Tree of Savior Forum

Dear Wizards, this is "Truly the Darkest Age"

As a matter of fact Swordsman is the worst base class on it’s own, Restrain is terrible as so is Pommel Beat and Double Slash compared to other skills on those ranks meaning that you don’t get anything besides longer buffs out of C2 or C3 at the end of the deal when you get down to it.

Honestly going from Rank1 to 2 and from 2 to 3 is so fast that complaining about WizardC2 is a bit pointless if you ask me.
WizardC3 gets you Quick Cast, by far one of the best skills in the game after it’s duration buff and if you save 10 skill points for when you enter WizardC3 (which is easy due to how easy and fast you get to Rank3) you can get Magic Missile Lv5 (Which also got a pretty good buff compared to ICBT) and Quick Cast Lv5 right off the bat, proper silver management will probably be able to net you some if not all the levels of Quick Cast’s atribute with ease too.

Honestly the only class that needs bug fixes is Psychokino, a good number of the R7 classes could also use some healp really, namely Warlock although it could be as simple as making Mastema a multi-hit (2-3 instead of one) considering it’s short range, giving Evil Sacrifice an atribute to make it’s cast shorter and have Pole fo Agony tick faster because it’s not great.

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I look at each circle as its own thing

C1- Wiz has a lot of Sustained DPS at that time via the lethargy attribute (broken) but otherwise without a long lasting enemy for that (bosses) wiz just has a lot of down-time on relevant damage, and its not the best at bossing either since the other classes will burn down their bosses at those ranks with their SP pool. Sleep is powerful and sleep will be valuable for all wizard ranks down the line (pyro, Cryo). Obviously you’ll break from it just fine because its the base lol.

C2 - Its the exact same wiz but with Surespell, sure spell does nothing against knockbacks so it only really assists Energy bolt (lol) and Psychic Pressure, until knockback attacks become frequent (which is about right in the 60 lvl range). The important of this rank is whether or not it is worthwhile to take this rank at all. Not about how easy it is to move past it just because its that early in the game. Will you go Wiz C2 - Psykino or Wiz C2 - Linker? After testing surespell theres no reason to take it with Psykino, because spells still get frequenly interrupted as a result of any form of CC, which some mobs frequently put out as level increases. There’s not justification to take this rank other then it being forced for Wiz C3, which is the qualm. The reality that if you are not explicitly in Wiz C2, this is a filler rank of no value to any other class and it’s not even close to good for the time that it’s relevent before Wiz C3.

C3- Used to be kind of crappy on its own but was good for its synergy with other Classes. Now its good on its own and has good synergy with other classes.

Swordsman
Rank 1- Easy rank, can basically face tank all the bosses and just smash through with Thrust or AA’s. Pain barrier isn’t bad at all either, doesn’t have down-time unlike Wizard or INT clerics, but it lacks an INT clerics burst. Obviously you’ll break from it for other classes just fine…its the base lol.

Rank 2- Starting to fall off, but restrain can serve as minor damage control outside of bosses. The skill is at least relevent through various ranks, and because of this you may justify circle 2 to go for it. Some go Swordsman C2- Barb just fine.

Rank 3 - Alright it’s weaker then Cleric C3, Archer C3 and Wizard C3. Something is off here and I won’t dispute it either.

Wizard’s first 2 ranks are weaker, C3 Swordsman is weaker then C3 Wizard.
The main problem isn’t their strength to each other (although its worth noting) but the value of each Rank to the next rank. Will you take X before moving onto Y and then Z?

