since you mentioned this it is your responsibility for posting your source. You have to back up your claims, not everyone else have to look it up.
Here sign of it from old patch notes.
First time i’ve heard about DPK is the disscusion about “Double Pay Earn” long time ago, one of the reasons why ppl argue why this skill sucks was DPK, there is many other reasons also.
There are alot of questions:
- thats is fan site.
- post date: October 1, 2014
- rough/unreliable translation of some patch notes of pre-CBT stage of game with lots of assumptions (translator not sure what DPK is as well)
How would Oracle’s Clairvoyance, Reset and Change’s jackpot attribute work with DPK system (as you assume it to be)?
Also Double Pay Earn works perfectly fine and is not affected by any possible “DPK”. People say it sucks because they assumed it increases drop chance when it doubles drop amount. Thaumaturge’s Swell Body works same way (and doesnt stack with Double Pay Earn).
Main reaso why Double Pay Earn sucks a lot is the limit of hits what making it useful only vs GOLD mobs or bosses, but vs bosses it’s extremely hard to make lasthit.
You still can’t understand that DPK affect only particular items, NOT ALL ITEMS. Sound effect = DPK, no sound effect = regular RNG.
There is nothing odd about this system and skills that you mentioned.
Here the guy talking about DPK too:
sound effect = equipment or recipe. Prove me wrong.
P.S. Vubbe fighter blood doesnt make sound when it drops.[quote=“keetsoone, post:20, topic:212605”]
Here another guy talking about DPK
[/quote]
Judging from his description of Swell Body and Double pay earn that guy just blurts things he has no idea about. Because both those skills affect amount of equips dropped (swell body on silver/golden monster = lootxplosion).
Only assumptions.
And what we get? Equipment and Recipe = DPK drops.
Here another guy talking about DPK
Because this guy is wrong about this partucular item, i personaly killed 500+ vubbe fighters, had two bloods in 10 kills once and can confirm that Vubbe Fighet Blood non DPK drop, but Vubbe Morning Star is DPK drop, i’ve got it at ~420 kill.
There is nothing that proves that DPK exists aside that very old patchnote and even then we dont know what they meant by DPK there.
which means/proves nothing except low drop rate of said equipment.
On my archer i had to kill about 200-300 chupacabras to get their necklace. My mage got 3 of them just by doing quests. They make sound when they drop (because they are equipment) not because they are DPK.
We go in circles. There is nothing that proves that such system exists nor that it doesnt.
There is no proves that DPK isn’t exist either. You may believe what you want, i farm a lot and can say from my point of view as well as form info that i’ve read in past that DPK is real.
As i said i don’t know how exactly this system work, and seesm it’s just increase drop rate and purpose of this system is to protect player from killing more mobs than needed. That mean you sill can get it with first kill if you lucky enough.
which makes that system pointless, because then its easier to just adjust item’s drop rate. And some items are meant to be rare. Imo spoonfeeding players with guaranteed drops based on amount of kills in a grinding game is … stupid.
Just saying database & performance wise this would probably be a horrible thing to add to such a game.
@keetsoone @tzxazrael Doesn’t work like that and there’s no DPK.
But you can calculate the tries you need to reach 99.9% chance of having something dropped at least once by calculating how many times it would be possible to fail before getting at least one success.
only of you know exact drop chance.
i doubt the drop chance goes under 0.1%
say that to damn Tanu and their Tanu Flowers…
For example, RO had 1/10000 (0.01%) minimum, but due to how their RNG worked actual chance was 2/10001 (because it could roll 0). It is possible that this game works similarly.
@GadenRhoss i’m not sure why you included me in it? i mean basically, i’m saying the same thing you did. with a probability of 0.1% you should expect to receive one drop, on average, every 1000 kills. however, this “average” is only going to be accurate when you start to accumulate billions of trials, just because of the random nature. this literally -is- calculating out the expected change of having it drop “at least once”.
however, “expected chance” is not a guarantee. it is, like all aspects of probability, simply an estimation. it is actually possible to fail an unlimited number of times in this attempt, because there is no cumulative improvement of the chance of success (that is, there is no DPK system).
this is false logic. lack of evidence proving something does not exist is not evidence of its existence.
religions claim god exists. they have no tangible proof.
atheists claim god does not exist. they also have no tangible proof.
but the -lack- of evidence does not prove either side correct.
