Tree of Savior Forum

Create a class(es)

#Rank 9 Cleric - Shaman - DPS/Debuffer

Spider Web: Summon a Spider web at the location, enemies in the spider web are heavily slowed and have their accuracy heavily decreased, but take reduced damage from missile type attacks.

Conjured Totem: Summon a dark totem, totem drains life of nearby enemies and inflicts them with “Depression” which decreases their damage output and attack speed by 25%.
Attribute:
Conjured Totem: Fear: Enemies near the totem will have a chance to be afflicted with fear.

Crooked Totem: Summon a Thieving totem, that decreases 30% of nearby enemies maximum health. 30% of their physical and magical damage, 30% of their magical and physical defense, 20% of their crit rate, crit resist, accuracy, and evasion, and gives it to allies near the totem.

Corrupted Circle: Summon a Circle of corrupted Spirits, enemies inside the circle will take damage over time, and will be inflicted with “Corruption” Debuff, which prevents hp or sp recovery (debuff lasts 5 seconds after leaving corruption circle)

Haunt: A Spirit haunts targeted enemy, enemy will take damage over time and have a chance to be petrified every tick.
Haunt: Plague: enemies near the effected target will be effected with the haunt debuff until they move away from the target

C2 Skills

Blood Pact : you and your allies share each other’s blood, shares highest stats between party members. allies will have bleeding debuff for 5 seconds after. max skill level is 1

Attributes:

Blood Pact: Blood Brothers: shares highest attribute levels between people of same classes.

C3:

Ritual of Woe: perform a ritual, nearby enemies will instantly be filled with sorrow. enemies will be effected with “crying” debuff, which decreases accuracy by 75%, drains health, and slows by 75%.

Sigil Of Curses: draw a cursed symbol on the ground that lasts 5 seconds , enemies near it will instantly tale a lot of damage up to 2 times and will be cursed for 15 seconds.

Levianth Manifesto: Targeted enemy will be locked in a water bubble that will float in the air for a few seconds, enemy will take no damage from other sources and cannot prefrorm any actions. if cursed, enemy will take damage over the duration.

Monk C4 – ‘Blackbelt’ – Rank 8 Supplementary Class
A stance based martial art themed class.

Attributes:

Skills:
Book of Wind/Dragon style – stance, mace/sword + any offhand
The blackbelt will enter a taekwondo stance. its basic attack will now be a the lvl of double punch but not consume stamina. The animation of the attack will be 2 kicks. During this stance the blackbelt will be able to dash like swordsmen. The blackbelt will emit a tornado aura. consumes SP while active

Book of Fire/Phoenix Style – stance, mace/sword + any offhand
The blackbelt will enter a muai thai/kick boxing stance. its basic attack will now be a the lvl of double punch but not consume stamina. The animation of the attack will be a elbow hit and a knee kick. During this stance the blackbelt will have 1~5%?(1%? per level) chance to reflect melee physical attack equivalent to the level of iron skin. The stance also increase AoE ratio by +3. The blackbelt will emit a firely aura. consumes SP while active

Book of Earth/Turtle Style – stance, mace/sword + any offhand
The blackbelt will enter a aikido stance. its basic attack will now be a the lvl of double punch but not consume stamina. The animation of the attack will be a uppercut and a palm strike. During this stance the blackbelt will have increase status resistance and increase magical and physical defense. This stance also allows the blackbelt to walk while using iron skin, golden bell shield and energy blast duration but doing so will consume stamina. The blackbelt will emit a anti-gravity/‘floating stones’ like aura. consumes SP while active

Flying Kick/White tiger strike – active, melee strike physical, 2 charges, mace/sword + any offhand
After pressing jump, activating the skill will make the blackbelt do a flying kick towards the direction they are facing, this will deal damage then.

While on Book of Wind/Dragon style – will cause a AoE tornado at the end of the animation dealing lightning damage

While on Book of Fire/Phoenix Style – will cause a AoE firery explosion at the end of the animation causing fire damage

While on Book of Earth/Turtle Style - will cause a AoE earthquake at the end of the animation causing earth damage.

When not on any stance - will knock back enemies at the end of the animation causing physical strike damage.

