Tree of Savior Forum

DPK is indeed worse than before

Now that we know how DPK works atm feel free to feel paranoid and check every 2 minutes for ppl on other channels.

1 Like

Today I “farmed” a little bit Hunting Ground 170-190-210.
I always loved Hunting Ground, I spent most of the time over there to farm items.
Most of my characters have armor with 2 slot.

In 1 hours I was full of EVERYTHING in HG.
There were a lot of equipment of HG in AH at 10k. Now the worst is at 100k…

And now… CUBE? Is this Tree of Cube?

In market prices have increased a lot. And new player can’t afford it (barely I can afford it and I’m playing since 1 year).

DPK could be ok with 2 conditions:

  • DPK is PERSONAL (not shared)
  • DPK must be few mobs killed (max 100 mobs killed, you know there aren’t many mobs in maps)

We - can’t - kill - thousand - and - thousand - mobs - to - drop - a - single - item - to - create - a - weapon.
Can DEVS understand it? How we have to explain?
Another IMPORTANT question is: do they play at their game?
Probably the answer is no, and this is a mistake because they don’t realize how stressful is this game…
Do they know that we aren’t satisfied?
Do they know that we’re tired?
What they think about our reports?

5 Likes

I’d rather have old DPK back than this. At least then I knew I wasn’t wasting my time.

1 Like

Maybe they deliberately set 20k dpk to try not devalue the purple practonium equipment too much. Practonium system really fuxked things up.

1 Like

The cheapest way for budget players who don’t have time to grind DPK items / HG cubes is to use your Practonium on a purple 315 weapon and upgrade/trans it with whatever silver and shards you can earn. Purple 315 prac weapons have the same attack as the new purple HG 315 cube weapons, so it’s a decent substitute and the mats are nowhere near as bad as the DPK items

After spending a few hours farming lower level HG (170 and 120) gear it’s plain as day how much more difficult it is than before.
Pre-patch i would get 2-3 drops an hour. Post patch hours can pass without drops. In addition, when you factor in the RNG nature of the HG cubes your odds of getting the drop(s) you want decrease further, not to mention the chances of getting the amount of slots you want as well. The fact that someone on another channel can get an item drop before you regardless of the effort they put in, resetting the dpk counter without your knowledge, is infuriating.

This change has really sullied an otherwise really good update. Mobs are more challenging to fight and combat feels more enjoyable but it isn’t very rewarding at all. The tedious nature of this “Top-down” system is very disconcerting and I do believe “tedious” ,too long, slow, or dull; tiresome or monotonous, is the most appropriate word. Farming for rare materials/gear should be difficult but rewarding, not tedious and stressful. If something drops and you feel relief instead of joy…there’s a problem.

Not every material, weapon or piece of amour has to drop within seconds, that’s unreasonable and unrewarding. I’m not asking for that and I really doubt that anyone else wants that either, but I am almost certain that no one wants to have to compete with other players that they can’t see or interact with for an item that we need tens of or gear that is required to be effective in core gameplay, especially if it takes an hour(s) to get a single drop without competition. I’m also sure that with the current system many players rather farm solo since drops aren’t shared among party members even though with a party mobs die faster, they provide much wanted company for long grinds and provide exp bonuses (this is gone now). It’s almost funny, considering Tree of Savior is a “massively multiplayer” online rpg. Seeing another player enter you channel or even the same map as you while you’re farming fills me with dread sometimes and that’s really bad plain and simple.

Something needs to be done about this, more experienced players than I have made their contributions already and I just thought it would be good to put my two cents out there. Sorry about all the text.

1 Like

Btw, the reason for this thread is that the other will be closed within a few weeks since IMC decided to lock threads after a few months, regardless of activity. Also, this is a direct response to the new updates.

2 Likes

I’ll admit the example is very vague, and could be clarified better. What the change in drop rates means is that it will take at least four hours to get a chance at a piece of gear. In each weapon and armor cube is around 15 to 20 possible drops. This is further compounded by DKP limit the number available on the market.

If a single player wants a specific set they would have to get at least 4 armor cubes and possibly 2 weapon cubes minimum. However, you are unlikely to get what you need from those cubes, meaning that on average you would need 50 cubes to get a 90% chance to get the specific item you need, and this doesn’t account for appraiser quality.

50 cubes means that 1million monsters would have to die for those to drop. At a rate of one monster death per second, meaning continuous map farming, it would take about 12 days of 24/7 farming. Think about that, for an entire sever you are only looking at an upper limit of 30 cubes a week to split amongst an entire sever. Furthermore, this assumes each weapon is equally valuable, which it is not.

