Tree of Savior Forum

Create a class(es)

Hello Everyone :smiley: , im back! this time im gonna create a class! i hope anyone who sees this thread and really likes the idea of creating classes is fun will join in! My main class is cleric so my classes will all be from the cleric tree beause i dont know too much about the other trees. also they will all be rank 9. so let me start! :smiley:

#Pharaoh - Rank 9 DPS Cleric


female pharoah costume

male phaoroah costume

Skills:

Name: Mummification
Type: Summon
Descripton: summon 4 mummies, mummies move at decent speed (slower than skeletons, faster than zombies) and deal melee damage.
Scaling: 4 mummies+1 mummy per skill level
Cooldown: 30 second cooldown

Name: Obelisk
Type: Buff/Damage/Debuff
Description: Worship an obelisk and gain increased magical damage, mummies will also do additional holy damage for the duration. Enemies Surround the Obelisk will have reduced magical defence, Evasion and accuracy. any enemy in front of you when you cast obelisk will be impaled for 5 seconds and will be effected with bleeding for 10 seconds.
Scaling: 20 sec duration+ 5 seconds per skill level
Cooldown: 30 Second cooldown

Name: Summon Golden Scarab
Type: Summon
Description: Summon a scarab, which is a sacred beetle, to attack enemies for the duration, scarab moves fast and attacks slowly. Beetle Stays out until dead.
Scaling: Beetle Max Health = 2 * (Character Max Health + 400 per level)
Cooldown: 200 Second Cooldown

Name: Sandstorm
Type: Summon/Damage
Description: Summon a sandy tornado that moves around slowly, anything near it will be dragged in, takes damage, will be binded for a few seconds, and will be thrown out.
Scaling: 10 second duration + 5 seconds per skill level
Cooldown: 55 Second cooldown

attributes:

Pharaoh: Geyser - pharah has a 2% chance to summon a geyser at a target when being attacked.

Sandstorm: Spit - sandstorm will occasionally spit out sandballs that create a slow/blind aoe that will also deal damage. +5 sec cd

#Jester-Rank 9 Support cleric

Sorry cant find any costumes tht actually look good on googe images.


female costume

male costume

Name: Entertaining
Type: Buff/Debuff
Description: Give allies the happy buff, speed increases by 10, attack damage is boosted, and allies heal 20% of their hp every 6 seconds.
as a downside, enemis will get the annoyed debuff, which slows them down, but will draw their aggro to you until it is drawed off.
Scaling: 20 second duration + 10 per skill level
Cooldown: 40 Second Cooldown

Name: Mirror
Type: Buff
Description: Create 2 illusions of every ally, which will copy the ally, but only do 10% of damage, the clones will look exactly alike (except to allies) and will have a 2 hit limit (will stay alive until being hit twice) , the real ally takes no damage until clones are killed or expire. allies damage is reduced per clone active.
Scaling: 10 second duration+.5 seconds per skill level
Cooldown: 120 Seconds

Name: Funhouse
Type: Damage
Description: Surround yourself with 5 different types of fun traps that do all sorts of thing (each listed below) can add a few more types with attributes.
Scaling: 5 traps placed + 3 per skill level. 2 overheat
Cooldown: 30 Second Cooldown

Name: Best Medicine
Type: Buff
Description: Allies laugh, enemies will be stunned for 5 seconds, allies will be cured of all debuffs/statues ailments and will be healed by 2% of their hp every second of the duration. during the duration, enemies will have the annoyed debuff.
Scaling: 30 second duration + 2 Per skill level, +1% heal per skill level
Cooldown: 120 Second Cooldown

Attributes:

Jester: Terror: When an enemy approaches the jester while he/she is wearing jester costume, the enemy has a 1% chance to get scared and be petrified for 10 seconds

Mirror: Extra health: Clones hit count increased to 4

Funhouse: New Traps: Adds 3 additinal traps

Traps:

fire trap - appy stackable DoT
TNT trap- HIGH burst damage
deja vu trap - confuse
bug trap - poison
spring trap - knocksback
------------ attribute traps below
Electrical trap - burst damage and stun
bear trap - bind for 3 seconds and cuse bleeiding
toy trap - summons a robot companion to help you fight enemies that lasts 10 minutes, only 1 avaliable at a time

6 Likes

The female pharaoh costume looks a lot like goddess austeja.

(edit) the more i look at the pharaoh concept themore awesome it seems :scream:

lol i like the pharoh, like a necromancer for cleric

Jester male so much handsome :blush:.

