Tree of Savior Forum

[Class Thread] Monk class thread. CONSOLIDATED MONK INFORMATION

And you forgot about Block Pen, 159 BlockPen on the 2H masinios is something to consider.

I don’t undestand, daggers damage only affects attacks done by the dagger (using C) ?
So the physical damage of the dagger doesn’t influence anything in your damage output using skills??
Does that mean that in this case you only use dagger to slot gems for extra stats?

From what i know, that’s exactly it.
And for the extra statuses it gives, like Str, Crit Rate…

Yes. Daggers now have 3 slots.

3x lvl 7 Red Gem = 555 raw Physical Attack.
3x lvl 8 Red Gem = 705 raw Physical Attack.

You can also get, on Primus Raffye, about 80 STR and more than 100 Physical Attack. With 3x lvl 8 Red Gems and those status, you can get a whopping 1000 Physical Attack from your Dagger.

I literally explained in my post the numbers behind it so you can know if it’s worth it or not.

You just need a 2 green 2 red status lines dagger and mace and then re-roll it a couple times. Eventually you will get good STR with a Physical Attack line.

It’s not easy but it’s a decent alternative to the Masinios Two-Handed, considering how much the recipes are going for.

Not relevant for PvE content, but yes, it is very relevant if you consider PvP.

First you have to get both a primus mace and primus dagger. Then you have to be lucky enough to get green and red sockets. Then you have to super lucky and get Str and patk. And then you have to be ultra lucky and roll max or near max str and patk.

no. just no.

The reason to take 1h and dagger over 2h, besides 2h being stupid is that you could benefit from thaumatugres swell right. A well geared thaumaturge can add over a thousand physical attack from just swell right. However, this is being changed and swell right will only apply to your offhand as it was intended.

It is very possible that dual wielding could surpass 2H in terms of damage. Not only could you get str and patk on both the mace and the dagger, but you can also get patk/crate on both of the awakenings. Although achieving this requires several layers of luck.

why is 2h stupid? didn’t understand. But yeah, dagger can be good but is reeeeaally hard to set it up.

2h
This is not a monk in my mind


This is

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LMAO you couldn’t be more right xD
ToS could have a gauntlet weapon or something like that, would be really nice i think.

(Sorry for this triggered rant out of nowhere, ignore if you get triggered by this)

Finally took the courage to reset my monk to C1 K3 Monk3 Zealot2 even with all the discussions for and against the build, and I can clearly say I regret Zealot Monk.

I have two Zealot builds,

Cleric1 Krivis3 Monk3 Zealot2. Full DEX
Cleric2 Diev3 Miko1 Kabbalist1 Zealot2, Full SPR

… and after testing both builds with the same mace (+16 Viena Mace, gem slotted with lvl 7 Red gems, Trans 3), I find it irritating as a monk main that both playstyles are exactly the same with minor differences. I simply use

  • Fanatism + Fanatic Illusion (+ Melstis if krivis 3)
  • Immolation + Blind Faith
  • Rinse and Repeat

I only need these rotations to get through most things, and minor differences only arise where I fight bosses better with the monk build and I fight mobs and support much better with the miko build. The crit attributes that the Zealot class offers do not seem to affect crit rates much when your monk already is geared for crit rate, and the crit rates feels more evident on the miko build. The difference in patk/matk is not that far off (monks can use 2h mace for raw damage while miko can 1h mace + offhand for a lot of stats), so both builds will have similar patk/matk, though miko really benefits from those additional stats.

However, in the long run, the monk build suffers from wasting too much time casting buffs and debuffs (I even have to leave heal tiles around before Fanatism just in case I lack heal tiles) and gimps on double punch dps a bit, while the miko build is a pretty stable build that helps the party a lot more. Some people would argue that Melstis is a requirement for Zealot, but I would argue that its not needed, and it actually can cause a drawback of extending Fanatism and causing you to be unable to heal. The cooldown for Fanatic Illusion and Immolation works in tandem, and I don’t feel the need where Melstis would be so useful as to sacrifice Cleric 2 or survivability.

Also, while the miko build fully benefits from SPR (Heals, Owl scaling with SPR, Ein Sof SP pool, Blind Faith damage), in the monk build, only the monk class in the monk build benefit from DEX, and the crit offered by Krivis and Zealot does not offer increase in damage to warrant so much DEX investment (then again maybe things would change if I get solmiki crit gear, who knows). I would even argue that it would be better for monks to go for a mix of DEX and STR or DEX and SPR if you are well-geared to compete with other zealot builds. Monks use so much SP, sometimes players would probably cut off Fanatic Illusion + Melstis uptime due to the lack of SP from double punching.

Monks are in a really weird spot right now. Quoting IMC’s Q&A:

"Zealot, on the other hand, as a Cleric would help strengthen Physical Type attacks which would match with other various classes like Monk, Paladin, Inquisitor. "

IMC really doesn’t know what their own game is about. SPR builds can maximize zealot damage in the long run, especially if you put a lot of silver into gearing your character, and that physical classes like Monk (too much sp usage), paladin (inquisitor is a better way to go) and inquisitor (fanatic illusion too good to pass up zealot 2) actually do not match zealot. Zealot simply makes monk into a casting class that punches every once in a blue moon, which saddens me as a monk main (further saddened by NakMuay class)

All in all, I feel like zealot monk is a mistake, but for now that’s one of monk’s few pathways to go for until IMC releases another class that has better synergy with monk. That video that @Wonderlland posted is very accurate. You do not need monk skills at all for Zealot (unless boss), but for monks, zealot is one of the only viable R8/R9 to take.