Will Swordsman C2 builds be taken as starting points to others? Yeah? Is it efficient? Possible not but how great is the loss of efficiency? Not enough to cry about.
Will Wizard C2 builds be taken? Nope? Is it efficient? Not at all. How great is the loss of efficiency? Thousands of damage from Pyro, Hundreds of damage lost from not taking Cyro + additional CC, all so energy-bolt wont get interrupted lol. How does it link to other jobs? Its actually almost irrelevant for Psychokino, and Linker doesn’t need sure spell either. So it’s basically the “forgotten” rank, there isn’t value within it. If it wasn’t required for Wizard C3, nobody would ever knowingly touch it. You could just as well move Surespell then as a result to C3 for all the relevancy C2 wizard has, which is understandably a problem. Swordsman has the other issue where C2 is stlll desired but C3 isn’t. Even still Swordsman C3 still plays better with other classes (and its own rank) than Wizard 2 does. 40% stun rate, Pain Barrier. There are still things in this rank that will carry on to your other ranks. In Wiz C2 all you really have is sleep ATM because surespell isn’t that reliable in the games current trend of throwing pushback/flinches every 3s at you. All you need is Wiz C1 for sleep so what does Wiz C2 add with any impact? Nothing.

PYro will fall off too but Pyro falls off much slower and it kicks ass while it is relevant.

Those are very true points, but a Swordsman picking SwordsmanC2 intead of Highlander or Peltasta is objectively worse, Highlander gets you at worst the ‘‘Two-handed sword mastery: critical attack’’ which will always be good as far as you use two handed swords, much like say, Barbarians.
Peltasta also offers a taunt and an absurd boost to utility and durability via Swash Buckling and it’s block atributes.
Restrain’s 40% chance of getting a stun out of auto attack is easily ignored when you can get skills with higuer chances of stuning and more skills to just push back your enemies. Restrain is simply not good enough to even be considered a CC option adn Pain Barrier is a thing since C1 and you use it very rarely to begin with.

Yes, Wizard C2 really doesn’t offer anything to the R3 classes, which may be considered a problem to a degree but at the same time it open the posibility for WizardC3 which is pretty good as we know so I honestly don’t know what to say, I feel like it balances out at the end of things.

Swordsman taking c2 is a huge mistake. It offers very little and taking peltasta for any non-two hander class, and highlander for any two-hander class is just … the only choice. There’s no reason to not to. ( I’ve made swordsman c2 and swordsman c3 builds, they’re a huge mistake ). Taunt is incredibly useful and if you’re not already limited by using a two hander - not having it basically makes you lose a defining role as a swordsman in a party.

Any other class can go c2 or c3 and there are good reasons to. Archer c2/c3 for kneeling shot / multishot+( with casting speed attribute) / swift step attribute, wiz c3 for quick cast / sure spell / sleep+, cleric c2/c3 for 11/16 heal tiles / safety zone+ / cure+ / divine might. These are good class decisions to make and people do them and do well. A swordsman c2/c3 is the path of regret.

On swordsman it’s just a huge mistake to go c2 or c3. You’re missing out on too much and gaining little in return. Restrain doesn’t actually stun at a high rate in practice. I don’t know why, but it’s not as good as it should be. Pommel beat is an awful skill, and not worth using. Double Slash is only decent, but when you consider you could’ve gone highlander 2 at that point and had access to cross cut/skyliner, it’s not worthwhile at all. More points in bash/thrust don’t really matter. The biggest gain is gung ho (+15 atk per rank) and concentrate (+8/7 hits per rank), which are definitely not worth taking the ranks for.

Skipping peltasta in your swordsman build to take swordsman c2 is probably the worst decision you could make.

While I don’t want to get entirely caught up on Swordsman in exchange for my Wizard C2 rants.

Peltasta’s value diminishes if you have someone else capable of outputting higher Swashbuckling or mob quantities that can be handled by only one application of rank 5 Swash bucking.

In the case of a 5 man party for example
2 Swordsman, A cleric, An archer, a Wizard.
Peltastas main draw is swashbuckling, it can become redundant when another Peltasta is handling it (which is an issue I have run into in ICBT2).
The main draw for Swashbuckling depends on how many Swordsman you have in your party. This is an issue many support abilities have where multiple people taking the same skill does not provide significantly greater results.