#Rank 9 Archer - Boomeranger - Support

Impact Boomerang: Throw your boomerang in a curving motion, your boomerang will circle around the targeted area (like circling) for 5(+1 per skill level) seconds, any enemy inside the circle will have their crit resist decreased by 80(+10 per skill level)
Cooldown: 45 seconds

Spiky Ball: throw a super heavy spiky ball at the enemy, the enmy will take damage and be knockedbacked really far, you will be knockeddown due to recoil. range is short.
Damage: 10000 + 2000 per level. physical
Cooldown: 30 seconds, 2 charges

Catapult: build a catapult, enemies that walk near it will be thrown and knocked down. using spiky ball near catapult will increase its damage and range,
Cooldown: 1 minute

Life Bomb: throw a green bomb, allies near the bomb will gain increased evasion, hp recovery and health. enemies near the bomb will be slowed and have reduced accuracy. after 10 seconds, the bomb will explode, healing allies near it for 10% (+5% per level) of their health, and prevents hp recovery on nearby enemies for 50 seconds.
Cooldown: 55 seconds

C1 Attributes:

Boomerang mastery: allows you to equip a boomerang as a secondary weapon, pressing c will auto attack with the boomerang, it will go through your target and hit enemis behind the target in a straight line also. it will reture doing the same, it deals damage equal to double your physical attack.

Spiky Ball: Enchance: We all know what this does.

Spiky ball: Bouncy ball: spiky ball does less damage, but will bounce off and hit 2 nearby enemies. range will be increased and knockback range will be reduced.

Spiky Ball: Sharp spikes: The spiky ball will, stick to the enemy, and will do continous damage, it will not come off unless enemy runs around, this attribute doesnot work with bouncy ball. ( overheat removed)(cd reduced to 20 seconds)

C2 Skills:

Void Boomerang: Throw your boomerang to target location, enemies will be pulled torwards the boomerang and have their AoE Defence Ratio Reduced to 1.

Attributes:

Void Boomerang: Black Hole: enemies will also take doubl;e damage from dark type attacks. enemies will now take damage equal to 50%$ your physical attack every second.

C3

time distrotion bomb: throw a time bomb, that when it explodes, will do damage/slow enemeis and decrease cooldown times on nearby allies.

Attributes:

Spiky ball: Trap: when spiky ball hits an enemy, instead f bouncing off and dissapearing, it will stay on the ground for 1 (+ 1 per attribute level) second, acting like a mine trap that bosses spawn ( mine traps dont explode lol) max level 5

nooooo

I want boomerang to be for Swordsmen. It’ll be their CC from afar, so they can get close

i think im gonna create one for each base class and see how it turns out, well, i already have archer covered, i might do another tommorow

also, a debuff counts as support right? im thinking of making a debuff class for cleric

hey guys, just edited a tiny bit of stuff, extra info added ( like cooldowns) added extra features to “Obelisk”

#Rank 9 Cleric - Shaman - DPS/Debuffer

Spider Web: Summon a Spider web at the location, enemies in the spider web are heavily slowed and have their accuracy heavily decreased, but take reduced damage from missile type attacks.

Conjured Totem: Summon a dark totem, totem drains life of nearby enemies and inflicts them with “Depression” which decreases their damage output and attack speed by 25%.
Attribute:
Conjured Totem: Fear: Enemies near the totem will have a chance to be afflicted with fear.

Crooked Totem: Summon a Thieving totem, that decreases 30% of nearby enemies maximum health. 30% of their physical and magical damage, 30% of their magical and physical defense, 20% of their crit rate, crit resist, accuracy, and evasion, and gives it to allies near the totem.

Corrupted Circle: Summon a Circle of corrupted Spirits, enemies inside the circle will take damage over time, and will be inflicted with “Corruption” Debuff, which prevents hp or sp recovery (debuff lasts 5 seconds after leaving corruption circle)

Haunt: A Spirit haunts targeted enemy, enemy will take damage over time and have a chance to be petrified every tick.
Haunt: Plague: enemies near the effected target will be effected with the haunt debuff until they move away from the target

C2 Skills

Blood Pact : you and your allies share each other’s blood, shares highest stats between party members. allies will have bleeding debuff for 5 seconds after. max skill level is 1

Attributes:

Blood Pact: Blood Brothers: shares highest attribute levels between people of same classes.

C3:

Ritual of Woe: perform a ritual, nearby enemies will instantly be filled with sorrow. enemies will be effected with “crying” debuff, which decreases accuracy by 75%, drains health, and slows by 75%.

Sigil Of Curses: draw a cursed symbol on the ground that lasts 5 seconds , enemies near it will instantly tale a lot of damage up to 2 times and will be cursed for 15 seconds.

