I’m not good at English, I’m going to use Google translator myself, the intention is to at least understand the problem.
ToS game since the closed, I have always enjoyed the game in every way, but of all the problems since the launch, the worst of all is the drop of items.
Any worthwhile MMORPG uses the INDIVIDUAL counting method, which ensures that at some point the item will drop. But IMC wanted to “innovate”, created the DPK.
The promise seemed interesting, since the traditional formula of 1 to 100% chance of drop seemed to thing of the same past, but, fell from a cliff in the middle of the development of this new method, which was to put the rule shared with ALL!
I will not mention the problems of the first version, you all know.
Dai came the “new” DPK, promising to improve things … Sweet illusion!
Once again the promise was good, even better than the first, it seemed political trying to re-election! But the worst of all mistakes, he continued! The count is still shared with ALL !!! Really? Do not they learn? Laziness to do something decent? Or even incompetence?
Because it makes no sense to create a drop system that is based on sharing! Even though you now have a “chance” to fall during the count, it is still a system that will benefit some more than others!
I would love a response from the staff, the support, the pope … From anyone connected to BMI on this issue: Why not make a decent drop system? Even if it is the traditional one, it will be better than the current DPK! Because this is by far the worst idea you had for a game that has everything to be great in every way.
Note: It is massively reach the end game, spend more than two hours on a map trying to drop an item that is craft (and should have a larger drop) and DO NOT FALL ANYTHING! Or, it goes that the beloved system DPK gave the item to another player and reset my count.