double the speed for only 1 second and being at the same speed afterwards is not working… way to unbalanced, when will u actually see that this is not gonna work out… u need to rebalance the whole game at so many points, again… casttimes have to be changed, mobspeed needs to be adjusted, pvp balance for swordman would be totally out of line and monks/rogues would rek faces due to being able to dash now… there is balance as is atm… it’s either change nothing or double the speed + all the readjusting…
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How about looking at it from a different perspective, in terms of instead of adjusting the dash sequence that’s all ready implemented, and from what I’ve read would cause a large imbalance and complete re-work of a lot of game aspects as per this thread. A simple skill to melee classes without gap closer can make this essential gap closing problem easily fixed. A high targeted jump, leap, tag and move mechanic. With a CD just like all other range classes skills i think would essentially fulfill the purpose without the imbalance effect.
the problem with your idea is, that it would barely work for 1v1 pvp but evrything with more than that it bscly doesnt and is imbalanced already…
the melee classes would need several of those skills maybe even 3-4 … why? lets say u use that one skill u have to gapclose, u get cced after, and it has the same cooldown as the ccs of the guy who cced u, so u r bscly out of the game cause u r at the same problem again
your gapclose on cc u dash after that person he dashes away, your skill is rdy again, so is his CC repeat, u get kited for days…
its even worse in 5v5 for example, u have 1 gapcloser and there is FIVE guys who can cc/kite u, ofc you still have a team that can help out etc… but for the time being its 4v4 in the best case cause u r dashing after a person that is dashing away, worst case is, ull just die while being kited cause your gapcloser is down and u r bscly useless for the team… that would totally kill any swordsman pvp unless u r a tank that doesnt instantly die… so if u want to pvp u have to be a tank? no thank you …
as i said earlier, ppl have suggested something like that in the korean forums already since KR cbt1 and it hasnt changed up untill KR cbt3 extended… and i rly doubt that anything will change at all, i can see staminaconsumption work for jumping, but thats it…
i guess u talk about for moving across the map right? cause for pvp this would obvsly cancel out cause both players would use that 
yo just saying in a situation like this, you’re going to get smashed even if the opponent doesn’t have my proposed dash
and not to be an ass, but you’re not giving the source on this like I already asked. If you want to pull the retrospect card, you better keep up with other people’s posts too.
I was just imagining a pirate, for example, if a high dps, wich already have a great kind of gap closer(hook)…woah thats a byebye for orbwalkin/kiting/casters/micro
Put a dash to all classes will not balance the game.
Yeah I can already tell this is one of those “I don’t like dying to this kind of class” threads. I’ve suffered through this time and time again in CoD with people complaining about pathetic shotguns being “overpowered” when really they needed a severe buff and this thread seems to be very similar to that situation. I’ve done a lot of pvp as a swordsman type class against ranged classes and it has not gone well. Even though I had a gap-closing stun and a ranged slow down it still wasn’t enough. As soon as the 3 second stun or 5 second slow were over I was up ■■■■ creek without a paddle. If every class had a dash or swordsman’s dash was removed, you might as well not even play the class if you plan on doing pvp.
This was absolutely never about that. I was only entertaining the idea of all classes having this kind of ability, that is all.
Regardless, it would cripple swordsmen. I’d much rather hear a few people complain they don’t have a dash than hear 1/4 of the community complain that their class is useless in pvp.
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You do realize how fast dashing uses stamina and what happens when you run out right? With 25 stamina you have about 10 seconds of dashing before you’re out. Once you hit 0 you can’t even walk at normal speed. Do you all think dash is just some permanent movement buff? Cause it’s so not.
Lmao… the people in this thread are so vicious… geez. o_O;; Stay safe @pseudo !!
Anyway, I see the idea as unnecessary, I played an archer class & never felt gimped by swordsman’s speed.
& I don’t know how far you got in the icbt or what all you did, but by then end of the cbt stamina had
actually became noticeable and I ran out of it at least 3 times as an archer. :v
(^ I don’t know if it’s because high level maps have less root crystals or because maps with less people have less crystals…)
Really though if you want stamina to be more important a more balanced and simple solution would be to reduce the spawn of tree root crystals. I remember reading the tips on here that said to buy stamina pills so I did, but early on in my playthrough there was such a plethora of tree root crystals that the stamina pills I had bought were pointless… So I threw them in my storage.
As I spent my time running around the high level maps though…? I really wish I had brought those sta pills. 
Heck if this happen then PVEing will be much easier for me and in PVP I can kite with my mage no problem.
FYI YOU CAN CAST AKA CHANNEL WHILE MOVING Therefore it makes range have the advantage to kite melee classes no problem.
I disagree with the rest of the people about your idea.
On the side note you look you favor range a lot to the point of ignorant how it would unbalance the game.But hey if your idea those pull through you be buffing me a lot to kill people in PVP.
Yes you are correct that you can’t cast nor channel while dashing.But if a melee dashes,what you think the range is going to do?They both dash melee and range then their back on ground 0 where the range can kite once the melee stop dashing.
Too bad they don’t have a disliske button here 
Here is a couple things about stamina that I know… things that use it is.
Monks use it for their punching ability. About 1 stamina per use.
Everyone uses it, it decreases over time when you run alot. And it regens when you arnt moving.
Swordsman use it for sprint.
other classes dont have effects or skills that need it…
I think that other classes should also utilize it differently.
For example. I feel like Clerics may need a regen skill for mana. What they could do is have a skill that they hold down to channel that uses 1 stamina per second, while regening 20-30 mana per second.
Archers could get a skill that utilizes stamina too. Where it increase attack speed for 10 seconds using 5-10 stamina. Seeing how I heard archers attack really slow.
Wizards could get a similar thing to the mana regen. But
I’m sure the future classes will be using stamina eventually,I’m just guessing
.
Well I don’t know to what level you have gone to, but I did hit lvl 80 With my Elementalist and I can say that I was in bad need of stamina when Bosses fight went on for too long. I don’t think you should consider stamina of any use before lvl 50. Remember this is a game where you get to lvl 500. Judging it from the first few levels you did is useless.
I say leave it as it is.
Archer’s don’t attack slow - they actually have the worst MP management in the game.
But I’m all for an everyone gets a sprint option, because honestly, sprinting gives swordsmen classes an unfair speed advantage when it comes to boss hunting. It’s honestly just an “unfair” movement speed advantage, at least that’s how I feel when playing my characters. As far as everyone’s butt injuries regarding it in PvP, just disable it for everyone but swordsmen (and clerics, imo) in such scenarios.
See right there I agree with you mostly open it for PVE but disable it for PVP but have only Swordmen using it.the part where I disagree with you is clerics having it in PVP.