Levianth Manifesto: Targeted enemy will be locked in a water bubble that will float in the air for a few seconds, enemy will take no damage from other sources and cannot prefrorm any actions. if cursed, enemy will take damage over the duration.

Monk C4 – ‘Blackbelt’ – Rank 8 Supplementary Class
A stance based martial art themed class.

Attributes:

Skills:
Book of Wind/Dragon style – stance, mace/sword + any offhand
The blackbelt will enter a taekwondo stance. its basic attack will now be a the lvl of double punch but not consume stamina. The animation of the attack will be 2 kicks. During this stance the blackbelt will be able to dash like swordsmen. The blackbelt will emit a tornado aura. consumes SP while active

Book of Fire/Phoenix Style – stance, mace/sword + any offhand
The blackbelt will enter a muai thai/kick boxing stance. its basic attack will now be a the lvl of double punch but not consume stamina. The animation of the attack will be a elbow hit and a knee kick. During this stance the blackbelt will have 1~5%?(1%? per level) chance to reflect melee physical attack equivalent to the level of iron skin. The stance also increase AoE ratio by +3. The blackbelt will emit a firely aura. consumes SP while active

Book of Earth/Turtle Style – stance, mace/sword + any offhand
The blackbelt will enter a aikido stance. its basic attack will now be a the lvl of double punch but not consume stamina. The animation of the attack will be a uppercut and a palm strike. During this stance the blackbelt will have increase status resistance and increase magical and physical defense. This stance also allows the blackbelt to walk while using iron skin, golden bell shield and energy blast duration but doing so will consume stamina. The blackbelt will emit a anti-gravity/‘floating stones’ like aura. consumes SP while active

Flying Kick/White tiger strike – active, melee strike physical, 2 charges, mace/sword + any offhand
After pressing jump, activating the skill will make the blackbelt do a flying kick towards the direction they are facing, this will deal damage then.

While on Book of Wind/Dragon style – will cause a AoE tornado at the end of the animation dealing lightning damage

While on Book of Fire/Phoenix Style – will cause a AoE firery explosion at the end of the animation causing fire damage

While on Book of Earth/Turtle Style - will cause a AoE earthquake at the end of the animation causing earth damage.

When not on any stance - will knock back enemies at the end of the animation causing physical strike damage.

*can only activate 1 stance at a time. The sword and shield will be at the back of the blackbelt when they are in a stance. Right click stance on buff icon to remove stance. Its rank 8 they are suppose to be as powerful as they can be and give reward for the effort of going monk 3.

Seriously though.

Buccaneer - Rank 8 “green” (whatever that color means) Swordsman (Hidden)

Costume: Corsair but with more bling, and a pirate hat.

Requires circle 3 Corsair to advance.

Skills

Broadside: Fires a salvo of cannon shots, each shot exploding on impact with an enemy and dealing splash damage.
Requires: Cannon
Projectiles: 6
AoE Ratio: +5
Damage: 1,000 + 250 per level * 150%
Cooldown: 20
Damage type: Physical, Missile, Strike

Spiced Rum: Dispense a keg of spiced rum to raise the spirits of your party and increase their pain tolerance.
HP Recovery Time: -2 seconds/level
HP Recovery: +20%/level
SP Recovery Time: -2 seconds/level
SP Recovery: +20%/level
Stamina Recovery: +20%/level
Defense/Magic Defense Increase: 16% + 4%/level
Duration: 40 + 10/level
Cooldown: 80

Ricochet: Fires a pistol shot that ricochets off its target to hit another. Every ricochet deals less damage.
Requires: Pistol
Ricochets: 2 + 1/level
Damage: 4,000 + 800/level * 200%
Ricochet damage loss: 10%
Cooldown: 30 seconds, 3 overheat.
Damage type: Physical, Missile, Piercing

Crow’s Nest: Erects a lookout post to provide targeting assistance to your party.
Accuracy Bonus: 5%/level
Crit Rate Bonus: 3%/level
Attack/Skill Range Bonus: 3/level
AoE Attack Ratio Bonus: 1 + .5/level
Duration: 20 + 5/level
Cooldown: 60

Attributes

Use Cannon: Allows you to equip cannons as secondary weapons.

Master-at-Arms: Allows you to swap between 4 weapon sets. Skills will automatically swap to the appropriate weapon set when used.

Jolly Roger - Blood Red: Gives a 5% chance when placing a Jolly Roger that the flag will be blood red, making your party merciless combatants. Combos under Blood Red flags increase attack and magic attack by 2% per combo level.