*can only activate 1 stance at a time. The sword and shield will be at the back of the blackbelt when they are in a stance. Right click stance on buff icon to remove stance. Its rank 8 they are suppose to be as powerful as they can be and give reward for the effort of going monk 3.

Seriously though.

Buccaneer - Rank 8 “green” (whatever that color means) Swordsman (Hidden)

Costume: Corsair but with more bling, and a pirate hat.

Requires circle 3 Corsair to advance.

Skills

Broadside: Fires a salvo of cannon shots, each shot exploding on impact with an enemy and dealing splash damage.
Requires: Cannon
Projectiles: 6
AoE Ratio: +5
Damage: 1,000 + 250 per level * 150%
Cooldown: 20
Damage type: Physical, Missile, Strike

Spiced Rum: Dispense a keg of spiced rum to raise the spirits of your party and increase their pain tolerance.
HP Recovery Time: -2 seconds/level
HP Recovery: +20%/level
SP Recovery Time: -2 seconds/level
SP Recovery: +20%/level
Stamina Recovery: +20%/level
Defense/Magic Defense Increase: 16% + 4%/level
Duration: 40 + 10/level
Cooldown: 80

Ricochet: Fires a pistol shot that ricochets off its target to hit another. Every ricochet deals less damage.
Requires: Pistol
Ricochets: 2 + 1/level
Damage: 4,000 + 800/level * 200%
Ricochet damage loss: 10%
Cooldown: 30 seconds, 3 overheat.
Damage type: Physical, Missile, Piercing

Crow’s Nest: Erects a lookout post to provide targeting assistance to your party.
Accuracy Bonus: 5%/level
Crit Rate Bonus: 3%/level
Attack/Skill Range Bonus: 3/level
AoE Attack Ratio Bonus: 1 + .5/level
Duration: 20 + 5/level
Cooldown: 60

Attributes

Use Cannon: Allows you to equip cannons as secondary weapons.

Master-at-Arms: Allows you to swap between 4 weapon sets. Skills will automatically swap to the appropriate weapon set when used.

Jolly Roger - Blood Red: Gives a 5% chance when placing a Jolly Roger that the flag will be blood red, making your party merciless combatants. Combos under Blood Red flags increase attack and magic attack by 2% per combo level.

Double Weapon Assault - Flurry: Increases attack speed by 50% during Double Weapon Assault.

Dust Devil - Missile Vulnerability: Enemies hit by Dust Devil will be 50% more vulnerable to [Missile] attacks for 5 seconds.

Unlock Chest - Unlock Cube: Unlock Chest adds one free bonus roll to cubes. Usable on 1 cube per level of Unlock Chest per day.

Pistol Shot - Extended Clip: Adds additional hits to Pistol Shot.

Broadside: Enhance

Ricochet: Enhance

@SlyGoat According to the game’s “idea”, Green Icons usually mean utilitarian and not directly suited for fighting.

Rank 9 Swordsman - Samurai - Red Circle Class

"Slice with air, not with force. That is how you’re enemies will never see it coming."
My idea of Samurai is to have a home for both Fencer and Doppel to utilize while also adding to their own personal DPS, give them mobility among other attacks.

Class Attribute: Hefty Cutter
If using a 2H Sword, applies bonus damage on [Slash] attacks.
If using a 1H Sword, attacks will ignore a certain amount of defence per level.
If using a Rapier, applies bonus damage on [Pierce] attacks.

Skill: Kendo Dance [Buff]
Causes the next skill to miss at a 100% rate and makes your character dash counter clock wise 90 degrees. Level 1 only.
Cooldown: 20 seconds

Skill: Zen Mindset [Buff]
Channel your respect for the battlefield by declaring a medium sized area. Within that circle, your attacks and skills are capable of dealing Bleeding and reduces all incoming damage by 25%. Field is visible by slowly falling petals and will wilt/fade when duration is over. Level 5 only.
Skill level increases area size.
Cooldown: 50/43/36/29/22 seconds | Duration: 30 seconds

Skill Attribute: For Myself and My Mind
Doubles the effect for the Samurai only.

