Tree of Savior Forum

Consider NOT losing Gems on death

As the title. “Dying” because of a client crash only to permanently lose my Gems? Not cool, and completely out of a player’s control. What is the reasoning behind losing gems? Did someone say “Oh hey, you know what would be a great feature that players would love…?” Seriously, why? You already suffer equipment damage, maybe exp loss (unsure).

Yeah, I get an area can be “dangerous,” but the alternative, to protect the gems, is to constantly bank/unbank them, which, oh right, also costs silver. That makes it pretty damn impractical to store them, considering that’ll add up fast.

There are some frustrating features in the game so far, but this one is the most irksome and devastating.
Please consider removing it entirely.

Yes, I’m mad. It takes a while to make a lvl 3 Gem, ok?

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Penalties at death are not uncommon, I don’t see whats wrong. It requires you to think more seriously about things rather than rushing in on stuff without any consideration. You also get a lot of gems while leveling, it’s not like its a horrible detriment to have to farm a few. I would take a gem break over equipment drops or exp loss.

I mean, it does suck your client crashed but it’s just a beta test.

15 Likes

I think is funny and you have a warehouse use it!

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Just because something is ‘not uncommon’ doesn’t just make it right. Pay-to-Win, for example, is also not uncommon, yet most people agree that it’s terrible. It’s also completely non-obvious to a new player that they are going to lose things in some places but not in others.

How do others handle this? Do people just constantly bank their gems? Or do people just not care about gems?

Yes, I understand that it’s a beta test. Yet, what’s to prevent a serious lag spike or undiscovered bug from causing a similar problem after release? I just don’t think item loss is the right approach.

Try not to die and store your gems. Oh c’ome on is just a game they are not cutting your fingers. WTF is wrong with you people.

to be honest, I don’t mind that item drop upon death, but at least allow our teammate who pick up our loots to return them back to us.

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I don’t mind for penalty to drop gems, it’s not that hard to drop.
If have high lv one just store it in bank.

I have been losing some nice dozens of gems because of connection issues. But gems aren’t that hard to farm so personally it is not an issues unless I carry high level gems to fight monsters which is very unlikely. I lost my level 3 gems too but after that I learned to put them into storage if I don’t put them into my EQs. Sometime you may be unlucky and lose your level 1 gems but that’s not really devastating. Actually I want us to lose nothing upon death but just some nice EXP.

Gems are a very small death penalty, especially considering you can just store them and never lose any.
How would you like to lose equipment like a real man’s MMO?

They could reduce the penalty to be 1 or some number of gems instead of all gems. The durability drop is already a pretty big penalty.

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No.

I’m up for increasing the penalties instead so death is more devastating and something to be tense about.

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Seriously? You don’t like the cost of storage?

Think of it as a tax, it’s a very fair tax for protecting your items. It’s EXTREMELY cheap… seriously - You’ll probably make at least 1k gold while farming before needing to head back to store things, then you only need to pay 20 of that per item to manage storage… you’re only going to net a loss with storage if you spend a couple hours taking things out and putting them back in again.

And just feel lucky that you’re not risking every item you’re carrying when you die. You can only get gems from dungeons, and you can only lose gems when you die in a dungeon. Before you go farming in a dungeon, either go socket them or store them for later.

After a couple hours of farming, you’ll also need to go back for repairs anyway, so might as well take that time to store any additional gems you may have gotten within that time.

On average I think I only gain about 4 or 5 gems each time I need to head back, so that’s only a storage cost of around 80 - 100. Often I end up with at least 2 - 3 bits of equipment I don’t need which sell for much more than that cost.

2 Likes

I’d rather you lost the gems you have socketed. It’s not as though gems are hard to come by.

It’s not a problem right now because you can just revive on the spot.
But once you have to pay cash in order to revive that is gonna be one P2W bs though, because people might just get the idea to attempt to let their teammates die in boss fights to steal their gems.

But that depends on the drop rates of the gems. Maybe if they get similar to rare items in Ragnarok (which I hope will not happen), then this will be a problem.
With the drop rates as they are right now, I don’t see it as big problem since a few gems are just a few hours of grind in a dungeon as compared to let’s say 1 gem per 1 day of grinding with very low droprates.

Well to begin with, “Pay to Win” is something completely different and is not on the same magnitude of a death penalty game mechanic. We are not talking about getting dramatically ahead of others by paying money. All games typically have some penalty when you die (Online and off), and you seem to think this game should not have any. I disagree as I think it is a good thing for game play. If we were not paying with gems there would be some other penalty that cost money anyways.

I don’t mind the dropping gems, but I wish they would make it so that when you either revive on the spot or walk back, you can loot your own gems. It sucks to party with people, die, then loot your gems only to have them all go to your party members (and they can’t trade them back to you).

When the game goes live and res isn’t free, if you don’t make it back in time then other people could loot your gems seems fair enough. Also gives more incentive to have priests around to res you.

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If you’re worried about losing gems then put them in your warehouse, that isn’t very hard. Twenty Silver for safekeeping of something as useful as that shouldn’t be too much of an issue for anyone past level 2.

If you’re keeping the gems on you to level them quickly, then you’re taking that risk as an intended design choice. Death is basically meaningless short of some minor repair fees and some walking, you hardly have room to complain.

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Actually I quite agree with not losing the gems at death, it is considered as equipment which is stored in your bag thus if you lose your gems you also should lose all equipment and items stored in your bag to be logic about it. But that does not mean they should not improve or change the death penalty.

Just one man’s opinion.

The annoying part about that is every time I’ve gotten a gem I’ve felt like I need to immediately rush back to Klaipeda to store them. Sometimes I want to just keep adventuring and not have that mental break.

Then just risk it, or play a bit safer.

1 Like