Since Iām back Iāll give my 2 cents on physical monks from now on.
I firmly believe the best strategy is to stick to Inquisitor-Zealot on the later ranks. Fanaticism gives us 35% (with divine might) extra damage on the whole combo, while going Inquisitor 2 increases God Smash raw % damage from around 1500 to around 1800. You also get the 30% on Demons attribute, wich with the new Inquisitor skill means extra 30% damage on all bosses with God Smash. I believe Fanaticism outshadows that by a large margin because of itās increase in Double Punch, One Inch Punch, God Flick and wheel damage on the combo.
Zealot 1 also gives us a guaranteed combo with itās over 20 seconds immunity to knock-backs. Coupled with 3 Gazing Golems you are basically a swordsman in terms of not getting knocked back. The only problem in connecting the combo now is the boss jumping around, wich I believe will be a problem for as long as ToS is alive.
Masinios Two-Handed Mace is the way to go for the build. Compared to the Skull Smasher Iām using, at +11 and trans 7 it gives about 1100 more average Atk (considering I drop my faded purine migantis dagger with double red gems, and all weapons with lvl 7 Red Gems). It also gives AoE attack and lots of Dex. I donāt think any randomly stated two-handed Mace could top Masinios, since it gives 122 STR and the unique AoE attack ratio. A two-handed mace with 80 STR and other good stats could be an alternative if you happen to drop it, but given the difficulty of identifying it and given the ease on making the Masinios mace, Iād rather go with the guaranteed recipe weapon.
If you are willing to get a very good 350 dagger/shield and one-handed mace (almost max STR on both) you could get the same physical attack with 3 lvl 8 gems on the dagger/shield.
Hitting damage cap with God Smash is now much harder with white hits, since we lost 5 Glass Moles on the card system revamp. With lvl 6 Fanaticism up and all debuffs on bosses Iām able to hit around 500k with the same gear I used to hit 555k with before the card system revamp. Iāve done some 777k crits with thaumaturge buffs, wich mimick the ammount of raw Atk achieved with Masinios Two-Handed mace. Iāll probably only be able to reliably hit 777k on white hits without external help only with a +16 trans 10 Masinios and very good STR gear.
As other gear goes, Iām inclined to think that the new 350 gear is better than Solmiki. If you gear yourself with the practonium set, top and bottom leather and gloves and boots plate, you get an extra ~220 STR, wich translates to almost 600 ATK, wich is A LOT. On top of that you get a lot of crit ratio, AoE atk and very good raw defenses. Indentifiable gear isnāt far off if you get a lot of good stats. Getting ~50 STR and DEX in a piece could make it better than the practonium counterpart.
Iām still keeping Cleric 2 Priest 1 Diev 1. The cooldown reduction is basically 20% more damage on high HP bosses and I donāt want to ditch good heals and Monstrance.
As far as accessories go I think going for the practonium set with raw attack status is very good. Solmiki accessories and the goold old Gladiators/Sissels/MaxPeta still works.
Overall I think the build is weaker because of the burst nerfs of Glass Mole and God Smash overcharges. We got some more scrap damage with Fanaticism and more raw ATK for Double Punch, and since Glass Moles matter less using two God Smashes without them in between wheel combos is fairly decent. The damage on end game gear might be even better than the pre-nerfs era, so Iām still excited to build this.