I’d gladly take those odds over worrying about someone else obtaining a drop I’ve been grinding at for hours.
So given that the 10,000 represents the player base of ToS, if gems were RNG that would mean 1 person would have to kill nearly 90,00 kills for a gem.
Thats nearly the equivalent of a person having they’re gem “stolen” 8 times by players.
Not including timegating and bots, all I’m trying to get across is you can get screwed by both systems.
But thanks alot for running the sim.
I think the primary difference is getting screwed over by RNG vs. getting screwed over by another person. It is easier to accept your fate when it is out of your control. If a person gets your drop, you’ll beat yourself up over it all day long thinking, “I should have killed more, I shouldn’t have stopped to go to the bathroom, why did I decide to eat that sandwich then!?”
Every independent kill. However if you will look at those kills in a system, it will increase.
Yes, let’s count 2+2 using fingers.
Those results tend to change from time to time and require many iterations to give a reliable statistics.
And write an own code.
To make my life harder? No, thanks.
It printed out 10,000 samples let me grab a max, min and average in a split second. That’s a little more than 2+2.
This is all well and good but he was asking for a “simulation” not a probability formula with a % chance. The computer code simulated it.
O rly? So you must know that computer RNG can be wonky and sometimes give awkward results due to the nature of how it works? Which would mean to give a more accurate sample of how RNG may work in a video game, computer code simulating can give a better representation as it accounts for the wonkiness of computer RNG.
When you are talking about a ‘simulation’ as this guy had asked for regarding RNG, nothing can ever fall into place accurately in sample data which is why when a game is released, certain math and bugs have to be solved after they are discovered during play testing instead. But you should already know this.
Try to give this guy his “simulation” with hand written math and experimentation while recording how many kills it took to obtain each drop for 10,000 drops and tell me if the computer code here made “life harder”.
OK, 10000 samples using fingers.
Its second version with average values is good. Just pointed out a way to get estimates faster because the first version wasn’t very demonstrative.
Yes, and korean MMO are also using preudorandom algorithms, but those algorithms tend to be much more wonky than C++ ones. Thus none of our results may be accurate.
OK, this wasn’t a simulation.
Didn’t someone mention that he got 2 monster gems pretty much back to back at bees in the same channel? That should be enough to make this theory false?
Also I’ve gotten 2 same rare recipe within like 10 kills in the same channel as well.
If it’s gems from two different monsters it doesn’t. Honeybean Gem & Rabee Gem.
A friend of mine also told me her friend got 2 wizard bracelets from the same group of shardstatues.
I got 2 same monster gems within 500 kills 1 dropped at around 350 kills, and the other at around just below 400 like 397 or so.
This also happened right after the maintenance, which according to this post the kill count had to be reset. I was alone in the channel as there were not that many people online at 4am.
If DPK is the sole system of item drops, the monster gem supposed to drop at a rate of 350 kills instead of nothing till 350 then 1 more at just below 400.
Possibilities are:
- Drop system is completely RNG
- Drop system is based on RNG, and there is DPK drop to enhance rare item gathering.
What is not possible?
Game revolves in DPK! This is just a false statement.
Which monster gem?
20/char
Swell body? double pay? which class your friend is?
Of same monster yes, it would most likely apply something else here.
Hanaming on channel 13 of Klaipeda starting point and no one else was on the map until I got my black dye after that I don’t know if anyone appeared or not. Made a new char just for fun and I wanted that black dye.
Besides, my other characters never got its gem while getting black dye.
This alone pretty much makes me think its based on RNG
I know what you mean but I’m pretty sure they’re different shardstatues. I can check with my friend later.
We were discussing this DPK theory that’s why she brought this up so I assume it means they are different shardstatues but just happened to be in the same group of shardstatues. (Which means super short amount of kills in between and same channel)
Yes, I would personaly love to test it myself. Sadly there is not enough time for it on the morning anymore.
Beginning = drop
5 minutes of farming, end = double drop with swell body -> not that a different result was expected
Video recorded as a visual proof for those who dont want to test themself.
There was a swordie for a short time, i expected her to do about 8 kills, thats why my first swell body is a mob group early.
Well, that is pretty much a slam dunk for the DPK thing being real…and incredible incentive to make a thaumaturge XD.
If DPK was the case, how about using Reincarnate?
Unrefutable proof. Nice job :3