Tree of Savior Forum

Dpk more difficult than before?

Did you just ask a question to yourself? :confounded:


OT: Anyone in Varena farming Yellow Caros? Sell the [antennas] to me!~

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I did by accident but oh well makes the situation even more funny.

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@STAFF_Yuri’s post should be this week.

Time is relative, especially for IMC.

Anyday now, IMC will surely address this issue.

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recent update

“changed habbits of item drops”

what actually happened -------

before - nothing ever drops with dpk being retarded
2-3 weeks - changed update to test ktos server with personal dpk
now - added another bait and switch “event” but for the 100th time accidentally reverted all prior patches to how it was before

1 step forward 5 steps back, lets just all wait until next update when they address the issue (and by address i mean they make a statement saying they know about it, but dont say or do anything else)

5 months later - just like with the ktos patch, it will get fixed without any notice. but with 15 other things accidentally reverted back

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I want to scream with anger now.

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Still alive! and good thing is while I checking a confirm I received another info could be added up to it! well I do have to give another translations though rrrrrrrr

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Wait a minute… they both don’t have any bones! … wait does squid has any bones?

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If you farm squidwards and spongebobs hard enough, they’ll drop bones :wink:

:open_mouth: they resurrect…?

Its a rare drop every 20k kills

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You just told me that you killedl 20k times one of my childhood friend :frowning: NoooOooooo

i kill 6000+ yellow caro antena for 5 yellow caro antena drop.
That’s a lot more than 1000 mobs per item.
I need 54 for my weapon , I need to kill + 54k to finish my weapon; It’s surreal

1 month to finish my weapon !!! :sob:

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This dpk RNG drop rate will give IMC the excuse to hold more events with those cubes with rare mats inside. The more Alts to run those brainless dungeons, the higher your chances to obtain the material without having to actually farm farm, just farm cubes.

Which leads IMC to hold another new level up or accounts bonus event for folks to create more Alts for cube farming.

Is this their player retention strategy?

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My only hope now is for IMC to make item drop rates RNG only and not DPK or DPK RNG. By RNG I mean really, % because the way I see it percentage RNG drop rate is much more convenient and rewarding than a scaling / RNG DPK that will just make us into mindless zombies playing hours and hours for a single drop to appear, not to mention the competition of other players grinding the same item. But Hey! WE ALL GET IMC’D :joy:

Oh no RNG drop rate, but I farm hard for mats, That will make prices go down, I don’t want to sell it “cheap”. Seriously, % drop will benefit the majority of the playerbase, only those greedy merchants of the game will cry about this. But oh well, It’s just my opinion anyways :joy:

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That squid has but it only drops from cubes with a 0.1% drop rate.

Oh and you need 54 of those bones along with 2 Practoniums.

Having 16020 kills for 45 tails means an average of 356 mobs killed per 1 drop, so even assuming you always doubled the drop with swell body (and it’s safe to assume you didn’t double every single one, right?) it still means 1 tail every 712 monsters killed, I see nothing wrong there, the OLD dpk number was somewhere around 450-650 monsters killed for one, so assuming it isn’t changed (even tho I think it is) you’re just slightly above the average, nothing wrong there related to the dpk system per se imho.

Also, take into consideration while reading above that I assumed you successfully swelled every single drop, and with the current system being so unpredictable it’s a very hard thing to do compared to the old one, so if we tweak the numbers a bit and presume you doubled only half of them the average goes even lower than the previous old dpk value.

I’m currently farming the same monsters for my second orange weapon (I finished my Astra Bow months ago) and i’ve noticed that even if sometimes I get one at 800+ monsters killed, sometimes I get one as low as 100 monsters killed, it still averages 450 in my book, so: yeah, farming orange materials is a huge pain in the ass, but it’s nothing out of this world if you consider that before the balance patch, most of these weapons were better than Solmiki’s and they don’t require you a 5man setup running every day for X weeks/months (and even post patch, they still remain insanely good).

To all the guys here complaining (not talking to you obviously) I can only say you should get to it IF you really want it, or stop complaining, you really are not cut for things such as these and you shouldn’t even pretend to be.
If you don’t like games were heavy grinding is involved, clearly ToS has never been the game for you! Sorry if this may sound rude (it surely does) but this games has always been like this, farm/grind heavy, and even tho I myself still complain sometimes about it, you need to accept that’s the nature of this game and if it’s not to your liking or if it’s not fit to your gaming schedule, then you need to accept this and move one, you can’t ask to change the game entirely to fit your tastes.

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MMO no longer have the luxury to be hardcore.
Because there are a lot games and the funniest one take a big community.
What means “funniest”?
Funniest is a no stress game: I log in, I farm, I drop what I farmed in few hours, and log out for a day.
No sense to spend an entire day/hours for nothing.
This game should be:

  • I want to do the Orange Weapon, I have to farm (for example) 100 materials
  • log in
  • drop 10 materials in X time
  • log out
  • log in the day after
  • drop another 10 materials
  • log out

Now the game is:

  • I have to farm 100 materials
  • log in
  • farm an entire afternoon for 1 or 2 materials
  • log out
  • unistall the game

This is my point of view…

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Its the best weapon in the game (not taking Solmiki in consideration). While you farm you get money to buy more mats from market as well.
(For example, 3 runs dg 170 with thauma, gets you a granted 315 weapon material in much less time, every day, think about it)