The dungeon nerf was sorely needed.
The 300 dungeon was originally 300,000 silver for running it, split between 5 people. During a lot of the time of rank 8, dungeon runs were much slower.
The rank 9 update lowered it to 220,000 per run, however EVERYONE gets the 220,000 silver with no split. The silver mushed into the economy from the dungeon per run was increased by 367%. On top of this, the dungeon was made much more popular because everyone is now spamming it to level from 330 to 360 (and class level 15). The dungeon is much faster to clear due to higher level players and power creep, and they even had the level up event where they handed out tons of multiply tokens and reset vouchers per character so you could run the dungeon for hours. Finally, thanks to the changes, you only lose a run if you are there when the boss dies, enabling carries to clear the dungeon extremely quickly for any number of people for hours on end.
Rank 9 in general has much higher silver output because of multiple reasons. Higher level monsters all drop more silver, and many of these monsters are being farmed/grinded for EXP, new materials, and unidentified gear. They are also generally dying much faster/easier than in Rank 8 due to power creep and easily obtainable viable equipment (unidentified gear). Challenge modes give around 400,000 silver for a completion of a stage 5 run, which are being done on multiple characters on a daily basis. Above all this though, the dungeon was insane. The cost of everything rose as a consequence of the dungeon changes. People like to complain about Tokens on Klaipeda costing 10 million silver, and other items being way more expensive than before, but they don’t realize a lot of this is due to inflation.
Yes, not solely; they rapid fire sent out a few gacha cubes with very popular items (Goro, Golden Pup, Christmas Sled, costumes, etc), which means less people are spending TP on Tokens to sell and more on cubes. Blessed Shards went up in price because everyone has to transcend their new equipment, which not only requires more than before, but many people lost shards breaking their old equipment as you don’t get all of them back. Less people were also running Saalus every day because they were playing the new content.
None of this however mitigates the fact that there was so much more silver being put into the economy than ever before. People like to blame “Necro bots”, but I personally don’t believe this is the major issue. The actual RMT bots using Necromancer don’t put their silver back into the economy unless players are actively going to those websites and purchasing silver; otherwise there is no harmful effect. Bots are being banned by the day, check the forum, that will always be a problem. These bots actually sometimes take silver out of the economy by selling certain items on the market (like Sierra powder). They take the silver from players, and if it is never purchased via RMT or it gets banned, it is lost. Even if it isn’t, tax soaks a ton of it, back and forth from player to RMT to player.
As for the afk people, yes, some are RMT, but they are not generating as much silver as you’d like to believe. You make way more money actually playing the game than doing this; the silver gain sucks. The only way you make good money out of it is if you are multiboxing to a large degree. Yes, many of them are abusing a bug with skeletons right now that makes them have infinite duration (we are getting this fix next content update), but also keep in mind that many of them are using macros. Even if we get this fix, this will not stop them from using macros to farm like this. This isn’t even necessarily a Necromancer problem, many classes could AFK farm if they use a macro. These players should be reported so they can be suspended. If you see someone AFK for a long period of time but they still have a Corpse Tower out, it means they are resummoning it automatically, which means they are botting or macroing; report them and move on.
People are saying that more character slots means abuse of the daily quests… no. The main purpose of these quests is the EXP gain and the silver is a side bonus. These are not worth doing purely for the silver, and especially not on a ton of characters. Even at max level, the most silver you can get from these is 144k, and yet it takes way more time than Saalus or a dungeon run. This is not damaging to the economy in any way. Please get numbers and facts before you rant.
As they explained, they are adding huge silver dumps that will provide relatively minor benefits for players that have overly large amounts of silver. It costs 262 million silver to max a rank 8 enhance attribute, and it provides an extra +10% extra damage on it when you do. This is +10% damage for one skill. It is an extremely, overly large amount of money to pay for that, and most players are not going to care… but people that min-max with large amounts of silver will bother. This is just one example of the multiple systems they mentioned (belcoper, legend cards, etc). Over time this will even the silver gap between the people hoarding and new players, and lower the amount of silver floating in the economy.
Overall, I am fine with the dungeon change. I was benefiting from it like everyone else, and new players will still get tons of silver leveling characters through the dungeons. Anyone can level a new character to take advantage of this as well. However, the damage to the game’s economy was getting worse by the day, and stopping the bleeding was important. There are tons of ways to still make silver if you need it (Challenge Modes, Saalus, HG, grinding, upcoming daily quests, etc). Removing dungeons from my daily routine on my main character is a blessing, so I have more time to do other things.
There. You ranted, so now I got my rant.