Tree of Savior Forum

[DropPerKill] Drop rate system- DPK- Explained [Updated]2

By what people have found out in the thread, only certain items are on a DPK value. Items that are either vanity based or not meant to be farmed conventionally, I’d suppose. Ordinary weapons and recipes seem to follow an ordinary RNG pattern.

Personally I don’t believe in the method because it actually promotes botting but not unless it’s an item with actual value. A system such as DPK on an item would normally be okay if there is circulation enough for said item to revolve everywhere without too much trouble. The issue here is the lack of circulation: Meaning someone who casually comes by and kills like 5 mobs has just as much chance as you who killed 5k of those mobs. It would only come down to farming.

RNG would be better atleast in my opinion, because honestly it’s more relaxing to have a low abyssmal number while you yourself farm something. If DPK honestly exists on certain items, the items would honestly be on average harder to obtain than simply just RNG working it’s magic.

The concept of how things drop outlined by the original poster makes sense from the MO of imc game design.

-The more players are out on a map killing specific monsters, the more of the that Drop is populated on that server.

-The spawn of monsters is fasted when there are other players killed them on the same map.

I just wish the drop system was more progressive/creative in this game. It feels like it’s an uphill fight everytime you need to get ?% tosbase items.

Don’t think gems are DPK. A lot of people, including me, have gotten gems in random incidents. Some even below 10 kill difference.

Bumpin this,
We need an answer about this IMC
@STAFF_Amy @STAFF_Ines @STAFF_John @STAFF_Ethan @STAFF_Max

1 Like

The answer is already given in the First post

was different channels then

Hi there, i’m playing st sv Telsiai and i got a Deadborn Scap Gem in midnight, after only 5 or 6 kills deadborn scap archer in channel 4 when i came back to explode 100% map . Total killed is about 60 - 70

Same channel. Also from same mobs and empty channel. Besides even though channel isn’t empty, according to the guy who wanted to prove “gem’s DPK” said 10k ish kills to get a gem cannot be explained at all by any means.

There is plenty of evidence to support DPK for gems, and just you saying otherwise. I smell BS.

I’m curious as to what happens to the channel kill count if the channel itself crashes.

dropperwut

actually you have to pray to ifud to get an item. he’s a god of drop.

People here are saying that it resets it. Wouldn’t surprise me, especially if it’s reseted with weekly maintenances…

What? There are 0 evidence to support DPK for gems at all. Only for complete random drop exist as of now. It’s just very low chance but of course there are chances it drops in a row. I got 2 gems in less than 200 kill difference, and there is another guy with less than 10 kill difference. There also are people who has gotten gems within few hundred differences. Proves it is RNG for sure.

Anecdotal evidence is not going to get you very far against the individuals who have tested it and posted their results in videos and other tests.

Individuals who have tested and posted their results in videos for “DPK items” not the "none DPK items"
Those who tested proved DPK exists and the DPK items, which does not include gems.
You cannot simply test out and provide evidences to RNG because RNG means exactly what it says random number.
Besides, anecdotal is a totally inappropriate word to be used in your sentence. By saying anecdotal, you just agrees to them to begin with and approve their opinion as truth.

Keep believing that, champ. I will continue to witness clear drop patterns, per channel, that prove DPK exists without a doubt.

You will always see a red orb at a certain kill number. You will always see a blue orb around 100 before the gem drop. Whether or not you get it, it exists.

I play with people who farm days on end on channels that no one is on, and the drop patterns are painfully obvious.

I misread your statement and realized you were concerned with gems only. I apologize for that.

I’m referring to your statement of the gaps between when gems are found by other people, based on testimonies of individuals you’ve encountered, with no actual evidence whatsoever… yet somehow these blanket statements with no actual evidence “proves” it is RNG.

The best way to prove that DPK has nothing to do with this is to make a video of you farming gems, on the same channel, and encounter 2 of them with a small gap far outside of the DPK kill count required to drop them ^o.o^

That is what he is claiming. He is 1 person in a sea of thousands who have run these tests to claim it, so yeah it is BS.

Read my reply thoroughly first before you assume things.
"You cannot simply test out and provide evidences to RNG because it is random number"
Which means, you don’t know when it will drop might drop on first kill and another drop on 2nd kill but might have no drops at all for indefinite times. Which leads you to you “cannot simpley test out and provide evidences” unless you video tape everything every single second and luckily catch a moment where 2 drops within short kill differences.
However, they do happen just you cannot provide those since it happens unexpectedly and cannot be “tested out and provide the sample” as in 1 term not 2 separate incidents. Which at the same time, by sharing their “what happened” CAN prove the RNG.
I wouldn’t mind you testing it out and video tape gem being dropped outside of the DPK kill count because I do not own infinite storage to video tape something that might or might not happen. More so less likely to happen seeing how often you see a gem to drop.

And as for Remiri. You are calling me a BS yet you don’t have any “proofs to back you up” for your “story” as well. You and I are in the same shoe as of now. So what exactly is your point? When your opinion matters, others’ opinions matter too. When you neglect that, then your opinions loses the legitimacy as well.

I’m fairly certain that infrorocktor gems are DPK drops, based on what I experienced (9000k-11k kills between drops). And while 9 gems isn’t a very large sample size, the red and blue orbs dropped at the exact same intervals.

The problem here is the way people are thinking about gems. There is an easy way to test it:

Immediately after the servers come back up from maintenance on Tuesdays, one could grind for a gem on a lesser-populated map on a higher channel. If the gem drops at a low kill count, then it likely wouldn’t be DPK.

Additionally, I’d recommend everyone interested in this subject to take screenshots of every gem that drops (this way we would have time stamps and channel numbers in one convenient image).