Tree of Savior Forum

Companion Equipment System

Let’s gather info on the “new” companion equips system here.
I did some basic tests so far with the few equips I had on hand.

Number of Slots (from kToS thread)

Velheldr: 1 weapon slot
Hoglan: 1 weapon slot, 1 armor slot
Guinea Pig: 2 armor slot
Penguin (and other TP pets) : 2 weapon, 2 armor

Weapons

Anything considered a “weapon” can be equipped, including subweapons (pistols too).

Companions benefit only from physical attack, magic attack does nothing.
Gems and enhancement work fine, provided their stat influences the companion (red gems on subweapons for physical attack, green gems on main/sub for critical rate).
Note that Maximum Attack from red gems on main may not work.
Transcended can’t be used at all.

If the weapon includes a range (e.g. 50 - 100), the bonus reflected on the companion info is the average of that range (i.e. 75).
The damage from auto-attacks is consistent even with a weapon with a range equipped.

(At least some) Weapon effects do not seem to have any effect.
Catacombs Blade’s additional damage on plate armor does not work.
Ignition’s chance to inflict burn does not work.

[Help needed: Testing of more weapon effects, especially STR, attack ratio, and attack range?]

Armor

Only the 4 usual pieces of armor and shields can be equipped.
Their main stats seems to be all applied: physical defense, magic defense, accuracy, evasion.
Physical defense as a substat does not seem to apply while magic defense does… may be due to the exact equip, though?
The improved stats are naturally used to improve the stats gained when mounting, so mounted classes should focus on armor instead.

Both

Equipping any locked items removes the lock.
Equipping equipment with 0 durability still grants you the full bonus. It’s handy if you want to keep backup weapons around.
The weight from the equipment is included in your total weight (i.e. as though it’s in your inventory).
You can use the slots to transfer those applicable equipment between characters even without a token.

Certain stats from both weapons and armor seem to apply.
At the very least, both HP and Con do add to the companion’s HP.
Evade (from weapon) does not seem to do anything.

[Help needed: Test every and any type of stat?]

Hunter

Pet bonuses will apply only after getting the new Ground Companion attribute?
It’s non-toggleable.
I didn’t really check in detail before getting it, so if anyone didn’t get it yet, do some tests and confirm this, please.

Coursing, Retrieve, and Rush Dog benefit from the increased attack from weapons.
I didn’t bother testing Snatching, but it likely does as well.

On a pointless side note, each tick of Coursing relies on the current attack (i.e. unequipping / equipping during coursing will reduce/increase its damage).

7 Likes

I’ve currently Five Hammer equipped on my Penguin… The AOE Attack ratio doesn’t seem to work.

From Manamana the Pet gains the Crit Rate, the Base and the lv6 Red Gem Damage (Offhand)… not sure about the Movement Speed I don’t really see a difference. The Bonus Lightning Damage doesn’t seem to work but requires more testing.

Anvil upgrades work.

Also… Since it’s the damage average from Max+Min: Two-Hand-Swords might have higher Max Attack but duo the low Min Attack Bows offer a better Average.

EDIT: The 10 Attack Range from Two-Hand-Spear also doesn’t seem to work

I’m a little upset about this because falconer can only equip armors like wtf. Falconer birds don’t even take damage. It would make more sense for them to be able to equip weapons and since there’s no tp falconer it can only equip 1. As a falconer I’m very disappointed

Let’s hope for the bird they’ll eventually put in guild event as rumors say, to have weapon slots.

“At the very least, both HP and Con do add to the companion’s HP.” So how about gemed armors? Example I equipped my pet with grynas with ah 6star HP gem? Will it give the pet and me the bonus HP from the gem?

So… Best equip for falcon?

vubbe fighter gloves? I dont really know, that’s what mine is using, nothing really noticeable.

I’m a quarrel shooter… If it is equipped with a shield, will my shield mastery activate?

red gem does not work with pet, tried 5 red gem five hammer… all it does is add in the white damage from it.

tried shade armor, the evasion does not increase as well.

Cash Companion = 4 slots
Normal Companion = 1 slot

Pay-to-Win???

2 Likes

heard panda pet from tbl has one more weapon equip slot than premium, help!

@redisdarkisred
It likely will.
From what I see, companions take only certain stats into concern and HP is one of those.

@mambojango4ever
It shouldn’t?
At least, I don’t think that would make any sense…

@xiao_sky
Does the damage change, though?
If you have a clean Five Hammer, can you compare that with the red gemmed one?
Also, you specifically mean the shade armor part, right?
I believe the shoes should still increase evade as that’s the main stat.

@dragfin
Did anyone on even kToS manage to get that yet?
If not, we’ll only know if someone datamines it…

Considering AFAIK companion eggs still can’t be traded/auctioned, yes pretty much one p2w aspect of this game.

Hope someone can test if gemed armor will give more bonus (pdef or HP) to riders like SR , Cata, Hacka if pet equips it. :slight_smile:

Well i just tested it with grynas armor gemed and non gemed with 5star red gem. HP from the gemed armor was shared to me when pet equipped it :slight_smile: .

Monster gems and +skill level to class (or specific skills only) stats e.g. grand cross on gears don’t work when mounting companion.

This video shows some atributes that can upgrade your pet attack… I do not understand why Arde Dagger build no damage at all, while Elements builds a Massive amount:

There was a problem with elemental weaknesses in ktos at the time of that video. It has already been fixed

1 Like

Awakening this topic, (raise, RAISE precious one.)

@ZeroFoxGiven I recall that once you asked me what would be better for a companion in terms of gear. let me give you my updated, snail mail, breaking news answer 3 months late.

Normal weapons, such as two handed stuff have higher attack, however the gems we equip on these items won’t give our companions any benefit unless they’re green.

Now what about… let’s say… the other thing you can equip on there, Oh yeah… sub weapons! These weapons, they kind of hold a bad patk in comparison in many cases, but, if you equip a red gem it will give it, phys atk. And this time, the pet’s atk will raise.

And if you’re lucky to have one with 2 sockets in them, all the power to ya!
There’s this one I’ve noticed that has 2 slots in it, called double stack. a yummy 788 phys atk would be added to your companion if it was +5 and had 2 red gems lv 7.

As you might imagine, that’s a lil’ expensive, specially since it’s a lv 315 sub weapon that requires a practorium to be crafted.

Hopefully they add white sub weapon recipes with 2 or more sockets (Yes the greed!)

That’s. If you’re a hunter, or if you’re a falconer with the elusive bird with a weapon slot.

If you’re a riding class, well, put some catacombs club in there and some hp giving armor.

1 Like

Falcon can wear only shields to get the Red Gem Physical attack bonuses.