Specifically for these situations Swordsman C2 and Highlander make better picks.
If you are the one pulling mobs then by all means Peltasta contributes greatly both for solo play in later classes and in a party. However once you have multiple people with Peltasta paths, the significance starts to drop.

Likewise if a Linker Shares your restrain, another Swordsman with Restrain starts to have redundancies.

With possible party compositions Swordsman C2 and Highlander C1 are still notable choices, for their higher DPS and no need of Swashbuckling if its already being provided.
Restrain also benefits parties when it can be shared by a Linker since you now have 5 people with a 40% stun rate,

These sort of benefits can’t be made however for Wizard C2. It doesn’t have a niche. Surespell is irrelevant given you need a cast bar before it really matters. many wizard skills themselves do not have cast bars. Finally Surespell doesn’t stop what ends up as the primary interruption from level 60 onwards enemies knocking you back, enemies knocking you down, launching you in the air, sleeping you, stunning you. Knockback effects are especially prominent as while they don’t do any lasting disable if implemented during a skills animation that skill can end up going on cooldown for nothing. Surespell doesn’t stop this. It’s a very niche buff that has very practical relevance to Psykino or Linker.

Psykino C2 runs into a similar issue of “Wtf am I doing at this rank?” Unlike say Ele C2, or Pyro 2, or even Cyro 2, you’re not really setting yourself up with additional power in potent skills or utility in cyros case.
While Psychic pressure is undoubtably strong, There isn’t an offensive skill in that line with less then 30s of cooldown, that’s not a big deal except Psychic Pressure is so easily interruptible its often justified with
a) Surespell (which runs into the CC issue above, incredibly frequently, more so then my Pyro 2, Ele ever did)
b) Sleep (level 4/5 is sufficient)
c) The stun attribute, which puts it to 39s, meaning its dps potential is being curbed for dps reliability as the only sufficient mobbing attack this makes psykino basically a 1 trick pony that kills basically every 40s, relying on its previous classes for relevancy, which can only be Cyro, Pyro and Wizard 2. This reliance will begin at Rank 3 and last to rank 5 if you go to C3.

This obviously makes you go “wait a second” when you look at Psychokino. At rank 4, you’re dependent on Rank 2 abilities (level 10 Energy bolt, lvl 0-10 Earthquake, lvl 5 Fireball, lvl 5 Flameground, lvl 5 Ice pike, level 5 Energy bolt, level 5 Ice wall).
Then again into C3.
If you pick Linker you are in the same boat.
Basically Wizard C2 isn’t good for anybody and its the base flipping class.
Linkers don’t like it either. Tl;dr. Wiz C2 sucks, Psykino C2-3 sucks (C1 isn’t that great either especially with the icewall nerf, but Rank 3 isn’t hard enough that you notice).

Swordsman C2-C3 are niche, but both ranks still do something for a particular situation (I’ve got another swashbuckler or hell a swash buckler and a QS) while bringing a little utility that won’t fade out, when their damage eventually does (Restrain). That they do this can justify their investment for a small number of players for either rank. You can’t really justify wiz C2, because it doesn’t add anything, it doesn’t do anything unless you’re aiming for a rank 10 sleep, because the way Energy bolt is handled, Past level 5 is mostly a waste of skill points. Runic Shield falls fast, Lethargy shouldn’t go past 1. Earthquake scales poorly and at C2 its going to disappear from relevancy even faster. Sure Swordsman C3 can use more oomph, but double swordsman comps don’t really require multiple sources of swashbuckling and damage is always desirable leaving C2 Swordsman and Higher C1 if you’re not going that route. If you’re going to go Barbarian then or Hoplite, for your C3 then, might as well pick up restrain because Carter Stroke and Wagon wheel are going to fall off either way at the end of the day. The only “lasting” abilities you’re going to pick up in Rank 1 -Rank 2 are basically Guardian, Swashbuckling, Restrain, Gung Ho, Cross guard (2h only) and Pain barrier (niche). C3 swordsman is harder to justify because what will you go for, Rodelro? That is a lot of CC but C3 Swordsman into Rodelro will probably bore you to quitting the game. C3 Swordsman doesn’t flow with cataphract. So yeah an adjustment has to be made there as well, but as far as wizards go. C2 wizard blows.

