The “uninspired” part comes from
- Lazy and a lack of equipment visual identities. Basically until you change to a new class, you’re character looks the same except for a slight change in weapon visuals.
This is so lazy like the other MMOs for e.g. - Dragon Nest, Tera.
Good MMOs with plenty of equipment designs (That you can actually see on your character in-game) - GRANADO ESPADA, MapleStory (such an old game).
I don’t look forward to changing equipment other than to get better stats, because they all look the same on my character except in my inventory window. Lazy or lack of will in improving art assets of the game.
- Skills have very Bland fx effects. I play archer, and when I cast oblique shot and heavy shot. I hardly see any difference AT ALL. Maybe I imagine there’s a slight difference…but it might just be wishful thinking. Look at Maple, each archer skill has a CLEAR visual distinction from each other. No colors to skills, just an arrow texture flying out of your bow. Should be obvious enough.
Hope this gets translated over to the developers in Korea? For all the hype this spiritual successor to Ragnarok is getting, the devs are being pretty lazy in terms of art execution. Looks like the devs are just rolling with nostalgia and doing nothing to advance the art style of Ragnarok. Even if not advancing the art style, put SOME Effort in making the art assets for the game.


Like, really really… all these thousands upon thousands of painted textures… really… really…

