Tree of Savior Forum

Don't remove magic scrolls

Okay, and your telling me you have seen these low headgear stats make a difference in pvp or pve at some point?

Because i have only used 1/3 head gear slots and my hat only has 2 stats on it and i haven’t been able to see a discernible difference in anyone elses output vs mine.

You fail to see that those scroll are harmless and a big cash in for IMC.
How do you propose to compensate their lack of income?
You think the game will be more successfull without those, I think that won’t change their success but only lessen their income.

And noone manage to answer me how someone with an cash-in headgear will be stronger than myself who bought the same headgear at the auction house.

Alchemist Potions are 100% chance to acquire , are they not? No where close to this.

@Faile You fail to understand what gilgas already said. Its not the bonus itself , its the idea. Also you fail to see how those can be watershed to new players and old players alike to stop playing the game ( ever heard of Ragnarok’s ROPs?).

First you have to be 100% about the lack of income, so you’d have to give us a percentage of the income before and after. There is no way to tell how much they are really going to lose here since the game isnt even released for us.
And Second, there are other ways to sell those enchants that wont damage the company image

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You seem to be ignoring my posts(i think), so I’ll repost everything I said to you thats relevant to your question so you can see it.[quote=“ShyBoo, post:89, topic:154040, full:true”]
While I support the magic scrolls because they’re minimal as a bonus. I think all that stuff Sabin was saying we think is ok to add, is not okay to add to the store.

Keep whats already in the store.
[/quote]

You are doing the same thing. I’m not okay with how they are doing it actually. It could be done better.

Actually i’m not, I’m saying its not just one thing.

Maybe I’m misunderstanding the scrolls… o_oa They are like 8TP and randomly give a costume headgear 1-3 slots of randomized bonuses, right?

Other than AoE range, pretty much all of them are things like +22 - 66 elemental damage (which is really not a huge amount later in the game, right?), or +a couple hundred hp? It’s mostly a flat rate bonus and not like +2% damage or +5% hp?

If so… the bonuses seem relatively harmless, especially given that it’s going to be nigh impossible to get a “perfect” piece, but they’re cheap enough that you can use some leftover TP to get one, once in a while. I just see them as well… pretty harmless if I understand them correctly.

@Sabin
It’s just a difference of point of view. I consider those as part of the current endgame. Once you have all equipment that you want, you farm silver and buy those headgear to optimize your character (small bonus, cost a lot)
As a free player, or as a cash-in user, I don’t see any difference since everyone will have those in the endgame.

Why should I prove you that this will result at a lack of income? Why would you proove me first that they will be more successfull without it?
For me it’s pretty obvious, those are big cash-in for a company, since I have experience in those kind of thing. (as a developer and a customer)

But if you have another way to do so without harming the company image, I have nothing against hearing it. Just find a better solution that could get as much money… I’m honestly curious and that could help me learn something valuable too.

You hit the nail on the head but the scrolls are obtainable by cash shop & dungeon.

what about fixed headgear stats like RO had + making some (not all) dropable from bosses (at a very low rate) problem solved everyones happy

no pay to rng stuff as i stated multiple times i hate rng stuff wich involves real money - shouldn exist in serious “we wanna please all gamer if f2p or not” games in the first place - not about the stats since i already mentioned headgears should come with fixed stats

also include headgears wich can only be obtained in game and in game events wich wont involve money - to keep the f2p community happy and another reason to farm

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Well this is what it looks like for hp anyway, not sure enough on the other stats. I know for movement speed its capped at +3. not +9, but I guess it depends on the class. We’re talking with perfect stats too.

Ya and one shotters always have backup skills to do :stuck_out_tongue:

Can we step back and unpack what is being argued?

Paying for convenience = pay money in order to skip or NOT play parts of the game… In what weird bizzarro world should we be wanting to pay money to NOT play parts of the game?

The only reasonable rationale someone would want to pay money is to get power easily. At least that’s my view.

Either this suggests that the game-play is bad and needs to be fixed or that the monetization is bad and needs to be fixed. It might even suggest that both are the case…

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I see what your saying, but I don’t think magic scrolls in shop is taking away anything in the game imo.

I’m not sure about the specifics of where they drop, but if they drop from multiple dungeons the game where people lvl up and grind for silver, It’s not missing out.

Haha yeah I know, that’s why I don’t see the big fuss. Like I said earlier, maybe lobby for an improved drop rate in game, but they’re pretty harmless in general. o.oa

Every f2p out there is more or less the same.
Pay for saving time.
Xp Scroll : Xp faster, save you time
Magic Scroll : Save you silver, save you time.
Tokens: can be sold for silver, save you time.

Pay2win (depends on people definition but for me)
OP Item. : make you stronger than other people (who didn’t put money in it)

For instance, instead of right of the bat buying enchants from the store, you could buy drop rate increases that will increase the likelyhood of droping those enchants very considerably ( even if 100%, I dont care) , or even adding a better token(at a higher price) that increases the drop rate of those. Its still convenience but its limited by the game’s own system.

Now this i’m okay with. I don’t mind altering it to be easier to get. For the “keep it in store side” I actually don’t mind being able to get it easier or it being cheaper.

Then again if nothing changes, I’m still ok with it being in the shop.

Sadly, due to human nature, RNG/gambling hooks a lot of people and thus is a good way for a company, especially a f2p focused company, to sustain itself. As only round about 1% of all palyers are actually paying for the games totaly expenses in the long run, meaning paychecks for the Dev’s, marketing staff etc.
Those cash whales are what they have to get, and RNG stuff like that is exactly what grabs pretty much anyone with money to spend.
As mentioned already, yes tehre is that abyssmal low chance for those scrolls to drop, in an daily access-limited environment.
But would they increase the influx of those scrolls via different emans or flat out increase the chance to get them. They would slowly kill themselves with that, so in the long run having those scrolls in the shop is more of an survival issue for the company itself and with that a pretty humane one as well. Remembering some RO luckyboxes makes me shiver in comparison.

=A= I so so so do not see why people are complaining about these. If it was a % base, I might have a problem with them since those can scale widely. But with it being a flat rate and the extreme unlikely chance many players will have “perfect” 3 slot rolls… they’re just further customization.

If I’m playing a wizard with low, low con–that extra 800 hp roll could make the difference between me being able to play and get a few hits off in an emergency and faceplanting in early levels but when you get to the point of having like 17k hp that’s just a drop in the bucket.

To scale it down. That’s like a having 170 hp and getting +8hp. In both cases it’s not a big deal, just a tiny extra buffer.

Btw, I’m totally with you on this. I think it’s a great item for several different reasons and it will generate easy revenue due to how cheap it is… AND drops in game. I am all for it.

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