/- percentage.
Edit: It is extremely important to be on a map where there are hardly any people. Otherwise, the results can easily be skewed. Infrorocktors are ideal because they spawn in such a small area.
Oh, and I see that is your reddit thread. Iāll definitely be creating a Corsair to play around with it. I like what I see.
This is interesting. So, it dropped at exactly 250 kills every time (no variance)? Iām going to assume that is the case.
Iāll need to do more tests elsewhere.
@Bald_Dad I was using a Lv140 Cleric2-Krivis3
@Takemi I definitely provided an erroneous statement. My bad. Reading back on what I mentioned, I did not take into account anyone that couldāve killed some of the Deadborn Scap Magicians beforehand. I took my values straight up from how many more monster kills were added to my kill count. Which oddly enough, finished up at a nice figure of 750 (probably with some slight variation). After I got the first one, I counted the difference to the second one (250) and then I projected the occurrence of the third one to fall right around my 500th kill (which it did), thus my assumption (albeit not 100% accurate).
I was a little too eager to chime in now that I think about it. Needless to say, the fact that I knew that the item I was looking for was probably DPK-based (just due to the rarity / not a single one in the broker), made me confident that I would be able to secure it.
Lo and behold, I got a total of 3 pieces and they all pretty much dropped at the moment I was expecting them to.
It got to a point that I didnāt bother (ignored outright) to look at the loot when it made āthe soundā because I knew it was not yet the right time.
Oh, no problem. I just thought Iād double check on the kill count to make sure. I can definitely understand being eager about wanting to share your DPK experience, and thanks for sharing it by the way.