I kind of enjoy playing with mismatched imperfect parties because there’s a challenge and you get to learn more about other classes, their builds and play styles. Having no healer sucks, but it’s not impossible. Players can play learn to play more carefully instead of relying on heals to save them. Limiting a search party to having dps, healer, tank and support and one OTHER guy seems boring to me. I’ve completed successful runs up until now so I think the party search is working alright.
However, I do agree that there should be a way to enter in with your premade party with friends to play with. It’s nice to play with someone you know and trust.
With queue times as long as they are now, being more selective and willing to wait in queue for longer just to complete the run seems more of a burden on the system as already.
I would like to see the option of a kick button, providing that the majority agree to it. People shouldn’t have to put up with leechers and boss rushers. There should probably also be a reason list to check off as to why you want to kick that person out, to get data and reports for the game staff. If that person accumulates too many offenses, there could be a dungeon ban for a week or whatever. [ what bloodychaos17 mentioned]
The option of cancelling a run, without using up a run, due to lack of players is something I would like to see. Of course, there would be severe limits on it being a must cancel within the first 10 minutes or less of entering a dungeon or mission. Again, a reason menu should also be given so that IMC can see how many people are having problems with current dungeon matching or other errors, like accidentally entering without a party…
I’ve been in dungeon/missions with a party of less than 4, an incomplete party for odd reasons, and I think players know their odds up against a boss with less fighting power… There was one time on a mission run where I was in a party of 3 (~Level 120). Archer, Cleric, and Cyro3 (me). Archer left shortly dying to the first Golem boss. The cleric and I didn’t want to waste our run so we continued fighting. Took damn long, but we did make it to the Crazy Woodspirit before the dungeon timer kicked us out. I think it had about 70% health left…or another 15 mins. Had we had the option to cancel the run, we probably wouldn’t have had to struggle for an hour.