Tree of Savior Forum

Dpk more difficult than before?

It doesn’t count personal; it counts per person on a channel. For an example. Lets say I kill 700 Charrog’s but I leave the channel, someone else is in the channel not in my party will then continue the DPK.

Think of Cancerill. If no one is in the map, the spawn timer does not begin. But so long as someone is on the map, no matter who, it will begin the spawn count-down.

Why? They are not opposites, they describe our old bad designed DPK system. Which consists on hating ppl that are farming the same thing as you.

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Would be easy to set everything RNG, at least for now, until they decide what implement.

No, they should just – I don’t know – take a few days to fix the patch they broke in the first place.

I know right. It’s almost like I’ve been saying that for months. ¯_(ツ)_/¯

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here, you forgot this \

Problem is as soon as they make a map with high density mobs for lower levels a fucken necrofarmer camps his fat lardy ass on the spot for years.

I seriously dunno if I am playing on a test server right now. They said the drop change was fully implemented RNG/DPK, then they nerfed it to the ground. Then they’ve “fixed” it. Like, decreased the abysmal drop rate by 10% and now all we have is the old DPK system. Maybe even harder than before.

Testing implies they actually intended to do something. I still stick to the “social experiment” thing where the only thing they test is player patience.

@Manager_4 Tell your minions to fix the game please.

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They had a really good thing going for about a week. All of this to me feels the same as the Artolinium drop-rate nerf. They’re just never going to answer on it.

The temporary system they had in place was never supposed to be permanent. As nice as it was, it was brokenly easy to get drops and was not a solution to the drop system. The current one still needs a drop rate increase but the temporary one was too far the other way.

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They have it as a patch right? Since they said will be more appealing to us but its not.

It still required several days of farming. I’m not understanding your point here. If you had a committed party, thaum, corsair, DPS, healers; a team of 5 farmers, in gist, pushing for more drops, then you should be rewarded more drops.

As opposed to what – being gated behind a wall of RNG for 2 practs, which more commonly will require you to level two characters to 317 rather than doing a guild raid and 14-32k kills of a mob depending on whether you have a thaum friend or not.

All while farming purple 315 weapon recipes of RNG to do – wait for it – more RNG – expensive RNG – (rerolling paper cube) to get an opportunity to obtain the recipe needed all whilst using 2 of the 15 needed to craft the recipe you desire.

If that wasn’t enough, we go full circle. 14-32 kills et cetera, et cetera.

That “temporary” patch was very much a solution and a welcome change.

The entire practonium ordeal is already an unwelcome fiasco and their explanation for their reasoning behind such actions is nothing short of stupidity.

I just completely disagree.

It’s already a challenging test in a game that is overly expensive and aggravating in aspects where it shouldn’t be just for the sake of being this way.

In gist, I disagree.

Even with the drop-rates, there was nothing “brokenly easy” about obtaining DPK mats after the patch. Making the weapon is hard enough. It was just unnecessarily hard before. Even with the change in place, it was still a trying and uneventful process.

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Team? No one teams up to farm DPK. People simply roll a pyro>linker>thauma>sage and solo it with 2x drop. On what server do people team up to farm high DPK items?

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The drop system is not at fault for Practonium, that’s a separate issue that should be addressed, separately. The temporary drop system didn’t only affect Orange mats, it affected everything. It was not the solution, items were dropping at absolutely ludicrous numbers. Orange mats were the expection because they are so messed up that they went to a more reasonable level, literally everything else was messed up, that’s not a good system.

[quote=“Queue, post:277, topic:353563, full:true”]
The temporary drop system didn’t only affect Orange mats, it affected everything. [/quote]

If that is the case then sure, they needed to revert the patch and speak with everyone about the situation and their reason why. But otherwise, can you provide some evidence to your statements? Don’t tell me, “just check the shops” or something of the sorts. But an actual statement on it?

With that said, my statement stands. Yes, Practonium is directly involved with the aggravations of crafting an orange weapon because it’s part of crafting an orange weapon. It is not a separate issue; it is part of the problem. The entire process is nothing short of grabbing a cactus.

Practonium is a flawed system.

DPK is a flawed system.

Uh, what?

I farm with my guild. Typically it takes us a week to complete an orange weapon if we go into it as hard as we can between work and whatnot.

Orsha NA. We’re fairly well known for it.

Again, everything rng it’s the solution, put a 0.3% drop rate on orange mats and will be fine

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I think that’s a decent start. I’d say 1% to start and then work our way down from there depending on how it functions. I like RNG over DPK any day.

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It’s been weeks at this point so it’s difficult to have items left but I have some screenshots of my Shade Greave farming:



I managed to get 5 Superior Kovos Greave recipes in about 150-200 kills, the rest of my kills came from previous farming attempts. All but like 5 of those Gem Bracelets recipes dropped within that time frame. I was able to get (arguably) the second best boots in the game from like 1-2ish hours of work.

If you look through this thread you can see us talking about our results (sorry it’s a long read D: ):

I’m not sure what guild you’re in, and maybe I’m just not connecting your forum name to in game, but many of the Orshan guilds were aware of this.

Entirely correct, it’s just that changing the drop rate of Orange mats doesn’t fix the Practonium problem.[quote=“pc.wf, post:278, topic:353563”]
Practonium is a flawed system.

DPK is a flawed system.
[/quote]

I totally agree, I’m fairly outspoken against both Practonium and DPK.

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That’s fairly solid. Thank you for sharing this. I was curious why they removed it but I think because I spent so much time farming DPK during those times that I wasn’t aware this was an issue with all drops. It may be that they cannot find a way to change drops for DPK mats without affecting everything now that I’ve the info in front of me.

Even if it’s a long read, I’ll give it a look. Thanks for sharing.

Leviathan - Atramedes.

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