Because this guy is wrong about this partucular item, i personaly killed 500+ vubbe fighters, had two bloods in 10 kills once and can confirm that Vubbe Fighet Blood non DPK drop, but Vubbe Morning Star is DPK drop, i’ve got it at ~420 kill.
There is nothing that proves that DPK exists aside that very old patchnote and even then we dont know what they meant by DPK there.
which means/proves nothing except low drop rate of said equipment.
On my archer i had to kill about 200-300 chupacabras to get their necklace. My mage got 3 of them just by doing quests. They make sound when they drop (because they are equipment) not because they are DPK.
We go in circles. There is nothing that proves that such system exists nor that it doesnt.
There is no proves that DPK isn’t exist either. You may believe what you want, i farm a lot and can say from my point of view as well as form info that i’ve read in past that DPK is real.
As i said i don’t know how exactly this system work, and seesm it’s just increase drop rate and purpose of this system is to protect player from killing more mobs than needed. That mean you sill can get it with first kill if you lucky enough.
which makes that system pointless, because then its easier to just adjust item’s drop rate. And some items are meant to be rare. Imo spoonfeeding players with guaranteed drops based on amount of kills in a grinding game is … stupid.
Just saying database & performance wise this would probably be a horrible thing to add to such a game.
@keetsoone @tzxazrael Doesn’t work like that and there’s no DPK.
But you can calculate the tries you need to reach 99.9% chance of having something dropped at least once by calculating how many times it would be possible to fail before getting at least one success.
only of you know exact drop chance.
i doubt the drop chance goes under 0.1%
say that to damn Tanu and their Tanu Flowers…
For example, RO had 1/10000 (0.01%) minimum, but due to how their RNG worked actual chance was 2/10001 (because it could roll 0). It is possible that this game works similarly.
@GadenRhoss i’m not sure why you included me in it? i mean basically, i’m saying the same thing you did. with a probability of 0.1% you should expect to receive one drop, on average, every 1000 kills. however, this “average” is only going to be accurate when you start to accumulate billions of trials, just because of the random nature. this literally -is- calculating out the expected change of having it drop “at least once”.
however, “expected chance” is not a guarantee. it is, like all aspects of probability, simply an estimation. it is actually possible to fail an unlimited number of times in this attempt, because there is no cumulative improvement of the chance of success (that is, there is no DPK system).
this is false logic. lack of evidence proving something does not exist is not evidence of its existence.
religions claim god exists. they have no tangible proof.
atheists claim god does not exist. they also have no tangible proof.
but the -lack- of evidence does not prove either side correct.
DPK is a pretty mysterious thing. DPK was mentioned in patch notes at the very early stages of ToS. But when mob drops were also listed in the client, there was a value for DPK. It wasn’t some made up term, but a term that was in the client under a section called “DPK”. After some testing we came to conclusion it was drops per kill. Sadly I can not show this since I can no longer find it in the client (I believe they removed it or made it more difficult to find the drop list?).
Either way, the easiest way to determine if an item is affected by DPK is to go to:
And look for an item that has a “?%” value.
Most of the time it tends to be a DPK item.
Vubbe Fighter Blood has always been listed as ?%:
But people have gotten it in 10 kill or 100+ kills. That is because DPK seems to be a counter from all mobs, so if you’ve gotten a high DPK value from killing many mobs and then kill a few vubbe fighters, you can drop a blood.
There is still so much we don’t know, like what is the count for each mob? does it stick with you on certain events? how does it reset? does it reset it all? is dpk affected by drop rates/gm’s manually setting it per map? etc etc.
Double Pay earn just doubles the drops from the mob, so if your DPK value was high enough and the next mob was going to drop you some blood for example, it’d drop 2. We don’t know how or if it effects DPK.
none of this is real evidence toward the current existence of such a system.
if the DPK stats were removed from the game, perhaps the system was removed entirely.
then again, perhaps they just decided that it was a terrible idea to keep the loot tables client side. i mean, if it’s kept client side, what’s to stop people from just editing the tables to make whatever they want drop? oh look, 20 Vubbe Fighter Blood from this hanaming…
either way, not knowing the drop% doesn’t mean that there is a DPK system.
it could just be it’s a terribly low drop rate, and not enough kills of that mob have been made to determine an actual drop rate.