Skill: Hill Swing [Slash]
Swing your weapon in a wide ark, emitting a wide sword wave that travels away from you. Can be jumped over.
Damage: 8000 + 1250 per level
Cooldown: 20 seconds

Special Attribute: Off with your head!
Reduces damage of the skill by 50%, but increases the number of hits from 1 to 3 continuous true multihit skills.

Skill: Petal Cutter [Slash+Pierce]
Swing your weapon in a stunning matter in front of you, cutting and tossing falling cherry blossoms. Attack has a chance of inflicting Confused debuff.
Damage: 1500+150 per level (4 hits)
Cooldown: 14 seconds

great class idea guys! i think i might add a few more later

fixed…

see this is a better titled thread with kind of same purpose…

Thanks,I have no idea how to edit in the forum.

is the pencil at the bottom right of your post, if you cant see it click on the

I like threads like these. A while ago my friend challenged me to draft up a new base class for ToS. I made one called the peddler, to become a merchant type class.

==r1==
Peddler
	backpack - increase weight limit
	scapegoat - decoy provokes enemies in and area and explodes if not destroyed
	backpack smack - deal damage based on weight
	picnic - consume food item for powerful regeneration

	farsight - zoom out and pan the camera in a direction over a large distance
	unearthing - find all kinds of neat items, materials, or silvers

	peddler's paradise - sitting creates a zone that receives no enemy aggression
	bonfire - enhance an existing campfire such that it applies even when standing an attacking

==r2==
Merchant - enables increased bank space and trades without potential loss
	haggling - improve NPC shop prices
	extension - extend active buffs based on a percentage of its max duration
	offering - use near any statue to receive powerful long lasting buffs in exchange for silver
	shout broker - shout loudly causing damage and stun to nearby enemies

	vending - open a shop for selling items
	sponsor - reduce your stats to boost party's stats
		
	tax evasion - reduce all taxes and fees for you and those you do business with
	market stand - open a shop for buying items

Swindler
	pilfer - steal item or silver if facing enemy's back, or an item on ground after a timer
	bribing - throw money on ground, confusing and removing aggression
	pocket sand - apply blind and reduced max buffs
	cheap shot - deal damage and knock down or stun, more damage and higher chance if enemy is disabled

	blend - become invisible but move slowly when near groups, pilfer may be used without breaking by chance

	highwayman - force de-equip target's equipment and dismount them
	heist - steal a buff from targets in area as well as magic circles or tiles

==r3==
Publican - enables non-auto collection of silver
	moneybag - drop a moneybag that collects silver, has a chance to give a cube when collected based on amount
	greed - attract loot in a huge range
	collection - attack an enemy repeatedly making it drop silvers
	payday - silver on the ground explodes dealing damage based on value
	garnish - every time you damage an enemy, apply a stacking attack debuff and stacking attack buff
	
	silver bullets - attack with a stream of silvers, which drops on the ground

	avarice - doubles nearby silver drops
	explosive interest - detonate the moneybag, size and damage based on how much it collected

Porter- enables wagon pulled by companion
	carriage - increased number of seats on wagon, can attack while riding
	cruising - increase wagon move speed
	chariot - charge in a straight line dealing damage to enemies in path
	fortify - increase AoE defence and block rate against missile damage around wagon

	station - command the wagon to move to a location
	taxi - open a shop that can warp players to most maps

	ridealong - pick up enemies depending on number of seats, more passengers increases chance of dropping one

==r4==
Weaponologist - enables use of spears and two handed swords
	weapon perfection - reduce damage penalties and grant bonus effects based on weapon enhancement level
	weapon finess - increase AoE ratio and critical attack
	full brace - stop movement and drastically increase block and evasion momentarily
	pinpoint striking- attack with partial defense ignoring and increased crit attack

	second skin - increase AoE defense and magic defense
	brandish - swing weapon in a multihit AoE

	synchro-striking - apply short debuff decreasing defense and crit resist, stacks and refreshes when attacked
	tandem defender - place a circle on the ground that reduces damage per ally in the circle

Artificer - enables use of rods and staves
	evocation - channel to continuously fire magic bolts in a set direction
	hotrod - continuously run quickly, leaving a trail of fire behind you
	unpassing - create a wall that damages and knocks back enemies
	goldenrod- cause a spike of flowers to lift from the ground and damage enemies

	magic prism - create a prism that releases homing ice shards when struck by magic
	lightning rod - explode lightning blasts after a few second delay

	wand recharging - minor repair for the currently equipped wand at the cost of SP and stamina
	untapping - consume weapon durability to briefly empower all spellcasting

