Tree of Savior Forum

Cubes from Dungeons: Problematic System

doesn’t make any sense since we have gear progression and items are getting progressively better than the other according to their level

I mean, on later levels when gears become untradeable, you’ll be stuck with 170 weapons till you get a better one (IF you get them) on high level dungeons, hence, doing crappy damage since enemies get progressively stronger too

but gear from cubes isnt required for progression through levels either, it makes it easier but is not required.

Players that feel entitled to have item X at level Y are a problem, not game design.

I want to bump this issue, maybe more people understand the problem now with untradeable recipes and gear that is even untradeable between your own chars coming up from all 240+ content.