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I think you are missing the bigger goal of balance in this game when you focus solely on DPS. Outside of DPS, what do utility does each path generally offer?

Swordie: Tanking via great self buffs and the ability to pull mobs together
Cleric: Healing and great party buffs
Archer: Some great self buffs, decent debuffs
Wizard: Great debuffs, great party buffs, decent pet power (free’s up caster to do other things while dps’ing), some healing (featherfoot), and the ability to pull mobs together.

Granted not every wiz build can take advantage of all of those possibilities, but every wiz has a chance to have whichever utility they fancy while also pursing decent DPS.
So its not a good comparison to only compare wiz to say, swordie. You have to compare both DPS & Utility. Such as; a petalista1 barbarian3 has mob pulling utility + aoe DPS. Well a pyromancer2 linker2 also has mob pulling utility + aoe DPS. These are similar enough in purpose that you could begin to compare and contrast the two.

Lastly on world bosses, Psyhic Pressure + Ice Wall + Isa Rune (300% ice dmg) + Frost Cloud or Necro/Summon pets might be the best world boss killing class combo.

I don’t know why people cry balance when general understanding of RPGs tells you that:
swordie = tank
Mage = ranged magical DPS
Archer = ranged physical DPS
Cleric = Support

I see this in ToS and I am satisfied.

Won’t complain about balance until actual pvp content graces us, until then I’d rather keep the pitchforks in the shed.

As for pve so long as they improve garage skills and continue to work on bugs I got no complaints. Balancing can come once every skill is viable.

Except that cleric actually deal crazy amount of damage in ToS.

ToS isn’t really a balanced game yet, the numbers have to be tweaked here and there. That aside, I do somewhat agree with you on the aspect of balance some used as argument. For example, it’s obvious that cryo and psychokino is CC and PVP class, but there are always people complaining about them not doing as much damage as pyro in PVE.

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Tbh from the consumer side of perspective, I don’t really care about the hardwork they did, after all they received salary to do their job.

I would say that’s the common performance to be expected from the development team, unless they are not receiving the standard pay (these works would only be impressive if they are working for free or a very low pay).

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Too bad most players are just average consumers.

Pay don’t correlate with performance. But you are expected to at least give performance as much as the pay. The work is impressive and should be praised only if your performance is better than your pay.

From what I seen now, ToS Dev is only doing as much workload as what a common salaryman would.

People like you overpraising the MMO dev is why the quality of some MMO is always below average.

I understand that clerics are also quite umm strong? I’m still quite indifferent to it though. Every class can solo content until 130 for the most part do they’d have to be.

Rather then nerf clerics I’d rather they bring others up to par, besides I like that the “support” class is strong, it’ll encourage others to play clerics, and I love heals.

I’ve been creeping so I’m a little up to date on the patches and fixes in ktos and I’m content, especially when I saw the swordie improvents (speed improvement, faster/improved thrust aoe). Also I’m a thankless player, devs shall get no thanks from me, none! (I’ll buy from cash shop that’s my thanks.)

If clerics are equally good at dmg as dmg dealing classes then there will be no point not to be cleric, who has heals.
If others had at least self heals or MP recovery spell (or HP to MP transfer) then i’d call them equal to clerics. Right now clerics are superior.

When I say up to par, I really just mean balancing and as balancing and updates are happening i got nothing to say. A game that has multiple class paths, having dps clerics doesn’t stike me as nerf this. But much like the QS buff I saw recently, give it time and other classes will get their fine tuning.