==r5==
Smith
	equipment honing - buff costs durability of equipment but grants a random effect
	tinker - work on a trap, magic circle, or tile, increasing its size, duration, and potency
	workshop - open a shop that allows recipe crafting with reduced item costs
	blacksmith's hammer - slam the gound with a large hammer damaging and stunning nearby enemies

	refinery - open a shop that allows increased success chance of refinement

	tempering - decrease item's max durability but increase its potential, or vice versa
	smithmagi resonance- all enhancements, gems, and enchant effects are doubled

Apothecary
	pharmacist - increase consumable effectiveness, reduces cooldown
	toxin: neural - create tiles that applies stun poison to weapon
	medicine: resistance - consume herb to increase status resistance
	dangerous syrum - causes sleep and resistance loss to enemies after a delay

	medicine: recovery - consume herb to create regeneration tile
	toxin: vocal - create tiles that applies silence poison to weapon

	evoke yggdrasil - large AoE of plants and vines, multiplied by tree crystals
	sprout - begin growing a tree crystal

==r6==
Gambler
	lucky 7 - 7 quick strikes with increasing crit attack and rate but decreasing accuracy and penetration
	roulette - create a zone that increases damage to one enemy in it per number of enemies present
	winning streak - stacking damage increase for every dodge or block, lost on taking damage
	card of fate - throw a card that creates a magic circle with random damage, element, and effect

	scramble jack - increase all your stats but scamble them, randomly move nearby circles, tiles, and traps
	dices - randomly create a number of healing, damaging, buffing, and debuffing tiles

Lord
	hired contract - pay silver per party member to increase stats, +100% cost and effect per doppel
	pay mercenary - pay silver to summon mercenaries that last till death
	knighting - increase the size and stats of a summon
	eviction notice - create an area that applies stacking weakening debuff over time
	tariff - debuff causes damage dealt to be reflected

	contract kill - pay silver to increase all damage dealt to a target until its death
	lord's presence - provoke enemies and increase defenses
		

==r7==
Metallurgist
	excavate - pull various metals, silver, and stones to the surface, may be unearthed
	bore drill - large persisting ground AoE, also releases excavated items
	revolution - slowly moves the bore drill in a direction
	sink hole - create a sink hole trapping targets caught inside

Sellsoul
	demon contract - burn HP to summon a demon, all healing effects reduced.  
	incarnation of sin - briefly merge with summoned demon granting huge bonues
	midnight - at the cost of HP, release dark spirits that seek targets, damaging and sleeping them
	nightmare - deal dark damage to a target, recover HP if they're sleeping

Sellsoul’s probably going to be moved to become a hidden class, once I think up a good replacement.

i never thought of making a base class before, i might think of one, gonna be hard cuz most stuff fit into clric and sworsmen class

added c2 aND cs to boomeranger and shaman

Heres my idea of a base class. called the explorer, more of a support class, i was getting tired torwards the end so the end may seem underwhelming

Rank 1

Explorer:
" Explorer is a support class that loves an adventure, explorer’s skills mainly
consist of buffs to help you explore and level easily"

Tighten Shoelace: tighten your sholeace, gain increased movement speed
Compass: Attack enemies with a compass, your accuracy will be increased
Trek: Gain increased resistance to movement impairing abilities (freeze, bind, ect.)
Map: Look At a map, camera is zoomed out for a duration

Wind: sense what direction wind is coming from, all wind property attack’s damage will be enchanced

Solar Clock: Build a Solar Clock, cooldowns will decrease at a faster rate for a duration

Rank 2

Camper:

“Campers live to get their final badge, they are experts at camping and know how to survive just a bit longer in the wilderness than you do. camper is a support class that focuses on the outdoors”

Build bonfire: builds a bonfire without use of any materials
Gasoline: Pour over a bonfire to increase effects, also provides"flammable" debuff to enemy and nearby enemies if targeted
Torch: hold up a torch, increases accuracy and fire property attack of nearby allies, if a enemy effected with “flammable” debuff gets into physical contact with the torch, it will gain the burning debuff, it deals DoT and will spread to other enemies on physical contact. also will light up the area around you in “dark maps” (new map type that is dark so you can barely see)
picking: pick a berry from a nearby bush ( has to be used on a grasst area similar to carnivory, does not need to be near a bush, one will appear during animation) gain increased hp recovery.