2 Likes

I have decided to just play the game and not be paranoid. no one should be able to claim 8 channels.


besides we still have an rng chance with the new dpk system, just gotta pray to rngesus and sacrifice your first born pet.

1 Like

There was some great discussion on the old system in this thread too:

I’ll quote what I said there because I still agree with it:

I recommend keeping a channel DPK in conjunction with RNG. In the unlikely case of an item not dropping this would ensure it would within a reasonable time frame. But this is one of the biggest issues that needs to be addressed, thankfully many of the newly added items, in particular gems, drop with RNG, that combined with what’s happening on KTEST are all signs of the system changing. This needs be addressed fast though.

The devs seem pretty adamant about not changing the drop system itself, still suggest alternatives of course though.

Under the new system, the simplest, most practical way, is to just lower the DPK values. The readjusted DPK items drop at a pretty decent rate (not HG right now though), it’s many of the others (Orange mats) that don’t. IMC needs to evaluate how difficult these items really should be and change their difficulty accordingly. Orange weapons for example, given that they need 2 Practonium, a difficult recipe, and the additional mats, should have how difficult the mats dropped lessened.

2 Likes

Playing again since the update, it took me one day to notice that IMC is still unable to balance their game.
I went to get some war mage items, after 1000 kills I decided to give up because of how ridiculous it was.

No, actually I’ll be honest, they did some good balance with the class, but since IMC stays IMC, we do one step forward and 3 steps back.
Everyone was happy with the first new DPK.
Dropping became something interesting and not such a pain in the arse anymore, knowing that if you need X material you’ll have to waste at least 8 hours of your time without even being sure to get it, and then what is the good idea you have after that?

“Hey, let’s get back the ancient DPK system but worse, without telling them anything?”

Excuse me for the words, sincerely, but what’s the ■■■■■■■ idea? Who thought this crap? Who approved it? Why after years of development and a supposed “renewal” to the game, the same questions persist?

6 Likes

Whenever I see this thread I remember this interview

Source

10 Likes

Let’s make a “Casual game”, then implement a loot system that requires 3-4 hours or more of continuous farming at a time to get an item.

1 Like

I sure had a cute and casual time, farming for 4 hours to get two Kugheri Lyoni Horns. ■■■■ off outta here, IMC.

2 Likes

Rehail says EVERYTHING!

I think RNG way better then DPK.

IMC, can you considere make the game full RNG? A 0,03%~0,05% drop chance in 315 mats and 0,01% for gems and other itens seens to be MUCH BETTER then a system that can punish you if you dont have lucky.

Lets go guys, lets make RNG happen!

1 Like

What’s confusing is they changed the DPK system to “help”, then proceeded to increase DKP values.

Honestly, this is what a person does when they aren’t as smart as they think they are. They are too in love with the initial idea and are too proud to admit that it doesn’t work.

Just contract an economist or mathematician to design something. Or, realize that games that had RNG problems resort to a token system to make a safteynet to reward effort and counterbalance bad luck.

That should be the point of DPK, to make a safteynet for the RNG system to reward effort if the INDIVIDUAL is unlucky.

5 Likes

I REALLY like the idea of random chance + (DPK for individuals).

RNGsus shines his light upon you and you find a .01% drop item after 100 kills? Awesome! DPK resets for that player.
RNGsus hates you and you’ve killed 9500 monsters? That’s ok, 500 more to go and you will be rewarded for your efforts!

I really cannot see any bad side to a system like this.

4 Likes

Exactly. It’s not an either or scenario. This also prevents players from being punished for not being able to spend extreme amounts of time farming continuously.

Nothing is worse than being ready to log off, knowing that since the item didn’t drop you essentially wasted your time. It is going to drop, and you won’t get anything for your effort.

Basically the game now says you have to be prepared to spend a minimum of 4-8 hours continuously farming, since breaking that up into 30minute intervals practically guarantees you won’t see DPK drops.

1 Like

I really don’t care whether we get RNG or DPK, I just want a healthier drop rate.

It was tedious enough when we were expected to farm 6-8 hours to get our item. Now they want us to farm the same amount of hours, but for a chance to get our item, and that I just can’t do

3 Likes

Seriously tho I don’t know why they double down on this mechanic. It’s kinda like the cardboard cube except this one is more hardcore and no rerolls. I can bet I can farm mats enough for 1-2 weaps before I can get what I want from HG.

1 Like