All skill need more time to test anyway sadly icbt1 is short and level slower so I and other ppl can’t test more in high rank skill.
Divnie stigma will mark one monster this mark has 7 sec duration (at lv1) if player kill this marked monster that player will get a str and int buff for a 20 sec iirc.
every level increase a duration of both mark and buff duration and increase status alsohas attribute to increase duration.
it’s look good right? but in real game play player will pull a large group of mobs and bomb it in a few second, seriuosly all mobs died before I can even use this skill on any of them. I think this skill is design for a solo player.
Zalciai will place a blue zone on a gound if player walk in that player will get a increase crit buff, if monster walk in it will get decrease crit debuff if learn a attribute all magic skill will do more damage to a monster in this skill area, this skill is good but it require some coordinator a bit hard to use in random party.
just got some idea for funny purpose
krivis > bokor > sadbu
pull a group of mobs > use safety > place zombify > zaibas them all > we got a zombie now it will be our temp shield > send out our spirit to fight a mobs > I have a zombie to protect my real body for a while > we can also control a zombie to attack other monster too should have a lot of fun this way…