Bear Attack!! : instantly stop all actions then stand still, you will block every attack (other than magic) for the duration, enemies may become confused

Monkey’s Knot: use a rope to create a monkey’s knot, an enemy near it will be binded and will take damage every second that will increase.

Adventurer:

“adventurers are hardcore explorers, who live to explore, this class consists mainly of buffs and adventuring tactics that help you”

Tracking: arrows will appear showing directions leading torwards enemies required to kill for quest
Vista: can only be used if you are above the targeted enemies elevation, jump down onto target and deals damage.
Travel: works similar to carve statue of vakarine skill except you can only use it
stumbling morass: turn the area around you swampy, enemis are slowed

elevate: increase your elevation, evasion and view range are increased.

dirt friend: create a decoy out of dirt, you and your party automatically lose aggro and all threat is shifted to the decoy, when the decoy is attacked, dirt spews out, blinding and dealing damage to enemies.

Rank 3

Refugee:

" the refugee class is a support class that can get free items, give away items and and spread diseases"

Beg: has a chance to force an enemy to instantly drop 1-5 items.
Shop: open a shop, friendly players can borrow one of your equipment that you have up for sale. as long as someone has an item borrowed, you will gain the “generous” buff, which increases your hp and hp recovery.
Disease: spread a disease onto enemies, it will quickly spread throught the enemies
pacifying sign: smack enemies with a protest sign, giving a chance to make them calm, they wont attack you even if you are still attacking them.

contagious circle: causes a plague upon enemeis within the circle

rest: sleep, which makes you able to do nothing for a few seconds, but instantly recovers full hp, sp, and stamina.

Weatherman:
" the weatherman is a dps class that is a master of the disaster, each of the skills have a chance to summon poweful aoe attacks"

Predict Rain: has a chance to spawn rain, which makes it impossible to use fire prperty attacks inside tha aoe (effect applies to allies and enemeis)
Predict Earthquake: has a chance to cause an earth quake, enemies will be knocked down and take damage evry second for the duraton.
Predict hurricane: has a chance to summon a hurricane, enemies will be blown around and will take damage
Predict Blizzard: has a chance to summon a blizzard, covering the area in snow, enemies will be buried and cant do anything but are hard to see

Predict Lightning: has a chance to summona lightnign strke, wicvh does damage and stuns
Predict Tornato: has a chance to summona tornato, enemies will be sucked into it and will be damaged, cows will be thrown out every once and awhile that do damage

Preidict Distasters: has a chance to summon all the disasters in once.

Rank 4

Bug Catcher:
" bug catcher is a dps class that study insects, this class is really effective against bug types but can still do nice damage on other types"

Magnifying Glass: Increases hitbox size of nearby enemies
Bug net: capture an enemy in a bug net, the enemy wont eb able to do anything, press skill button continously to deal damage
Bug spray: spray poison, poisons enemies and deals extra damage to bug types
Caccoon: wrap yourself in a caccoon, you will gain increased magical defence, and your armor type will chage to leather. but you will be slowed.

Squash: squash a plant or insect type enemy. you deal additional damage to insect and small type enemies, you deal a lot of damage on insect+small type enemies

Identify: identify all of the bug types in the selected area (the more enemeis+more cast time) all identified enemeis will have decreased defence and max health.

Nomad:
" nomad is a support class that is able to manipulate sand for its skills, it also has the unique ability of being able to trade with a merchant, nomads also can summon a sand monster"

Trade: use near an npc (including market) to be able to trade in your items instead of silver
Sand Castle: build a sand castle, it blocks attacks similar to pavise
Migration: you and party members gain increased movement speed
sand ball: use near a sandcastle to decrease block count but deal damage from range

tribal spear: throw a tribal spear at an enemy, it deals increased damage on beast type targets. the spear stick to the enemy increasing damage done to it by party members. effect is also enchanced on a breast type target.