Double Weapon Assault - Flurry: Increases attack speed by 50% during Double Weapon Assault.

Dust Devil - Missile Vulnerability: Enemies hit by Dust Devil will be 50% more vulnerable to [Missile] attacks for 5 seconds.

Unlock Chest - Unlock Cube: Unlock Chest adds one free bonus roll to cubes. Usable on 1 cube per level of Unlock Chest per day.

Pistol Shot - Extended Clip: Adds additional hits to Pistol Shot.

Broadside: Enhance

Ricochet: Enhance

@SlyGoat According to the game’s “idea”, Green Icons usually mean utilitarian and not directly suited for fighting.

Rank 9 Swordsman - Samurai - Red Circle Class

"Slice with air, not with force. That is how you’re enemies will never see it coming."
My idea of Samurai is to have a home for both Fencer and Doppel to utilize while also adding to their own personal DPS, give them mobility among other attacks.

Class Attribute: Hefty Cutter
If using a 2H Sword, applies bonus damage on [Slash] attacks.
If using a 1H Sword, attacks will ignore a certain amount of defence per level.
If using a Rapier, applies bonus damage on [Pierce] attacks.

Skill: Kendo Dance [Buff]
Causes the next skill to miss at a 100% rate and makes your character dash counter clock wise 90 degrees. Level 1 only.
Cooldown: 20 seconds

Skill: Zen Mindset [Buff]
Channel your respect for the battlefield by declaring a medium sized area. Within that circle, your attacks and skills are capable of dealing Bleeding and reduces all incoming damage by 25%. Field is visible by slowly falling petals and will wilt/fade when duration is over. Level 5 only.
Skill level increases area size.
Cooldown: 50/43/36/29/22 seconds | Duration: 30 seconds

Skill Attribute: For Myself and My Mind
Doubles the effect for the Samurai only.

Skill: Hill Swing [Slash]
Swing your weapon in a wide ark, emitting a wide sword wave that travels away from you. Can be jumped over.
Damage: 8000 + 1250 per level
Cooldown: 20 seconds

Special Attribute: Off with your head!
Reduces damage of the skill by 50%, but increases the number of hits from 1 to 3 continuous true multihit skills.

Skill: Petal Cutter [Slash+Pierce]
Swing your weapon in a stunning matter in front of you, cutting and tossing falling cherry blossoms. Attack has a chance of inflicting Confused debuff.
Damage: 1500+150 per level (4 hits)
Cooldown: 14 seconds

great class idea guys! i think i might add a few more later

fixed…

see this is a better titled thread with kind of same purpose…

Thanks,I have no idea how to edit in the forum.

is the pencil at the bottom right of your post, if you cant see it click on the

I like threads like these. A while ago my friend challenged me to draft up a new base class for ToS. I made one called the peddler, to become a merchant type class.

==r1==
Peddler
	backpack - increase weight limit
	scapegoat - decoy provokes enemies in and area and explodes if not destroyed
	backpack smack - deal damage based on weight
	picnic - consume food item for powerful regeneration

	farsight - zoom out and pan the camera in a direction over a large distance
	unearthing - find all kinds of neat items, materials, or silvers

	peddler's paradise - sitting creates a zone that receives no enemy aggression
	bonfire - enhance an existing campfire such that it applies even when standing an attacking

==r2==
Merchant - enables increased bank space and trades without potential loss
	haggling - improve NPC shop prices
	extension - extend active buffs based on a percentage of its max duration
	offering - use near any statue to receive powerful long lasting buffs in exchange for silver
	shout broker - shout loudly causing damage and stun to nearby enemies

	vending - open a shop for selling items
	sponsor - reduce your stats to boost party's stats
		
	tax evasion - reduce all taxes and fees for you and those you do business with
	market stand - open a shop for buying items

Swindler
	pilfer - steal item or silver if facing enemy's back, or an item on ground after a timer
	bribing - throw money on ground, confusing and removing aggression
	pocket sand - apply blind and reduced max buffs
	cheap shot - deal damage and knock down or stun, more damage and higher chance if enemy is disabled

	blend - become invisible but move slowly when near groups, pilfer may be used without breaking by chance

	highwayman - force de-equip target's equipment and dismount them
	heist - steal a buff from targets in area as well as magic circles or tiles

==r3==
Publican - enables non-auto collection of silver
	moneybag - drop a moneybag that collects silver, has a chance to give a cube when collected based on amount
	greed - attract loot in a huge range
	collection - attack an enemy repeatedly making it drop silvers
	payday - silver on the ground explodes dealing damage based on value
	garnish - every time you damage an enemy, apply a stacking attack debuff and stacking attack buff
	
	silver bullets - attack with a stream of silvers, which drops on the ground

	avarice - doubles nearby silver drops
	explosive interest - detonate the moneybag, size and damage based on how much it collected

