Honestly drops seem to predictable to drop on an RNG system. Someone on reddit said that each DPK item in CBT was set with a DPK Min and Max which would explain some of the randomness of results.
There could also be an RNG system along with DPK. With gems as my example there could be a 1/10,00DPK and then a .001%(1/100,000) for it to drop. Ofc thats pure theory with 0 basis but a possibility non the least.
Anyways from the data I’ve seen in the other thread(50k kills) the drops are too consistent for RNG to be more likely. If it was RNG then i’d expect results more similar to it dropping on 2k/10k/20k/35k/40k/70k/73k/99k would be more inline with RNG. But most people said that the rods/maces dropped at around 200kills every time in a particular order and gems around 10k kills. They’re just isnt enough variance to assume a pure RNG system.
Now there is also people who claim to have had multiple DPK items drop nearly right after each other(or atleast far too close to be DPK) or getting none after way too many kills. In the above scenarios its possible that something happened to affect the result although i strongly feel DPK is a real thing and we’re better off trying to work out the logistics rather then arguing over whether it exists or not.