Sand Creature: summon a sand creature to attack enememies

Rank 5

Farmer:

“the farmer class is a merchant class that grows crops that are only avaliable from the plant shop, these plants are used as crafting materials”

Gardening: Summon a greenhouse where you can grow plants and fruits/vergetables , each fruit/plant/vegetable take time to grow depending on their size, some may fail to grow. consumes seeds (purchasable)
Fertilzer: use a fertilizer to decrease chances of plants dying. consumes fertilzer
Water Bucket: throw a water bucket at a target, delaing damage and slowing them
Sunflower Sentry: plant a sunflower sentry that will continously shoot a beam of light at enemies which deals damage. consumes sunflower seed

Plant Shop: opens a shop where you sell grown fruits/vegetables and plants. plants are needed in certain unique recipes and fruits give strong buffs.
Scythe: Swing around a scythe for a duration, deals damage to enemies, deals extra damage on plant types

Garden Teleportation: teleport to your garden, plants/fruits/vegetables grown here have a lower chance of failing. you can grow an increased amount of crops here and they grow in a slightly decreased time. also, it will occasionally rain, which speeds up growth rate and will give you a buff that increases water buckets effectiveness for an hour. crops grown here will also have a chance to supply you with additional seeds.

Astronaut:
"astronauts are the controllers of gravity, astronaut is a dps class that has very powerful skills that consume alien matter, astronauts can fly to outer space to collect matter:

Rocket Ship: fly to a planet, at this planet planet you can obtain alien matter which is used for skills.
Gravity: enemies will float above ground, it turns them to flying type enemies and they will have decreased accuracy. Consumes AM over duration
Smash: usable on gravitated enemies, it slams them into the ground up to 15 times (depending on skill level) dealing air property damage
gravitational pull: increase your gravitaional pull, rocks will float around your body that deal damage to any enemy they touch, simialar to flesh hoop. air property damage.consumes AM

Kinetic energy: throw large rocks at enemies, which deal damage and knockack, air property. consumes AM

float: you and party members float, gain increased evasion and are not effected by ground attacks
starfall: shooting stars deal damage in an AoE, air property

Rank 6

Settler:

“settler is a unique supporter class, this class claims land that can be changed into different things. for example, you can build a city, or a battle ground, or both! but you have to size the areas carefully, as your area isnt huge (atleast until C3)”

Claim Land: claim area, while in this area, various effects will be applied based on the skills you use to modify it.
Expand Acres: increases range of your area
Barracks: select part of your area to become a training ground, allies in this are will have increased attack and defence, friendly soldiers will be summoned here that will attack enemies that enter your area (increases spawn rate per tile of training ground)
Town: Select part of your are to become a town, allies in this are will drop aggro, the town will have a merchant and tents for allies to recover in.
Mine: Select part of your are to become a mine, enemies killed in this are will have increased silver drops and exp.

Safe Haven: Build a House on youre area, this area cannot be sized, while near the house, allies will not lose durability and will recover sp quickly
Saving: Save your are to be able to use later, can save 1 at a time, but can still create new areas by using claim land skill.
Relocate: Place your saved area.

Construction worker: put on a construsion worker’s outfit, gain access to 7 new building skills that scale with construction worker skill level, these skills include highway,skyscraper,sniper tower,walls, drill,helicopter port,bus stop, and hotel
BattleFeild: select part of your area to turn into a battleground, soldiers will be constantly spawned here and nemies in the area will get “bummy” debuff, which decreases their attack and defense

Engineer:

" engineer is a dps class that focuses on building robot summons to assist you, they can also jump into a mechanized suit for great dps"

Robot Suit: Jump inside of a robotic suit, decreases movemnt speed, but changes your attacks to new powerful attacks
build servant: build a robot companion to help you in battle
RC car: control an RC car that you can explode at any time
Wall of Shock: Build a shocking wall that stuns and damages enemies on contact.

Beacon: build a beacon that deals damage to enemeis that touch it
lightning torrent: use an electric flamethrower that has no cd, it channels, and has a chgance to stun enemiues

portable turret: build a portable turret gun that deals fast constant damage to enemeis from long range, when taken enough damage, will self destruct.

