dumping infos i’ve gathered from my testings…
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Linker’s Joint Penalty additional dmg attributes to poison/earth/electric dmg is in T2 ( +10% add. dmg per lvl, max of 50% )
-tested and confirmed earth add. dmg is additive to monster’s elemental type and to earthquake’s +100% dmg to lethargic enemies
-tested and confirmed electric dmg is additive to monster’s elemental type and to cryomancer’s attribute: Freeze Specialty
-i didn’t test poison since i dont have poison skills to test huhu so i assumed it would work the same way as the 2 attributes above…
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Cryomancer’s attribute: Freeze Specialty, is in T2 as it is additive bonus to Joint Penalty and to monster’s elemental type ( +10% add. dmg per lvl, max of 50% )
-oddly enough, it seems that frozen status from Ice tree doesn’t give this add. dmg ( bug? )
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Elementalist’s Rain effect: +35% dmg to lightning property attack is an additive bonus to monster elemental type and to Joint Penalty. hence, should be in T2
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Cryomancer’s skills:
-Gust will only deal damage on frozen targets ( lethargic attribute add. dmg applies to that hit )
-Gust: Collision damage attribute: deals a fixed dmg equal to 50% of your Matk per hit ( max of 6 hits ) this dmg is not affected by any debuff and elemental properties
-Subzero Shield’s counter attack is 100% of Matk value ( freeze chance is bugged, seems like 5% chance to me )
-Subzero Shield: counter attack enhance attribute: simply add shield’s defence value (200% at max lvl) to Matk. i believe this replace the ‘skill raw atk’ part of the formula
-Ice Wall’s chunks: each Ice wall sends 3x chunks when melee hit or psy. pressured. each chunk’s dmg is 100% Matk value ( no skill attack value )
other things i note:
- wizard auto attack when rod/staff is equipped rcv 40% dmg boost from frozen enemies and 20% from lethargic enemies ( attributed ) both are additive to each other
- when other weapon is equipped, it doesn’t receive any boost at all
stuffs that i have yet to figure out:-
Elementalist’s Electrocute:
- this i still haven’t been able to figure out cause either it’s bugged or it has different raw skill value modifier per lvl… i’ll share my tests result here:
711 Matk, 9 Ice attack…
target dummy: Prison Fighter w/ 157 Mdef
- numbers in brackets are the value it showed up in game
auto attack: 711+ 9 - 157 =563 (563)
electrocute lvl 1: 711+134 - 157 + 9 = 697 (4 x 159 = 636)
electrocute lvl 2: 711+168 - 157 + 9 = 731 ( 4 x 210 = 840 )
electrocute lvl 3: 711 + 202 - 157 + 9 = 765 ( 4 x 261 = 1044 )
electrocute lvl 5: 711 + 270 - 157 + 9 = 833 ( 4 x 363 = 1452 )
electrocute lvl 10: 711 + 440 - 157 + 9 = 1003 ( 4 x 618 = 2472 )
i also test lvl 10 electrocute w/ it’s attribute: freezing magic damage ( +50% dmg equal to magic value per lvl )
no attribute: 4 x 618 = 2472
lvl 1 attribute: 4 x 781 = 3124
lvl 2 attribute: 4 x 945 = 3780
here’s an interesting part:
781 - 618 = 163
945 - 781 = 164
so we can assume that 50% of matk value is 163.5 ( so 100% of matk is 327 )
tried recalculating lvl 10 electrocute w/ no attribute using 327 as my matk value:
327 + 440 - 157 + 9 = 619 ( the actual value showed up as 618 in game )
so somehow there’s a hidden modifier to Matk value ( in this case 46% of matk value at lvl 10 electrocute )
or it might be bugged entirely huhu… but that’s the closest conclusion i can get to right now… would appreciate if someone can figure out what’s exactly going on here ^^
Psychokino:
- Psychic Pressure: the value showed up in-game is 52.5% stronger than the actual value i calculated
- Telekinesis: the dmg is different at times
- Psychic pressure on Fireball synergy: the chunks from fireball’s dmg is 19 pts lower than my matk value
tests done on Hogma Captain w/ 108 Mdef… my matk is 546
auto attack: 546 - 108 = 438 ( 438 )
fireball: 546 + 145 - 108 = 583 ( 583 )
psychic fireball hits: 546 - 108 = 438 ( 419 )
Psychic Pressure: 546 + 485 - 108 = 923 ( 1408 )
Telekinesis: 546 + 595 - 108 = 1033 ( 1033, 1358, 1101… but mostly 1033 )
that’s all i can remember of… ^^ phew…