Continuing the discussion from [Damage Guide] The big formula, modifier types, and how they interact!:
The big damage formula thread has this nice big formula, but with so many brackets it took me a while to understand what was multiplying with what. Since I already put work into it, I might as well re-post a more readable formula.
Damage =
((Aggregate Attack - Aggregate Defense) * Crit factor + Critical Attack + Bonus Elemental Attack + Racial Specific Damage) * T1 * T2 * T3 * Attribute factor + Bonus Damage
Aggregate Attack =
(Skill Attack + Attack + Attack Modifier + Magic Amplification) * T0
Aggregate Defense =
(Defense + Defense Modifier) * Level penalty factor) + Elemental Resistance
Magic amplification works as a random % roll multiplied by the magic amp stat. i.e 0~1.0 * magic amp stat
Crit factor is 1.5 if critical hit occurs.
Critical attack is on your character sheet
Bonus elemental Attack is like Arde dagger
Racial Bonus attack vs. beast, plant, mutant etc.
T0 is Base damage modifier.
T1, T2, T3 are damage multipliers that are usually percentage based. e.g. quick cast 50% bonus damage
Attribute factor is your trained attribute level. lvl 50 = 1.50
Bonus damage is like concentrate / blessing