Rank 7

Polyglot:
" polyglot is a dps class that focuses on vocals and talking/singing , their skills are very strong and polyglots even can hypnotize enemies"

Charisma: increase your charisma, enemies may not aggro you for the duration
Screech: Make a Foul Sound, Enemies are damaged and stunned
Words: Say foul words that hurt an enemy and will split to hurt nearby enemies up to 4 (+1 per skil level) times.
Sing: (channeling) sing a song, enemies will take damage over the duration

Hypnotize: turn the targeted enemy into an ally for a duration, the enemy will have increased health and more damage.
Lullaby: sing a lullaby, enemies nearby will fall asleep and defense will be reduced.

Civilian:
" civilians are a dps class, they focus on using daily life things to their advantage"

Slap: Slap a target, target will tkae additional damage if in fight mode. target will be shocked, which decreases its damage.
Umbrella: take out an umbrella, you take decreased damage from flying enemies and can nullify attacks coming from the sky
Fight: engage a fight with an enemy, damage against that enemy increases drastically
Suitcase: continuously attack an enemy with a suitcase, deals a lot of single target damage and debuffs the target, making it vulnerable to strike damage.
Violent Doggie: Summon a violent big dog on a leash, that will have a chance to fear enemies, enemies that arent feared will cause the dog to break off the chain, enemies will take a lot of damage and be petrified.

Card Razor: Throw credit cards at an enemy for long ranged single target damage, enemy will be effected with bleed.
Criminal Minds: deal damage and steal one item from an enemy drops with a drop rate lower than 20% (can be lowered with attributes) will have their drop rate incresed depending on how low the drop rate is

Rank 8

Outlaw:

“outlaw is a strong dps class mixed with single targget and aoe damage abilites, this class can dual weild guns, this class can also steal items and silver”

smoky shot: shoot both of your pistols, deal long ranged damage, smoke will release from your pistols, decreaseing the accuracy of enemies in the smoke
impact: throw a pistol, deals high strike type damage, you must pick up your pistol before being able to use this skill again, this skill has no cooldown and can be used for each pistol
Assasins creed: quckly stab enemies (like dievdirby carve) can steal an item
cowboy rope: swing a circle rope that captures enemies, you will be able to deal damage and throw then away from you
bullet barrage: shoot quickly, damaging all enemies in the area

Zookeeper:

“a zookeeper is a support class that helps allies and hurts enemies with the use of animals”

Snake Taming: summon snakes that will damage and poison any enemy that hits you
Gorrila (harambe): summon a rampaging gorrila that will deal aoe damage over a duration and knockdown enemies every second
Safari: summon zebras/gazelles/lions/and giraffes that buff your party members with various effects.
Octopus: Summon an octopus that graps onto enemies and holds them, enemies are vulnerable to magic damag while in this state.
chimpanzee: summon a smart chimpanzee that stays out for a short duration and deals magic damage, allies near this chimpanzee wil gain increased int and enemies near this chimapanzee will gain a “underdog” debuff, decreasing their int

Hidden

Agent:

Diversion - throw a smoke grenade that will hold enemy aggro for a few attacks, then explode into smoke, reducing enemy accuracy and evasion, as well as doing damage, damage is increased while in stealth

Incognito - Go into stealth, analyze all enemies weakness, your next attack will do double damage and take you out of stealth

Parkour - temporarily increase movement speed, drastically increase evasion, and crit rate

Air Strike - call in an air strike, dealing damage to enemies and knockign them down

COBRA - fire a pistol shot, dealing massive single target damage, deals extra damage with a pistol sub-weapon

Illusion - Fake your death, while in this state, you will regain health and a shade of yourself will appear that you control, you can roam around while in this state (movement speed is increased to OOB spirit movement speed), but not attack, monsters aggro is shifted to your shade and after a few seconds, the shade will explode, dealing damage and silencing enemies, and you will regain control

Interrogation - your next few attacks will gain/change property that is strong against the enemy (auto attacks are effected and dont consume a hit count)

#Attributes

Dieversion: Sticky Bomb: Diversion will change to a sticky bomb, that sticks to an enemy, nearby enemies will attack the effected enemy and once the effected enemy is hit enough, the sticky bomb will explode, dealing Pbaoe dmg and blinding.

