Well I tried to read most things on this thread, I’m not sure why I haven’t posted in here tho, I would like to make some comments for players that were more reasonable during their arguments so I’ll be tagging and commenting with you guys, hope it’s okay to tag x3 (I’m a bit noob in the forums So I don’t know how to link all the #posts that I find interesting to pin ;w;)
First I was always intrigued with the DPK/RNG thing, @Bramia idea was the closest to what I could suppose too in my early messy reflections at reddit, a misture of RNG to determine DPK cycles on a long way. Didn’t got any specific replies back in the day tho
Then I started to get confused how the game would work with skills like Clairvoyance, Change, Jolly Roger pillage, Reincarnate, Future Kabba2 Clone etc. Note that I understand that when it’s DPK doesn’t matter the spawn, but the kill itself, still those skills would interfere someway in the drops, some are clear effects some are not. Tested some myself and heard other, seems that it’s still not possible to be sure 100% about… anything? .-.
@Takemi was really polite all the way with strong evidences about infrorocker DPK cycle, not sure if all monsters follow up this cycle since I see most tests on Infros and Deadborns, but at least for those DPK seems consistent. @DiMeowgio was really polite as well sharing a lot of nice information! For most evidences Orbs and gems seems to be tied to some cycle, just wondering if it’s a pure thing or a mix of both DPK/RNG. For “?%” Tosbase drops, DPK seems a reasonable explanation, but is there a RNG variance to determine how much kills would take or you guys believe it’s a fixed value? I see that 10k for gem seems fixed.
@Awoooo made some really interesting points about both programming matters and social behavior that could influence in our perception to game drop rate. Which goes close to my actual perception, we humans need those patterns as we need oxygen! Even doctors look for patterns to make diagnosis, it’s kinda of our way or learning! RNGesus loves to troll people tho x3
I would like to thanks everybody who shared their info with all the community, it’s great to see some good discussion and people hard work!
In the end this post was more for thanking than adding useful info… sorry for that .( >.<’)/
Personally I wish there was personal DPK track or pure RNG for the drops, but it seems that we’re still gathering information and who knows when IMC would just spin the tables and change all the mechanics for drops ;w;