Porter- enables wagon pulled by companion
	carriage - increased number of seats on wagon, can attack while riding
	cruising - increase wagon move speed
	chariot - charge in a straight line dealing damage to enemies in path
	fortify - increase AoE defence and block rate against missile damage around wagon

	station - command the wagon to move to a location
	taxi - open a shop that can warp players to most maps

	ridealong - pick up enemies depending on number of seats, more passengers increases chance of dropping one

==r4==
Weaponologist - enables use of spears and two handed swords
	weapon perfection - reduce damage penalties and grant bonus effects based on weapon enhancement level
	weapon finess - increase AoE ratio and critical attack
	full brace - stop movement and drastically increase block and evasion momentarily
	pinpoint striking- attack with partial defense ignoring and increased crit attack

	second skin - increase AoE defense and magic defense
	brandish - swing weapon in a multihit AoE

	synchro-striking - apply short debuff decreasing defense and crit resist, stacks and refreshes when attacked
	tandem defender - place a circle on the ground that reduces damage per ally in the circle

Artificer - enables use of rods and staves
	evocation - channel to continuously fire magic bolts in a set direction
	hotrod - continuously run quickly, leaving a trail of fire behind you
	unpassing - create a wall that damages and knocks back enemies
	goldenrod- cause a spike of flowers to lift from the ground and damage enemies

	magic prism - create a prism that releases homing ice shards when struck by magic
	lightning rod - explode lightning blasts after a few second delay

	wand recharging - minor repair for the currently equipped wand at the cost of SP and stamina
	untapping - consume weapon durability to briefly empower all spellcasting

==r5==
Smith
	equipment honing - buff costs durability of equipment but grants a random effect
	tinker - work on a trap, magic circle, or tile, increasing its size, duration, and potency
	workshop - open a shop that allows recipe crafting with reduced item costs
	blacksmith's hammer - slam the gound with a large hammer damaging and stunning nearby enemies

	refinery - open a shop that allows increased success chance of refinement

	tempering - decrease item's max durability but increase its potential, or vice versa
	smithmagi resonance- all enhancements, gems, and enchant effects are doubled

Apothecary
	pharmacist - increase consumable effectiveness, reduces cooldown
	toxin: neural - create tiles that applies stun poison to weapon
	medicine: resistance - consume herb to increase status resistance
	dangerous syrum - causes sleep and resistance loss to enemies after a delay

	medicine: recovery - consume herb to create regeneration tile
	toxin: vocal - create tiles that applies silence poison to weapon

	evoke yggdrasil - large AoE of plants and vines, multiplied by tree crystals
	sprout - begin growing a tree crystal

==r6==
Gambler
	lucky 7 - 7 quick strikes with increasing crit attack and rate but decreasing accuracy and penetration
	roulette - create a zone that increases damage to one enemy in it per number of enemies present
	winning streak - stacking damage increase for every dodge or block, lost on taking damage
	card of fate - throw a card that creates a magic circle with random damage, element, and effect

	scramble jack - increase all your stats but scamble them, randomly move nearby circles, tiles, and traps
	dices - randomly create a number of healing, damaging, buffing, and debuffing tiles

Lord
	hired contract - pay silver per party member to increase stats, +100% cost and effect per doppel
	pay mercenary - pay silver to summon mercenaries that last till death
	knighting - increase the size and stats of a summon
	eviction notice - create an area that applies stacking weakening debuff over time
	tariff - debuff causes damage dealt to be reflected

	contract kill - pay silver to increase all damage dealt to a target until its death
	lord's presence - provoke enemies and increase defenses
		

==r7==
Metallurgist
	excavate - pull various metals, silver, and stones to the surface, may be unearthed
	bore drill - large persisting ground AoE, also releases excavated items
	revolution - slowly moves the bore drill in a direction
	sink hole - create a sink hole trapping targets caught inside

Sellsoul
	demon contract - burn HP to summon a demon, all healing effects reduced.  
	incarnation of sin - briefly merge with summoned demon granting huge bonues
	midnight - at the cost of HP, release dark spirits that seek targets, damaging and sleeping them
	nightmare - deal dark damage to a target, recover HP if they're sleeping

Sellsoul’s probably going to be moved to become a hidden class, once I think up a good replacement.

i never thought of making a base class before, i might think of one, gonna be hard cuz most stuff fit into clric and sworsmen class