(Sorry for this long rant, very triggered by wasting my rank reset on monk zealot. Kinda understand why some of you guys don’t like monk zealot)

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Or you buy one for 10~20M on the market. There were 2 or 3 daggers and One-Handed maces, Primus Raffye, with those specifications on Silute this week on that price range.

There is no way to answer this. It just is that easy. If you are thinking ā€œwow what this guy has in mindā€ when staring at a 20 million budget then fine. When you are staring at a 200 million budget it suddenly is reasonable to reroll 10 times for a price of ~7 million for each reroll.

Maybe you can just stroll into the market and pick up a perfectly rolled primus weapon on your server, but not on mine. This legendary weapon you so casually speak of doesnt yet exist on orsha and if it did it would probably go for 50-60m.

IMC trying to make Zealot for Monk’s and Paladin. In the end, there is literally no point of picking Monk and Paladin when trying to make a Zealot build…

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i am not sure what you guys are talking about, but masinos mace is a cheaper option then rolling gazzilions on two weapons. at least on orsha that is.

and going full dex on zealot is not really that good. i know that before going full dex was the better way, however now you want str. since your primary source of damage is zealot skills. and they benefit 0from dex. monk skills are sadly just a filler now… saddens me, really does

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I think SPR would benefit zealot monk more if one intends to invest a lot for zealot monk in the long run, actually, though full STR is fine as a budget.

A highly trans-ed/enhanced weapon is more than enough to give great damage, and assuming one invests a decent amount into zealot monk to get enough STR and DEX into equipment for a decent amount of accuracy and attack speed, investing fully into STR would yield rather unnoticeable differences compared to full SPR, unless one plans on abandoning blind faith/using blind faith only when under low SP. Full SPR also helps with double punch’s intensive SP usage. If one plans on abandoning Full DEX entirely, I would think Full SPR would be better than Full STR.

I am using a T10 +12 Skull Breaker with green gems and full DEX, and I don’t feel the need for more STR, clearing dungeons and challenge mode with some ease (Kinda like the solmiki video above, still not used to fanatism+melstis and not being able to heal). With a max petamion and skull breaker (and maybe a few equipment that I forgot), I am sitting on 100+ STR and 100+ DEX before stat investment, so I think it’s possible to get at least up to 100 STR and 150 DEX, especially dual-wielding 1h-mace and offhand, to at least help on monk tree and top up whatever stat needed with green cards. The equipment system now allows for more stat mixing and all, so I think one could get a decent amount of STR and DEX.

As much as I hate how IMC has made monks and zealot, I would say full SPR is the way to go for zealot monk, especially a krivis3 monk3 zealot2 who has quite a few skills in its skill tree that benefits from SPR (Heal, Aukuras, Zalciai, DP spam, Blind Faith, etc), and I’m hating every second of the build (C’MON, THIS IS NOT WHAT MONK IS ABOUT?!). Might as well abandon monk in a zealot tree.

With that said, I will invest full DEX no matter what. Once you go full DEX monk, you can never go back. Full DEX monk is just so fun. I plan on abandoning monk until IMC decides to rethink monks.

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I endend up with C2Diev2Monk3Zealot2.

C2 + no Krivis extended fanaticism is great for survivability
Diev gives me the cd reduction + the sp reduction to actually Spam my monk skills, the dps might not great but with that statue by my side i feel like DP went back consuming stamina.

I did try many other builds but this one finally match my playstile, much more than inquis-monk back in the rank8 days in which you had 1 big burst and then just fill(wait for 30-40 sec to get the combo-wombo back),
now i have an actual rotation in which i use every zealot and monk abilities, i need to worry about the sp potions just for the mole card buff, this actually very funny.

The only big drawback is, how Kostik was saying, that DEX is now useless there is no way to make a crit build work. Even with that tiny attribute from blind faith

How much PATK do you have with that? around 6-7k?

Actually only about 5.2k-5.9k+ (before squire buffs or potions etc).

With that said, I invested (half-heartedly kinda) into crit rate, went enhance lvl 50 on every damage skill, went enhance lvl 100 on double punch and energy blast (monk dreams), about lvl 75 in fanatic illusion and always took buffs before doing anything.

If I recall I’m using 2 sissels, max petamion, some crap faded blue HG armor and a skull breaker with physical attack awakening and physical attack and crit rate on hair accessories. I do not plan on getting better gear on my monk as I think this suffices (and I hate how monks are right now so I’m going to stop being a monk main for a bit).

I see, this is not that much of a difference in the PATk as i thought. I am using a +14 stage3 viene mace.
Only have about 4.5-4.7k attack buffed… i wonder if I swap to full SPR what the difference would be… should have tested before…

@Michaelson
Here is a video of me doing the 300 dungeon just a few moments ago, not the best performance, but should display what it looks like at least…

Probably would have gotten higher patk if I buffed. I’m fine where I am due to the amount of enhance investment though.

Since monks go full DEX anyways, there probably won’t be any difference in patk going full DEX and full SPR?

no, only difference is Block penetration, but outside of that, i feel like SPR would be better then dex for zealot