Parkour: Maestro: Changes crit rate to magic amp

Air Strike: Bouncing Betty: has a chance to spawn a bouncing betty, which will do no damage to small enemies, 50% of damage to medium enemies, 100% damage to large enemies, and 150% of damage to XL/Bosses.

note that some skills are magical and some are physical

Mechanic, R5 Hidden Archer, requires at minimum C1 Sapper and C1 Hunter.

Mechanic is an Archer-type class which is specialized in the construction of automated defenses.

Defenses include stationary turrets as well as a mechanized companion.

Abilities:

Machine Turret: Construct a turret that attacks nearby targets. Fires twice per second. Overheat 3; CD 60; may have up to three turrets active at once by skill level 5 (Skill level 1,2 = 1 turret, 3,4 = 2 turrets, 5 = 3 turrets. With Divine Might + Skill Gem it would logically follow that 5,6 = 3 turrets but 7 skill level = 4 turrets).
Attributes: Flame Turret, Ice Turret, Shock Turret; change the damage type, behavior, and graphic of the turret. Skill damage and targeting speed reduced by 25% (the trade-off for elemental damage and multiple targets vs the base single target higher frequency of attacks)

  • Flame Turret: Spouts a torrent of flame similar to Pyromancer’s Hell Breath dealing continuous Fire damage to all enemies caught in the flamethrower at a rate of 1 hit per second.
  • Ice Turret: Small AOE around the turret that deals continuous Ice damage at an interval of 2 hits per second to enemies that are very close; projectile reload speed reduced to shoot an Ice bolt only once every 2 seconds. Base turret HP reduced by 50%.
  • Shock Turret: Does not shoot projectiles but emits an electric nova once every two seconds that deals damage to all enemies caught in the blast. Medium range.

Mechanical Spiderlings: Construct 1+Skill Level Mechanical Spiderlings that follow the Mechanic around. Upon the character taking damage the Mechanical Spiderlings will leap to the enemy target and set to self-destruct with a small AOE radius after .55 seconds. Each skill level also shortens the delay required to detonate by .05 seconds with a Skill level of 5 resulting in a delay of only .25 seconds. The behavior of this skill is similar to the Sorcerer’s Summon Familiar but is more restrictive as the character is required to take damage. However there is no range limitation so an enemy that deals damage off-screen will still be targeted by the spiderlings. The damage should be substantial but avoidable due to the delay of the detonations.

Companion Construct: A mechanical construct that follows the player around. This companion must be crafted by Mechanics and is exclusive to the class similar to how a Hawk is restricted to Falconers only. This companion is similar to a mechanical dog that is as ineffective as other companions such as Hoglan etc. Once crafted, the Mechanic will be unable to craft another as only one is available per Mechanic.

Transform!: Requires a companion Construct. Orders your construct to transform into a mechanical variant of target beast type monster. Duration of the transformation is increased by Skill Level . Additional levels increase base stats. A secondary skill-bar is added so that the abilities of the companion can be triggered manually. Where possible the companion’s abilities will impact the enemy the player is targeting.

Unleash!: Requires Transform! Lvl 1. Only available while the construct is transformed. Reduce all cooldowns to 1 second (global cooldown) for abilities held by the construct. Increasing the skill level increases the duration that the abilities are able to be spammed.

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hey i sort of made the Rank 6 -7 classes better, planning on adding rank 8 soon.

added the rank 8s for the explorer base class, hope to see more good ideas! :slight_smile:

oh wow that settler concept is so good
if i had to build an explorer it would be Explorer>Camper>Refugee3>Settler3


Swordsman, from this thread:

bump, added “Agent” hidden class

rank 9 clown

skill 1: mirror

mirrors himself 4 times, to create his own party and get instant dungeon invites

skill 2: throw a cake

the mirrors will stay forever like necromancers and farm money wherever they can afk + loot and do damage

skill 3: party time

buff your mirrors with skills of specific classes. 1 can link monsters, another can taunt + tank monsters, another can heal.

skill 4: ultimate: make big balloons out of the mirrors that explode and crash the whole map.

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