That being said I only played swordies and I don’t know much about clerics in ToS, both their skills and classes or how unfair? They may be. So I can’t say much on the matter.

Saying that you shouldn’t take a rank in peltasta because another peltasta may exist in your party and you become redundant is like saying you shouldn’t take heal because another cleric may exist. How is having two people who can each taunt 11 targets a bad thing in a party? Pull more than 11 mobs at once.

Also taking a point in Peltasta isn’t a huge detriment if your other choice is Swordsman c2. So what if in some situations you aren’t 100% useful because someone else has the same class, you’re still more useful than you would be as Swordsman c2. Swordsman C2 is NOT notable higher DPS. You’re talking about an increase of 15 physical attack. I would much rather have a 2nd person taunting and bringing in more mobs while the 1st Peltasta’s taunt was on cooldown.

I have to ask, have you used restrain 5? It rarely ever procs stun, it says 20% but in practice it’s really not even close. I don’t know why, but it’s not even worth using at lvl5 ( and I’m saying this because I ran a swordsman c2 build ). I don’t consider restrain 5 a lasting ability. Pain Barrier isn’t niche, it’s pretty much necessary for boss fighting on a melee now since they just spam knockdowns. Boss fights are another reason taking a rank in Peltasta is so good, you can swap on a shield for when bosses are going crazy with knockdowns ( or certain bosses that AI only consists of charging at you with a knockdown, like Netherbovine ), and just block the knockdown. The best way to increase your boss dps is to not spend all your time on the floor or getting pushed around. What is a swordsman c2 going to do against a boss knockdown?

Taking only wiz c2 or only swordsman c2 are equally bad decisions.

Who said you Shouldn’t.
I said pretty clearly in the case of another peltasta swashbuckling is less significant.
You can bring Restrain to the table, yeah I know about the RNG I had a C2 - Hoplite -Cataphract in ICBT2, Also did Peltasta C2.
There’s a clear difference between Restrain doing something sometimes, and Surespell doing something rarely.
Yeah bosses knock back a lot. How do you think that works for Wizard classes if their primary damage source is a 10s channel. The level 103 boss was beyond frustrating giving his retarded health pool, and that every 4s he throws out a knockback meaning you have to interrupt the channel after about 3-4 hits to go flipping dodge. This is a channel on a 30s cd where your only other attacks are Energy Bolt and Earthflippingquake, when Lethargy 100% strike bonus is broken and you’re doing next to nothing unless you get ballsy and just hope his attack misses while you stay channeling. Surespell, being straight garbage.
Swordsman C2 bases aren’t going to run into this issue, Yes you can block as a Peltasta as well, wonderful two classes can do something, hell Highlander bases can cross guard wonderful. Cleric doesn’t have that significant commitment on anything. Wizard C3 has Swift Cast to help get things off in the window of time. Icewall and Firewall (if you’re even using it) don’t care about surespell, hell they have their own quick use function.

You just stand to lose with Wizard C2. Runic Shield is lovely with its 45s cd to boot.
Its an absolute garbage circle. Pain barrier, Restrain, Hell Pommel Beat. Crap all over Wiz C2.

Even still I don’t get how this got derailed so hard into swordsman discussion but whatever. To cease splitting hairs, I am not positing that Swordsman C2 runs equivalent to Peltasta C1 or Highlander C1, only that it still brings things to the table with functionality that will outlive it and clearer situations where it can hold water, then Wizard C2 where if you’re not going Wiz C3 which requires it, it has no value, as it’s a near worthless step.
Ebolt 10 sucks, Earthquake 10 sucks. Sleep 10 is fine, Runic 10 is mediocre. Surespell is pointless in the knockback heavy world, so Linker and Psyko, the options to switch off from the circle don’t need it, and its a liability to them both given they’re losing significant damage and CC options.

Will we have to go around in a circle again about Swordsman C2? I hope not :o.

Lethargy attribute is working fine for me and my friend monk.

It is not working for me at all.