Tree of Savior Forum

DEX vs STR debate

This 3000 can be in 3 consecutives hits for example (like 1000+1000+1000 in one sec) or just base 3k in one sec? The amount of damage in one sec or…?

50% still means you only get half effectiveness of all your stacked Crit Attack. You ARE overrating it. It is extremely good though with at least 1 rank in Rogue especially once you have very high level skill damage attributes because yes, Crit Attack is affected by that multiplier.

You always judge from the base. Once 1, the base, is added to 1, 2 becomes the new base. You don’t judge how the other +1 affected the previous base because 2 is the new base. That’s the rule of diminishing returns. This is a fairly common issue even especially on the game I was previously playing called “Warframe” where TONS of players are stacking elemental mods for damage because it says “+90% damage” but each elemental mods are actually additive to each other therefore giving diminished returns. You might not be able to relate alot but go here https://youtu.be/2Qr-ubuuNzg?t=1m55s This guy also talks about diminishing returns with more visuals. Start listening when he says “The 2nd thing to know …”

Still, it might’ve been right for your build but don’t go in the forums posting everywhere that everyone needs 30% crit chance bla bla because it’s always subjective to the build itself.

im a catagoon, should i build dex to 50 first or do a 3:1 ratio str dex? ( s1>p1>hop1>cata3>dragon )

Honestly, it will depend on the nature of your skills. I think some skills have multi-hit nature right? Hoplite also helps giving some good amount of free crit rate. I played that exact same build back on CBT2 just w/o Dragoon.

I think you should go for 2:1 or even 1:1 because I think melees needs that survivability coming from high evasion. You would also benefit alot from stacking Crit Attack as long as you maintain high crit chance. Go for green gems because they are the most efficient to use for DPS increase.

How do stats on items count into this …
I mean u can get decent amount of str through items which should resolve into a lot of bonus str…
2x Gladiator , 1 Max Peta , Vubbe fighter Gauntlets = 56str

While gears also plays a role on how you can optimize the STR:DEX distribution, I think you should only consider headgear enchants and gems because they are permanent while stuff like Gladiator Band, Petamion, etc. might get replaced by better gears eventually.

In each individual attack.

One hit that deals >3000 damage before % modifiers, and therefore only gets 1 damage from each point of strength.

Some skills visually display multiple hits, but are actually one hit.

Just rerolled my Fletcher3’s stats from Pure STR some CON to Pure DEX some CON, quality of life improvement went up 10x and my kill speed isn’t even remotely noticeably different.

Would recommend.

1 Like

Currently i have 300 str 20 con and 100 dex and 9 spare state point on my fletcher, still thinking if should i add str or dex? some advice please.

go for 135 DEX rest into STR.

Hello sudonim, how many would be some con? And you say the survability increased because now you have more dodges?

I have 70 CON in my archer build.

hm, tldr, should i be adding con into my stat build an not just 50/50 str/dex, an should i change that from 50/50 str/dex to more str than dex?

It depends on your classes.

If your main damage comes from skills that do lots of damage in one hit, go high dex. Otherwise go high strength.

And always get some con. Don’t wanna just die.

sudonim7 thanks for sharing, what lvl is ur Fletcher3? and because your pure dex/con do u use leather armors?

I restart my a 2 qs 3 falc musk today to 50 str/ 50 con/ all dex reason being musk heavily benifits form it. Then I take peta, 2 glad bands/ phada [ when i’d get it ] and vube and I get basicly 57 str from that. Ontop of that get pa and crit attack headgears to give more pa. Once you start getting your pa up and get say dedle grand cross your pa will be easily 1k +.

Also all these build goign str will have a hellish time soloing latter as mobs hit hard our con scaleing sucks and yah. Dodge will ave your ass.

and example of dex and it still hits hard

OT:

Do you think its worth it to give up A2 just to have Scout on class for potential PvP build? I’m still confused where to go with A>QS3>X>X>R7.
In your opinion which class you would take to have potential on PvP and can join decent run or ET? Btw, how was Falconeer experience?

Thanks for sharing that vid, it saved me the hassle of creating a similar one for my guide.

Also, you must be misunderstanding something. Split Arrow is VERY strong already by itself which is why it’s powerful as ever even on full DEX builds. You won’t get that same result on all classes. While some will remain powerful due to their high skill damage, some won’t like Quarrel Shooter C3 which is relying on pure modifiers than fixed skill damage.

I thought of you when I saw those 10k~sh crit from Split Arrows, well FULL DEX is way to go with your build.

I’m thinking about this.
if QS3 full DEX build will lock your potential damage to around maybe 4-5k~ per crit at high level (just an example)
but if going STR build will exceed on 4k~5k damage (and more when crit) since the bonus damage from 280% running shot

is my understanding correct?

I always thought QS is high/pure DEX build :open_mouth:

This have been tackled in this thread already. The reason why DEX is good for skills with already high skill damage is because DEX has something big enough to multiply.

Best example for this should be Snipe. Snipe has a very high skill damage already to the point that adding STR will net you very insignificant damage increase. Most musketeers says that their damage w/o attributes on Snipe already reaches 30k+ crits. If let’s say you invested 100 more STR on that musketeer, that will give you 100 patk to be multiplied by Snipe’s 400% modifier then multiplied again by crit and an additive 100 crit attack. (100*4)1.5 + 100 = 700 damage increase which is a 2.3% improvement.

Meanwhile, Running Shot has only modifiers alone, no additional fixed skill damage. This nature of the skill makes STR scale better. Using Lv5 Running Shot as an example, it will have a total of 200% modifier + 100% modifier from normal attacks. 1 STR added will give you 3 damage increase w/o considering crits. STR’s ridiculous growth is also one reason why STR builds is possible because w/o it, investing on high STR will just give you diminishing returns. If you’re not aware about this ridiculous growth, I’m referring to how each class rank gives you 10% bonus STR and as your STR gets higher, there’s this feature where each stat pt investment gives you higher returns,

1 ~ 50 total stats Bonus every 5th stat point
51 ~ 150 total stats Bonus every 4th stat point
151 ~ 300 total stats Bonus every 3rd stat point
301 ~ 500 total stats Bonus every 2nd stat point
500+ total stats Bonus every stat point

Of course, that doesn’t mean that you can just ignore crit altogether. High STR build =/= Pure STR. You still need some crit chance to maximize the DPS output.

3 Likes