Not really that. It’s more of wanting to have a fairer system in place. Whether a player is lucky or not isn’t an issue.
Until bot armies are completely stopped or significantly reduced from the game, a DPK system will continue to benefit them more than each legit player.
Deadborn Scap Archer GEM is wanted by every Quarrel shooter C3. The monster has a spawn of 6 per channel with 6 channels total.
In a good day one person doing it 18hours, farm 1,500 kills. It resets in maintence.
Tell me again why would it be greedy for it to be RNG.
The “No drop” means in 10,000 kills the item was not obtained so the code stopped running since you specified 10,000 is the cut off. Compare this to a 100,000 DPK though? Or compare it to what Bald_Dad said:
As i said, I didnt say its not a flawed system, and I agree bots are at advantage here but yeah to me atleast, its still reassuring knowing its going to drop. Anyways it seems I’m the minority here.
I meant run it 10,000 times until the item actually drops. I was saying 10,000 as it would roughly reflect the population of ToS.
Anyways my point above stands.
That’s exactly what I did. The item dropped after 5149 kills in the first screenshot, 581 kills next screenshot, 1082, 4992, no drop after 10,000 kills, 8717 kills another dropped.
There’s also the potential for others to troll those who are working really hard for an item. I actually removed my youtube video link from the ~50,000 thread showing the drop frequency of rods and clubs since it showed what channel I was on while I was grinding for the boater.
no, cause it should average out to be about 100,000,000. I just wanted to know the maximum kills it took between gems dropping if you ran it 10,000 times. Just so you could see how many kills the guy with the worst luck had before he finally got a gem.
lol yeah we’ve already established that. But you seem pretty good at maths.
100%-37%=63%
86% after 20000
95% after 30000
.01% after ??? ( i suppose that would be the equivalent)
This is why IMC could just tweak the DPK:RNG ratio. At the moment it is primarily DPK with a small RNG variance. They could flip it to get the proper effect.
I prefer to simulate the math through computer code because that’s how the game is doing all of its math. If a computer can tell me the exact results, I consider that easier to look at than some person’s overly inflated hand written math formula. The future is now my friend, embrace technology.
There, looks like the most unlucky player should consider visiting a witch to have their unlucky curse removed. While the luckiest player well lol.