Tree of Savior Forum

DPK is indeed worse than before

I have no “him” parts, but that’s not the problem. I did not test “how long it will drop” (what does that mean anyway?), I did test if the “fully implemented DPK system” was better, with two sessions of uninterrupted farming in the same map and channel.
I never left the map, I often checked if someone entered my channel and I kept killing mobs until I was hundreds above DPK value.

If you want to dispute that, provide some data instead of ad hominem attacks.

The idea of divorcing labor from reward for an item is a core tenant of socialism They essentially don’t care how much work you put into getting said item, and instead determine its value for you. They in this instance would be IMC.

IMC wants the overall saturation to be greater for an item, so they modify a DKP value, which doesn’t care if you kill 95% of that value or 1%, they just are doing it for the “greater good” and not necessarily who worked harder for the item. The key tenant is that you have no hope of obtaining something if someone doesn’t do the work, it doesn’t have to be you. Where if it was RNG, only your effort would effect your reward, independent of other players.

What the DKP system does is encourage similar behavior to that of citizens in socialist governments. Such as the famine in China. You can farm more potatoes or rice, but you may only get 1/1000 of your effort back, if any at all. So most just let “someone else” do the work, and still tried to benefit from the reward.(they stood in the same food line, even though farmer A did 99% of the labor for a crop, he got the same payout as bum B who did nothing.)

Its the distribution that’s key.

Telling your test wrong is not ad hominem lol.

The problem is that you didnt test it under the assumption of per channel drop, shared kills.

You can test this properly and with greater accuracy if you occupied all channels with you and your friends. Youre just one.

Your test was also one try. If we wanna test result, we have to use the best method and many times. Thats why i said it is wrong.

IMC always change drop system starting with HG update, your test was from a very long time ago. Maybe it was falling before? And now they fixed this? They didnt even said anything with increased DPK. It was implemented before the full implementation.

@Aegrus China was never a socialist state. Socialism is not Communism.

Sarcasm while assuming I was testing “how long it will drop” is.

That’s a moot point. You can’t dispute numbers with this nonsense.

It was not? I did two sessions. Over 2500 kills the first day, over 1200 the 2nd. For an item with DPK value of 950-1050.

If you want to dispute this, provide valid arguments, data and your view of “proper testing”.

Also, like others already told you, you are making assumptions of what the devs said.
Unless you can corroborate your conjectures with actual data, all you are saying is moot.

like i said, ill gain nothing if I do that. If I tested it and it was successful what would i gain? Internet e-peen? you gain information without breaking a sweat? If you really are adamant of using the month-old test where IMC constantly change the system sure why not?

From the Constitution of the People’s Republic of China

“After the founding of the People’s Republic, China gradually achieved its transition from a New-Democratic to a socialist society. The socialist transformation of the private ownership of the means of production has been completed, the system of exploitation of man by man abolished and the socialist system established. The people’s democratic dictatorship led by the working class and based on the alliance of workers and peasants, which is in essence the dictatorship of the proletariat, has been consolidated and developed…”

*Note: This is how you provide a counterpoint

Also, its a digression that I rather address through PMs if possible on semantics of a post thats irrelevant to the current discussion aside from an example of posting a source to back up an argument. I will edit accordingly with credit if wrong on aspects of a post.

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wow, what a troll /20charsssssss

I will quote this for you:

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If we tested it and we were right what would we gain? Internet e-peen? You gain information without breaking a sweat? If you really are adamant in trusting the vague words of the developers that don’t even say what you think they mean, sure why not?

Sorry that was too easy to pass up, I’m normally not this passive aggressive.


Anyhow, the system, even if it works like the developers intend it works, isn’t a good thing for the game at all. Working together towards a goal only one person gets is a bad thing.

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That was a big problem in early MMORPGs. I remember Final Fantasy 11 that was a huge deal, Ragnarok Online with god items, and this also occurred in WoW up to fairly recently. The big difference in these is that players had the option of pursuing this as a team to power up one player to prop up the rest, so both the player and the guild got stronger. This system doesn’t ask you to opt in or out, it’s just there, and it doesn’t benefit a collective of your choice, nor do you get to dictate the terms.

Even in a more recent example, Blade And Soul’s raids (black tower) give a set amount of drops and only one person gets to have x or y drop. Thing is, this is still fine for the other players because they usually get a lot of money out of the bids FOR that item.

Granted silver isn’t as valuable here as gold is in BnS so it wouldn’t work here. You can’t buy practonium etc iirc. Though maybe a loot roll could still work for friends farming together so an item doesn’t get locked to the one person that may not even need it, he can then just pass the roll.

Then so be it? Enjoy the ignorance as you try to mindlessly farm? This precisely the reason why i didnt shared the previous DPK, you guys are so annoyingly entitled. If your test proves me wrong then you gain internet e-peen? If you test it right you gain loots? It is win win for you if you tested it right now and with proper method.

What loots? Stuff doesn’t drop remember :wink:

There’s just as much to gain for you as there is for us. I’m not going to personally test it since I’m way too busy figuring out real tangible stuff like skill/debuff/bonus modifiers that IMC loves to never list ingame. Or why the hell Armor bonuses are affected by mob level instead of always +25%. You know, things like that. I have good faith someone more into grinding than me (be it you or AlleyCat) will test it sooner than later.

the drop cube ■■■■ ruined the game for me i liked how you could kill certain monsters to earn a weapon/armor piece it requires some research to know who drops what.

this rng nonsense paired with dpk is overkill and proves imc doesn’t even know about their own game :smiling_imp:

hell you could report skill bugs and they would instead fix tool tips and miss the bug completely they must be playing a different game or something.

Flagged because there -> Dpk more difficult than before?
is a thread to this topic.

Show your evidences for your scam thesis.

You trying to discuss with the guy that compares Cure with Dethrone…

Anyway, hope IMC doesnt ignore this thread. Doesn’t matter what kind of dumb and fake QnA they make trying to show how “good” this DPK is, we know it sucks when it is at 20k.

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DPK MAFIA FLASHBACKS

DPK MAFIA FLASHBACKS

Isn’t that what the DKP is doing right now? Pretty sure drop chance gets higher and higher every time you kill mobs.

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I like good old fashioned rng. at least with how the new system is I won’t feel paranoid every time i’m farming and someone enters the channel. it’s kind of annoying to not be able to just play the game. having to worry about awkward social interactions with other players sucks.

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PURE RNG>>>>>>>>>>>>Dpk

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