Tree of Savior Forum

Drop System Reworked - Fully Implemented

channel based as far i know i only farmed 4 h on a single channel and was switcthing after and before.

had few friend who are farming on the other chl told me the number when it drops is still funny ranging from 20 to 800 per drop there have been 1.1k plus kills so. .
i am not extactly sure . but we can assume for now there is a max count. on each channel and its different

Interesting info and It’s strange that this kind of info is not included in the patch notes…maybe…devs’d like to avoid rage from players who already farmed these dpk items

knowing imc. itos is second test server.

the tl team and dev team esp when releasing patch notes is never clear nor 100% on point . thier patch notes is as good as google translate from ktos

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Tried to farm some mats for the 315 orange staff today and I must say it was quite bad, around 300 kills for nothing…

So this is why there are so many battle bracelets on the market?

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it the start of everything ULTRA MARKET DEFLATION , because of supply and demand chain issue.

since mats are relatively “easier in a way to rng now”

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most of those battle bracelts are from one person so im assuming he’s a bot

It’s pretty telling that normal drops got somehow increased as well, some mobs are almost 100% dropping some junk item.

Anyone knows if Battle Bracelet is dropping on Hunting Ground?We got Galoks there

Better buy sissel recipes now before the price for the recipes will skyrocket.
If its realy dpk with rng now they are much easier to farm now…

Easiest way to verify it is farming any mob that drops 315 orange weapon mats, DPK was always 550-600. Yellow leafnut for example, Nabu, or any other. I’d try it today but I’m way too sleepy and going to bed in a couple of minutes.

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Look at the post on top. I am pretty sure it’s Self-Explained.

Sure, but I like to check things on my own, to be certainly Sure. You should do the same, everyone, Indeed.

Thanks for this info, I will it since I am sleepless tonight.

been doing it for caro and zeffi both are working as intending so… lulz.

As an orange mat farmer, I can confirm that either old DPK values are changed or removed.

I’ve gotten my leafnut tails as low as 50 kills and as high as 900.

The main point I’d like to highlight with regarding to orange materials that This is not necessarily better

Yes you can have surges of luck with getting your material sub-100 kills. However you are equally as likely of getting your mat in the thousand range.

For thaum builds, this means that you have to swell every single link you have to do.

On average my mat farming speed was slightly faster, but due to the inconsistencies, it’s quite hard to plan mat farming sessions.

The only good thing so far is that no one can come and steal your DPK

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dats correct. but theres a cap to that. So far i have yet heard of any one farming pass 1200 range. For my server.

As now it is extremely flexible in a way that you can just farm X amount of time and you might get it or not. if you can’t just forget about it and do it the next time. instead of racing for dpk in a way. so…

Whenever there is changes there are two sides.
This is more flexible for players in a way.

No doubt it’s not necessary better.

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Yeh I’m running a new alt and I drop tons of gears in low level maps, like x7 vubbe bracelet on 10 vubbes o_O.

Me, and some other players, are sceptical of this. Items are dropping over the DPK limit that would otherwise exist if what you said was true. The only option I’m seeing is a hybrid one, where a few items exist with “Scaling DPK” and the others are RNG. Too many items are dropping to inconsistently for this to be the only method. More information is needed though to be conclusive.

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Came very close today. Was at 1134 and almost lost my sht.

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We won’t know until a fix test is run out for all selected items.

As for DPK only mats.
I am pretty certain from players who are farming ( those 315 mats).

I have collated a huge pool of information before i write out that.

As for the hybird of RNG.
Silver and Gold mobs drop RNG mat. Which is 100% certain. Previously DPK mats are not included to the pool So… :rolling_eyes:

If there is 2 drop function now SIlver/Gold clover buffed mobs should drop RNG DPK mat.

I am doubt in IMC is that smart to implement those type of function anyway and most likely this is a copy paste code from KTOS. Which exist as the same function. (according to their community tester).

The only test that can prove thats its pure rng is when silver mobs in this case drop those dpk mats

basically in short the drop system are seperated into thee category.

rng purely, dpk and % scaling dpk. whichever the case we will need a even larger pool of data to confrim. we dont even know if the scaling % rng dpk works if you leave the.channel or it resets rng are always hard to test…