Vubbe Fighters are a perfect example. there are merely 3 of them (times however many channels), and have a incredibly slow respawn rate (10-20mins?).
If everyone reported all their kills of every Vubbe fighter to the tosbase data collection team, it might be enough to make a determination, but i don’t even see a way to report such a thing.
the only real way to know would be to have the devs stop in and explain it for us. which is extremely unlikely.
It wasn’t removed, just the general drop list information is no longer accessible the same way. As far as I know, it’s still the same.
And it’s not just client sided, the information is, but just like EXP/Drop/etc, its set by the server, and can be modified by GM commands.
Vubbe fighter blood is non DPK drop, i mention this in my posts before.
Another evidence about DPK existence:
I’m playing with my GF(full support priest), i’m geting 90%+ lasthits, and almost all equipment/recipe drops is mine, she always moaning that i get every drop, while materials/consumables is shared equal between us.
yes, like i said; it would be foolish, and just ASKING for hackers to exploit it, if monster drops were determined on the client side… although, potentially i could see it being a deliberate choice for testing purposes during beta stages.
how does that prove anything?
depending on the loot distribution system of the party, drops will shared differently.
additionally, different types of drops (eg, mats vs gear) may follow the same drop-distribution system in different ways.
none of this proves anything for or against a DPK system. you’re simply taking the evidence and fitting it to the conclusion you want to prove, rather than letting the evidence direct you to a conclusion.
After countless mobs kills(always together with my GF in party)
90% lasthits is mine
90% of equpment/recipe is mine
50% of matreials/consumables is mine
Doesn’t prove anything? Okay
You may belive in anything, i’m not trying to convince you or anyone else here about DPK existence, i just sharning my own experience and info that you can find in internet about TOS.
i believe what the evidence supports.
if i kill half a billion of a specific mob, and i say i got 90% of the drops… it could still be any number.
9 out of 10 drops
90 out of 100 drops
90 billion out of 100 billion drops.
i’ll be more specific:
if you get 90% of the kills, and 90% of the equipment goes to you…
it WOULD prove that gear falls to the person who scored the last hit, whereas consumables tend to fall evenly.
however, gear drops being tagged to the person who makes the kill proves nothing about a DPK system. it says nothing about how -frequently- the gear drops, only that the gear goes to the person who scored last-hit whenever it -does- drop.
now… if we had the stats from some of these record holders, who have killed 30k, 50k, even 100k of various types of mobs… THAT we could use to check on a DPK system. if over those 10’s of thousands of drops, certain items dropped exactly every-so-many kills, then it would be clear there is a DPK system of some sort. but if an item drops all through a range of numbers, it’s more likely just random odds.
everything i’ve seen so far indicates random odds. one drop here, one there, then suddenly several in quick succession, then nothing for a long time… etc.
one final point…
even if there IS a DPK system running in TOS (and i don’t believe there is), it’s basically irrelevant to us until and unless we fully understand how it works.
suppose it takes 350 kills for something to drop… is that server wide? one channel only (but all zones)? one zone only (but all channels)… one zone on one channel… within a certain spawn group/certain section of the zone… or personal kills only?
tell you what:
go farm up 5 Vubbe Fighter Blood. (yes this will take forever)
take a screenshot of Vubbe Fighter on your monster journal each time you get one, showing the “detailed info” card, so we can see the total kills after each drop.
if the 2nd, 3rd, 4th, 5th drop each happen in even increments, then i’ll believe that there is a DPK system operating.
any other result, and it probably is random.
Your numbers give evidence only for one thing: party loot distribution system is crap.
there is a short story:
- I present you new true RNG system!
- well, lets test it.
- 9, 9, 9, 9, 9…
- is that even random?
- with true random you can never be sure!
And even then it wouldnt be an evidence to DPK because with large numbers amount of drops to amount of kills ratio will only show approximate drop rate of said item.
