Oh I just meant to ask if you still had players to filter into the lists, and it does sound like you do
I was suspended, but I didn’t receive the compensation. Is it normal?
Thanks, i’ll go farm with my friends. We dont bug and dont recieve the compensation
All my “exploited” items is only on one character, i have not traded or put anything on amrket, i did put some in my characters storage though, should i take them back tot my character?
I did already send a ticket to support with screenshot, but they did nothing to solve my issue 
I’m hearing from friends that the DPK in the 320 HG is bugged again. They went there for a couple of minutes, got 7 cubes, and left because they didn’t want to get banned again.
Meanwhile my account is still banned even though I sold 90% of the things I got from cubes to the vendor. Come on IMC.
Selling things to the vendor is worse then selling it to players.
When you sell it to players no new money is actually generated + with market tax money is actually removed.
Money is being deflated and people are getting what they want. No big deal as long as people can check their ego’s.
When you sell to the vendor the vendor generates money out of thin air.
This helps cause inflation.
It’s why if the DPK gets bugged exploiting Gold Bars might as well be a perma ban for the damage it can cause.
Youre not entirely wrong, but think about it, sell 10 battle bracelets on market, or sell 20 gold bars at npc, your personal profit its way way higher if you use the market.
20 goldbars in comparison would just give you 1mil silver.
If you did alitle research during the day, youd notice what maps got more populated.
And let me tell you, farming gold bars werent as popular as farming monster gems/battle bracelets or farming HG.
That’s money circulating within the playerbase.
It’s not new money generated
It’s why a lot of games (tos included to a lesser extent) have things like materials/generic crafting drops from mobs be almost worthless now a-days to sell at npc’s so that a bot can’t really generate new currency. They can only trade for money that already exists in the game.
Outside of people feeling envious it doesn’t really do anything.
Battle bracelet is indeed an item you need to craft highly demanded items.
From all players that together holds billions of silver, and seeing how many “farm gold bars or other valuable items to sell to npc” the npc gain from that day is but a marigin, we could also compae with afk farming necros that generates millions every single day.
Im not claimnig its ok to make use of glitched drop rate for personal gains, but its not as bad as you try to make it seem.
By all means i think its far worse to collect super rare items to sell on market, instead of farming items to sell to npc.
I suppose we’re at an impasse.
It makes no difference to me whether they do so or not. If anything it drops prices of that particular item.
If you generate actual silver, especially if more than one person does so, that inflates prices overtime of everything.
This increases the barrier of entry to do anything on the marketplace.
Part of the problem with RMT is how its inflated the money people have which then means regular players need to make more money to buy the same things.
Extra BB’s however doesn’t create that problem. An individual profit but the general playerbase doesn’t feel any negative repercussions. People just feel upset because of their ego not liking that someone gained individual profit in a manner they could not which is not fair to them but doesn’t actually cause any problems with in-game interactions.
You’re concerned with individual profit. “Traded BB’s makes more money than some gold bars”. I don’t care about that and instead care about inflation. A great deal of the tos playerbase has more income than me, I don’t have time to care about them doing so at this point. So long as prices of things don’t increase I’m not harmed at all. I have no stock in other people making money off other players on the marketplace, regardless of where those items came from. It doesn’t increase prices.
Mind you the game allows for both to begin with. Silver chests from the exchange shop and simply selling Costumes/TP/Abrasives from cash shop items. Silver Chests bother me more than people profitting off of costumes.
Why not ask imc to make all items at 100% drop rate then?
Individual profit? I dont think people tried to farm as much hg/battle/wiz bracelets as possible for charity.
I can’t even answer your strawman. I don’t know where you’re going with it or how my post leads to you posing that question.
On topic with the DPK glitch, im extremely positive people made use of this DPK glitch for personal gains, hence the cries for BB/HG issue, if this wasnt the issue at all, perhaps people would react about this bug in a whole other manner,
Klaipeda had 70+ people farming HG during the DPK glitch day, Buuut
It sounds more to me that you half approved by this DPK glitch as this glitch makes items much more accessable(inlfation of items) to all players by lower prices. hence i said “why not ask IMC to make all items 100% drop rate.” Which the glitch almost was.
That’s easy to answer then.
Part of the enjoyment of a game like this is progression.
If progression takes too long it’s unattractive as you feel like you’re wasting your leisure time and if you complete it too quickly you’re left without things to do given the games general lack of side content/attractions.
When I reach 315 on a character I no longer feel a need to level it further. The extra 15 levels of progression isn’t significant unless you gain Solmiki gear which requires lvl 330.
So my interest in leveling content wanes. However item progression is still there, and item progression is a much bigger part of the game then leveling, between gems, enhancements, transcendence and alchemist boosts for weapons, armor and accessories. That’s a lot of things to progress in.
The affected DPK does cause an inflation of items but this was short-lived. Akin to adding a glass of water to a lake in its overall significance between the carrot-stick relationship. Partially because DPK of many items are already excessively high and threaten that “wasting leisure time” level. 100% drops all the time is more like a flood. It won’t take long before evacuation is the common response. But the reason for leaving is that 100% Drops would mean being able to actually complete all the progression in a week in a game that doesn’t have anything but that going for it (and I assume they’ll eventually remedy this drought of content).
The DPK bug we suffered doesn’t even remotely do that. It simply did not last long enough to have a negative effect on the overall feeling of progression. I certainly do half approve of it, as I mentioned to Yuri in a post a day or two ago.
“The DPK bug is too much, but the regular DPK of items is also high too much and should be lowered”.
Or to really sum this up:
All things in moderation.
Like I said in the other thread, all the smart/logical abusers (comeon, it’s obvious IMC) would hoard all the BB, 315 mats, etc. and wait for prices to soar high after the bug is fixed.
IMC literally just shot themselves in the foot by compensating the above group of people.
All the innocent ones (apparently that’s what IMC calls abusers) would sell their items straight away for cheap prices during the DPK bug and not get any compensation.
Well whatver if you firmly believe that generating silver through selling valuable to npc’s instead of collecting super rares for “indivudual profit” is worse (within a short span of time) ok, go for it i guess?
Not like afk farmers already makes even more silver in that span of time anyway ¯_(ツ)_/¯
Worse for who.
AFK farmers create the exact same problem. They generate more silver that then goes into the community and inflates the prices of things meaning players now require more funds to match the price of items adjusted upwards by unnaturally generated income. That delays their progression further and devalues their time.
Have yet to see any comment about who is left worse off by this situation than they were the week prior. All it has been is people envious that other people they know or don’t know got gear/things they wanted. If a bunch of people threw 1 billion silver into the game however you’d definitely be worse when you now have to pay more for everything.
@STAFF_Yuri can you talk to devs about made DPK personal?? is so frustating for players be farming a DPK item then came another player and steal your DPOK, is the worst drop system of any mmorpg
I’ve come up with a topic talking about it. All the staff was checked, but they ignored it completely.
Yuri is seeing his mark, but he will ignore you anyway.
They should listen to the community, is it possible that they do not notice that this ridiculous DPK system is a disgrace ???
Link of my topic: DPK System: The worst choice a company can make
This topic was automatically closed after 60 days. New replies are no longer allowed.
