It’s hard enough to play with high ping to have your DPS crippled by it too. The monk class will never be balanced if some players can do twice as much damage as others only because of their ping, not to mention double punch is the only decent DPS skill they have.
Also, if it stays this way, any balance change will take into consideration the 30 ms ping any korean has on their server while here the average in the rest of the world is way higher, permanently crippling this class.
Please note that this thread isn’t regarding balancing the class, nor how bad is to play with a high ping. It’s about a toxic mechanic that comes from the spammability of double punch that needs to be addressed in order to diminish the drawbacks from high ping and balancing the class.